diff options
author | Kenneth Graunke <[email protected]> | 2015-04-10 10:24:33 -0700 |
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committer | Kenneth Graunke <[email protected]> | 2015-04-21 22:16:30 -0700 |
commit | 00bf7d2e9cd60dbd82d25b459c448e11c545a89a (patch) | |
tree | f5af14d5bf740c4a4771feb38c9e6dc23c5877c0 /src | |
parent | 44461e70985278464f5c2ce89bda2336c7299b0b (diff) |
drirc: Add "Second Life" quirk (allow_glsl_extension_directive_midshader).
Appears to fix shader compilation. Tested by starting the client,
dragging the "quality and speed" slider back and forth, and watching the
console output - instead of piles of "shader failed to compile", the CPU
seems to be busy compiling shaders. I haven't actually tried to play.
Signed-off-by: Kenneth Graunke <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=69226
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=71591
Cc: [email protected]
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/drivers/dri/common/drirc | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/common/drirc b/src/mesa/drivers/dri/common/drirc index cecd6a953cc..145e707a64c 100644 --- a/src/mesa/drivers/dri/common/drirc +++ b/src/mesa/drivers/dri/common/drirc @@ -91,5 +91,9 @@ TODO: document the other workarounds. <application name="Dead Island" executable="DeadIslandGame"> <option name="allow_glsl_extension_directive_midshader" value="true" /> </application> + + <application name="Second Life" executable="do-not-directly-run-secondlife-bin"> + <option name="allow_glsl_extension_directive_midshader" value="true" /> + </application> </device> </driconf> |