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authorEric Anholt <[email protected]>2013-04-19 13:10:55 -0700
committerEric Anholt <[email protected]>2013-04-30 10:40:44 -0700
commitadf958d9c2b4cbfbeef36c253b8889967d83c272 (patch)
tree0c8625f21f09461eb807f1afb59987d1a2675422 /src
parentea05e259c9490657a5062480a06ff1cd1b924043 (diff)
swrast: Always use MapTextureImage for mapping textures for swrast.
Now that everything goes through ImageSlices[], we can rely on the driver's existing texture mapping function. A big block of code goes away on Radeon that looks like it was to deal with the validate that happened at SpanRenderStart, which no longer occurs since we don't need validation for the MapTextureImage hook. v2: Rewrite comment about ImageSlices, fix duplicated swImages, touch up unmap loop. Reviewed-by: Kenneth Graunke <[email protected]> (v1) Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/mesa/drivers/dri/i915/intel_tris.c2
-rw-r--r--src/mesa/drivers/dri/intel/intel_span.c80
-rw-r--r--src/mesa/drivers/dri/intel/intel_span.h2
-rw-r--r--src/mesa/drivers/dri/intel/intel_tex.h6
-rw-r--r--src/mesa/drivers/dri/intel/intel_tex_validate.c90
-rw-r--r--src/mesa/drivers/dri/radeon/radeon_mipmap_tree.c21
-rw-r--r--src/mesa/drivers/dri/radeon/radeon_span.c18
-rw-r--r--src/mesa/drivers/dri/radeon/radeon_texture.c74
-rw-r--r--src/mesa/drivers/dri/radeon/radeon_texture.h3
-rw-r--r--src/mesa/swrast/s_context.h10
-rw-r--r--src/mesa/swrast/s_texture.c58
11 files changed, 64 insertions, 300 deletions
diff --git a/src/mesa/drivers/dri/i915/intel_tris.c b/src/mesa/drivers/dri/i915/intel_tris.c
index 4516db69de3..30eb6ac4434 100644
--- a/src/mesa/drivers/dri/i915/intel_tris.c
+++ b/src/mesa/drivers/dri/i915/intel_tris.c
@@ -1096,11 +1096,9 @@ intelRunPipeline(struct gl_context * ctx)
intel->NewGLState = 0;
}
- intel_map_vertex_shader_textures(ctx);
intel->tnl_pipeline_running = true;
_tnl_run_pipeline(ctx);
intel->tnl_pipeline_running = false;
- intel_unmap_vertex_shader_textures(ctx);
_mesa_unlock_context_textures(ctx);
}
diff --git a/src/mesa/drivers/dri/intel/intel_span.c b/src/mesa/drivers/dri/intel/intel_span.c
index d7eaa41241e..e74398d09b8 100644
--- a/src/mesa/drivers/dri/intel/intel_span.c
+++ b/src/mesa/drivers/dri/intel/intel_span.c
@@ -105,31 +105,8 @@ intel_offset_S8(uint32_t stride, uint32_t x, uint32_t y, bool swizzled)
}
/**
- * Map the regions needed by intelSpanRenderStart().
- */
-static void
-intel_span_map_buffers(struct intel_context *intel)
-{
- struct gl_context *ctx = &intel->ctx;
- struct intel_texture_object *tex_obj;
-
- for (int i = 0; i < ctx->Const.MaxTextureImageUnits; i++) {
- if (!ctx->Texture.Unit[i]._ReallyEnabled)
- continue;
- tex_obj = intel_texture_object(ctx->Texture.Unit[i]._Current);
- intel_finalize_mipmap_tree(intel, i);
- intel_tex_map_images(intel, tex_obj,
- GL_MAP_READ_BIT | GL_MAP_WRITE_BIT);
- }
-
- _swrast_map_renderbuffers(ctx);
-}
-
-/**
* Prepare for software rendering. Map current read/draw framebuffers'
- * renderbuffes and all currently bound texture objects.
