diff options
author | Nanley Chery <[email protected]> | 2015-10-28 14:50:58 -0700 |
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committer | Nanley Chery <[email protected]> | 2015-11-22 12:29:09 -0800 |
commit | d1212abf505a468c9947a66dbf2d59acb4616e42 (patch) | |
tree | 67fb58bff2f27267a3ffbdc40b5d6b8028d3c374 /src | |
parent | 21d43fe51ab5bcbc89ad5c61a51d3517c4243298 (diff) |
mesa/teximage: Fix S3TC regression due to ASTC interaction
A prior, literal reading of the ASTC spec led to the prohibition
of some compressed formats being used against the targets:
TEXTURE_CUBE_MAP_ARRAY and TEXTURE_3D. Since the spec does not specify
interactions with other extensions for specific compressed textures,
remove such interactions.
Fixes the following Piglit tests on Gen9:
piglit.spec.arb_direct_state_access.getcompressedtextureimage
piglit.spec.arb_get_texture_sub_image.arb_get_texture_sub_image-getcompressed
piglit.spec.arb_texture_cube_map_array.fbo-generatemipmap-cubemap array s3tc_dxt1
piglit.spec.ext_texture_compression_s3tc.getteximage-targets cube_array s3tc
v2. Don't interact with other specific compressed formats (Ian).
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=91927
Suggested-by: Neil Roberts <[email protected]>
Signed-off-by: Nanley Chery <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/main/teximage.c | 43 |
1 files changed, 15 insertions, 28 deletions
diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c index d9453e3a281..ac7599f9fd4 100644 --- a/src/mesa/main/teximage.c +++ b/src/mesa/main/teximage.c @@ -1333,21 +1333,6 @@ _mesa_target_can_be_compressed(const struct gl_context *ctx, GLenum target, break; case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY: case GL_TEXTURE_CUBE_MAP_ARRAY: - /* From section 3.8.6, page 146 of OpenGL ES 3.0 spec: - * - * "The ETC2/EAC texture compression algorithm supports only - * two-dimensional images. If internalformat is an ETC2/EAC format, - * glCompressedTexImage3D will generate an INVALID_OPERATION error if - * target is not TEXTURE_2D_ARRAY." - * - * This should also be applicable for glTexStorage3D(). Other available - * targets for these functions are: TEXTURE_3D and TEXTURE_CUBE_MAP_ARRAY. - */ - if (layout == MESA_FORMAT_LAYOUT_ETC2 && _mesa_is_gles3(ctx)) - return write_error(error, GL_INVALID_OPERATION); - - target_can_be_compresed = ctx->Extensions.ARB_texture_cube_map_array; - /* From the KHR_texture_compression_astc_hdr spec: * * Add a second new column "3D Tex." which is empty for all non-ASTC @@ -1368,16 +1353,24 @@ _mesa_target_can_be_compressed(const struct gl_context *ctx, GLenum target, * 8.19 is *not* checked' * * The instances of <internalformat> above should say <target>. + * + * ETC2/EAC formats are the only alternative in GLES and thus such errors + * have already been handled by normal ETC2/EAC behavior. */ - /* Throw an INVALID_OPERATION error if the target is - * TEXTURE_CUBE_MAP_ARRAY and the format is not ASTC. + /* From section 3.8.6, page 146 of OpenGL ES 3.0 spec: + * + * "The ETC2/EAC texture compression algorithm supports only + * two-dimensional images. If internalformat is an ETC2/EAC format, + * glCompressedTexImage3D will generate an INVALID_OPERATION error if + * target is not TEXTURE_2D_ARRAY." + * + * This should also be applicable for glTexStorage3D(). Other available + * targets for these functions are: TEXTURE_3D and TEXTURE_CUBE_MAP_ARRAY. */ - if (target_can_be_compresed && - ctx->Extensions.KHR_texture_compression_astc_ldr && - layout != MESA_FORMAT_LAYOUT_ASTC) - return write_error(error, GL_INVALID_OPERATION); - + if (layout == MESA_FORMAT_LAYOUT_ETC2 && _mesa_is_gles3(ctx)) + return write_error(error, GL_INVALID_OPERATION); + target_can_be_compresed = ctx->Extensions.ARB_texture_cube_map_array; break; case GL_TEXTURE_3D: switch (layout) { @@ -1401,12 +1394,6 @@ _mesa_target_can_be_compressed(const struct gl_context *ctx, GLenum target, return write_error(error, GL_INVALID_OPERATION); break; default: - /* Throw an INVALID_OPERATION error if the target is TEXTURE_3D and - * the format is not ASTC. - * See comment in switch case GL_TEXTURE_CUBE_MAP_ARRAY for more info. - */ - if (ctx->Extensions.KHR_texture_compression_astc_ldr) - return write_error(error, GL_INVALID_OPERATION); break; } default: |