diff options
author | Eric Anholt <[email protected]> | 2017-05-01 16:49:27 -0700 |
---|---|---|
committer | Eric Anholt <[email protected]> | 2017-05-08 12:15:49 -0700 |
commit | 0ffa06a19badf2df0f02e02477a7d2904a53a6a8 (patch) | |
tree | 449781739c8ffb0e8fcba9dc16bde3cb530fe58e /src | |
parent | 79da0ed2fcb8c88253fe2c9036f17e29c1f319dc (diff) |
glsl: Don't allow redefining builtin functions on GLSL 1.00.
The spec text cited above says you can't, but only the GLSL 3.00 (redefine
or overload) case was implemented.
Fixes dEQP scoping.invalid.redefine_builtin_fragment/vertex.
Reviewed-by: Samuel Pitoiset <[email protected]>
Tested-by: Matt Turner <[email protected]>
Diffstat (limited to 'src')
-rw-r--r-- | src/compiler/glsl/ast_to_hir.cpp | 15 |
1 files changed, 13 insertions, 2 deletions
diff --git a/src/compiler/glsl/ast_to_hir.cpp b/src/compiler/glsl/ast_to_hir.cpp index b03476c5763..0dc69ef4b11 100644 --- a/src/compiler/glsl/ast_to_hir.cpp +++ b/src/compiler/glsl/ast_to_hir.cpp @@ -5888,16 +5888,27 @@ ast_function::hir(exec_list *instructions, * "User code can overload the built-in functions but cannot redefine * them." */ - if (state->es_shader && state->language_version >= 300) { + if (state->es_shader) { /* Local shader has no exact candidates; check the built-ins. */ _mesa_glsl_initialize_builtin_functions(); - if (_mesa_glsl_has_builtin_function(name)) { + if (state->language_version >= 300 && + _mesa_glsl_has_builtin_function(name)) { YYLTYPE loc = this->get_location(); _mesa_glsl_error(& loc, state, "A shader cannot redefine or overload built-in " "function `%s' in GLSL ES 3.00", name); return NULL; } + + if (state->language_version == 100) { + ir_function_signature *sig = + _mesa_glsl_find_builtin_function(state, name, &hir_parameters); + if (sig && sig->is_builtin()) { + _mesa_glsl_error(& loc, state, + "A shader cannot redefine built-in " + "function `%s' in GLSL ES 1.00", name); + } + } } /* Verify that this function's signature either doesn't match a previously |