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authorBrian <[email protected]>2007-10-30 12:39:58 -0600
committerBrian <[email protected]>2007-10-30 12:39:58 -0600
commit068c7bd912283e051a55b2fd5c4568685d10f3ed (patch)
treeabb1dd29b3420e541d541b0d9deaa772c2d92747 /src
parent8aa42546add1fef4949e2d4ceded62e2d1dd0215 (diff)
add state vars for color matrix, pixel transfer scale&bias
Diffstat (limited to 'src')
-rw-r--r--src/mesa/shader/prog_statevars.c16
-rw-r--r--src/mesa/shader/prog_statevars.h3
2 files changed, 19 insertions, 0 deletions
diff --git a/src/mesa/shader/prog_statevars.c b/src/mesa/shader/prog_statevars.c
index 1bb7142c601..68eaf0be941 100644
--- a/src/mesa/shader/prog_statevars.c
+++ b/src/mesa/shader/prog_statevars.c
@@ -278,6 +278,7 @@ _mesa_fetch_state(GLcontext *ctx, const gl_state_index state[],
case STATE_MVP_MATRIX:
case STATE_TEXTURE_MATRIX:
case STATE_PROGRAM_MATRIX:
+ case STATE_COLOR_MATRIX:
{
/* state[0] = modelview, projection, texture, etc. */
/* state[1] = which texture matrix or program matrix */
@@ -311,6 +312,9 @@ _mesa_fetch_state(GLcontext *ctx, const gl_state_index state[],
else if (mat == STATE_PROGRAM_MATRIX) {
matrix = ctx->ProgramMatrixStack[index].Top;
}
+ else if (mat == STATE_COLOR_MATRIX) {
+ matrix = ctx->ColorMatrixStack.Top;
+ }
else {
_mesa_problem(ctx, "Bad matrix name in _mesa_fetch_state()");
return;
@@ -434,6 +438,18 @@ _mesa_fetch_state(GLcontext *ctx, const gl_state_index state[],
value[3] = ctx->Light.Light[ln]._CosCutoff;
return;
}
+ case STATE_PT_SCALE:
+ value[0] = ctx->Pixel.RedScale;
+ value[1] = ctx->Pixel.GreenScale;
+ value[2] = ctx->Pixel.BlueScale;
+ value[3] = ctx->Pixel.AlphaScale;
+ break;
+ case STATE_PT_BIAS:
+ value[0] = ctx->Pixel.RedBias;
+ value[1] = ctx->Pixel.GreenBias;
+ value[2] = ctx->Pixel.BlueBias;
+ value[3] = ctx->Pixel.AlphaBias;
+ break;
default:
/* unknown state indexes are silently ignored
* should be handled by the driver.
diff --git a/src/mesa/shader/prog_statevars.h b/src/mesa/shader/prog_statevars.h
index 3281a4a2a0f..9fedcfab8af 100644
--- a/src/mesa/shader/prog_statevars.h
+++ b/src/mesa/shader/prog_statevars.h
@@ -67,6 +67,7 @@ typedef enum gl_state_index_ {
STATE_MVP_MATRIX,
STATE_TEXTURE_MATRIX,
STATE_PROGRAM_MATRIX,
+ STATE_COLOR_MATRIX,
STATE_MATRIX_INVERSE,
STATE_MATRIX_TRANSPOSE,
STATE_MATRIX_INVTRANS,
@@ -108,6 +109,8 @@ typedef enum gl_state_index_ {
STATE_POSITION_NORMALIZED, /* normalized light position */
STATE_FOG_PARAMS_OPTIMIZED, /* for faster fog calc */
STATE_SPOT_DIR_NORMALIZED, /* pre-normalized spot dir */
+ STATE_PT_SCALE, /**< Pixel transfer RGBA scale */
+ STATE_PT_BIAS, /**< Pixel transfer RGBA bias */
STATE_INTERNAL_DRIVER /* first available state index for drivers (must be last) */
} gl_state_index;