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authorRob Clark <[email protected]>2018-06-15 16:11:48 -0400
committerRob Clark <[email protected]>2018-06-19 13:02:28 -0400
commite3bbc1eaf4258f9113340544cd99ceed26b10458 (patch)
tree6fad6e9feb13afa5af4f5861a8237ac0954c774a /src
parentdfeb61c5cfd39d2f9cc702d9a3151ea47a7540d8 (diff)
glsl: fix random typo
Just something I stumbled across. Signed-off-by: Rob Clark <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/compiler/glsl/link_uniform_blocks.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/compiler/glsl/link_uniform_blocks.cpp b/src/compiler/glsl/link_uniform_blocks.cpp
index e9e29d13a17..0ab9687b7fb 100644
--- a/src/compiler/glsl/link_uniform_blocks.cpp
+++ b/src/compiler/glsl/link_uniform_blocks.cpp
@@ -298,7 +298,7 @@ process_block_array_leaf(const char *name,
if (b->is_shader_storage &&
parcel->buffer_size > ctx->Const.MaxShaderStorageBlockSize) {
linker_error(prog, "shader storage block `%s' has size %d, "
- "which is larger than than the maximum allowed (%d)",
+ "which is larger than the maximum allowed (%d)",
b->type->name,
parcel->buffer_size,
ctx->Const.MaxShaderStorageBlockSize);