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authorKristian Høgsberg <[email protected]>2014-08-18 12:31:14 -0700
committerKristian Høgsberg <[email protected]>2014-08-19 17:21:39 -0700
commite6a53533b7aa790f66b044f77deaac450aa39fde (patch)
treea0f81915b9850e6e3d1b02960321815943cec482 /src
parent8791cfeddeb13c31bce62c7a472712cb05d14aec (diff)
i965: Flush the RC and TC before doing a fast clear resolve
The docs say "When performing a render target resolve, PIPE_CONTROL with end of pipe sync must be delivered.", which doesn't actually tell us whether we need to do it before or after. Blorp did it before and after, and doing it before certainly makes sense. The resolve operation needs to read from the MCS and if we don't flush the render cache it won't get up-to-date data. On the other hand, doing it after should not be necessary, since we call brw_render_cache_set_check_flush() after the resolve. Fixes rendering corruption in kwin's cover switch effect and various steam games. Missing flush spotted by Ken. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Chris Forbes <[email protected]> Signed-off-by: Kristian Høgsberg <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/mesa/drivers/dri/i965/brw_meta_fast_clear.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_meta_fast_clear.c b/src/mesa/drivers/dri/i965/brw_meta_fast_clear.c
index 5f3817bd978..4fb20d74e29 100644
--- a/src/mesa/drivers/dri/i965/brw_meta_fast_clear.c
+++ b/src/mesa/drivers/dri/i965/brw_meta_fast_clear.c
@@ -661,6 +661,8 @@ brw_meta_resolve_color(struct brw_context *brw,
GLuint fbo, rbo;
struct rect rect;
+ intel_batchbuffer_emit_mi_flush(brw);
+
_mesa_meta_begin(ctx, MESA_META_ALL);
_mesa_GenFramebuffers(1, &fbo);
@@ -693,8 +695,6 @@ brw_meta_resolve_color(struct brw_context *brw,
_mesa_meta_end(ctx);
- intel_batchbuffer_emit_mi_flush(brw);
-
/* We're typically called from intel_update_state() and we're supposed to
* return with the state all updated to what it was before
* brw_meta_resolve_color() was called. The meta rendering will have