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authorIago Toral Quiroga <[email protected]>2015-10-16 11:27:43 +0200
committerIago Toral Quiroga <[email protected]>2015-10-19 08:20:40 +0200
commit14c3db7bc59a6b10f5a13930c0274d4155cb8791 (patch)
tree678ee33874a78f9411bba3a0ed3b4b0bca4cd61c /src
parentfba582efc7d66140b5c18ada4d5cd93c9c1e5967 (diff)
main: GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH is about UBOS, not SSBOs
Reviewed-by: Kristian Høgsberg <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/mesa/main/shaderapi.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
index 26995add386..18e463d4ccc 100644
--- a/src/mesa/main/shaderapi.c
+++ b/src/mesa/main/shaderapi.c
@@ -713,10 +713,10 @@ get_programiv(struct gl_context *ctx, GLuint program, GLenum pname,
if (!has_ubo)
break;
- for (i = 0; i < shProg->NumBufferInterfaceBlocks; i++) {
+ for (i = 0; i < shProg->NumUniformBlocks; i++) {
/* Add one for the terminating NUL character.
*/
- const GLint len = strlen(shProg->BufferInterfaceBlocks[i].Name) + 1;
+ const GLint len = strlen(shProg->UniformBlocks[i]->Name) + 1;
if (len > max_len)
max_len = len;