- *
- * Old note: Moved locking out to get reasonable span performance.
+ * renderbuffers and all currently bound texture objects.
*/
void
intelSpanRenderStart(struct gl_context * ctx)
@@ -139,7 +116,9 @@ intelSpanRenderStart(struct gl_context * ctx)
intel_flush(ctx);
intel_prepare_render(intel);
intel_flush(ctx);
- intel_span_map_buffers(intel);
+
+ _swrast_map_textures(ctx);
+ _swrast_map_renderbuffers(ctx);
}
/**
@@ -149,18 +128,8 @@ intelSpanRenderStart(struct gl_context * ctx)
void
intelSpanRenderFinish(struct gl_context * ctx)
{
- struct intel_context *intel = intel_context(ctx);
- GLuint i;
-
_swrast_flush(ctx);
-
- for (i = 0; i < ctx->Const.MaxTextureImageUnits; i++) {
- if (ctx->Texture.Unit[i]._ReallyEnabled) {
- struct gl_texture_object *texObj = ctx->Texture.Unit[i]._Current;
- intel_tex_unmap_images(intel, intel_texture_object(texObj));
- }
- }
-
+ _swrast_unmap_textures(ctx);
_swrast_unmap_renderbuffers(ctx);
}
@@ -174,42 +143,3 @@ intelInitSpanFuncs(struct gl_context * ctx)
swdd->SpanRenderFinish = intelSpanRenderFinish;
}
}
-
-void
-intel_map_vertex_shader_textures(struct gl_context *ctx)
-{
- struct intel_context *intel = intel_context(ctx);
- int i;
-
- if (ctx->VertexProgram._Current == NULL)
- return;
-
- for (i = 0; i < ctx->Const.MaxTextureImageUnits; i++) {
- if (ctx->Texture.Unit[i]._ReallyEnabled &&
- ctx->VertexProgram._Current->Base.TexturesUsed[i] != 0) {
- struct gl_texture_object *texObj = ctx->Texture.Unit[i]._Current;
-
- intel_tex_map_images(intel, intel_texture_object(texObj),
- GL_MAP_READ_BIT | GL_MAP_WRITE_BIT);
- }
- }
-}
-
-void
-intel_unmap_vertex_shader_textures(struct gl_context *ctx)
-{
- struct intel_context *intel = intel_context(ctx);
- int i;
-
- if (ctx->VertexProgram._Current == NULL)
- return;
-
- for (i = 0; i < ctx->Const.MaxTextureImageUnits; i++) {
- if (ctx->Texture.Unit[i]._ReallyEnabled &&
- ctx->VertexProgram._Current->Base.TexturesUsed[i] != 0) {
- struct gl_texture_object *texObj = ctx->Texture.Unit[i]._Current;
-
- intel_tex_unmap_images(intel, intel_texture_object(texObj));
- }
- }
-}
diff --git a/src/mesa/drivers/dri/intel/intel_span.h b/src/mesa/drivers/dri/intel/intel_span.h
index e5218691c65..412f244107a 100644
--- a/src/mesa/drivers/dri/intel/intel_span.h
+++ b/src/mesa/drivers/dri/intel/intel_span.h
@@ -36,8 +36,6 @@ extern void intelInitSpanFuncs(struct gl_context * ctx);
extern void intelSpanRenderFinish(struct gl_context * ctx);
extern void intelSpanRenderStart(struct gl_context * ctx);
-void intel_map_vertex_shader_textures(struct gl_context *ctx);
-void intel_unmap_vertex_shader_textures(struct gl_context *ctx);
intptr_t intel_offset_S8(uint32_t stride, uint32_t x, uint32_t y, bool swizzled);
#endif
diff --git a/src/mesa/drivers/dri/intel/intel_tex.h b/src/mesa/drivers/dri/intel/intel_tex.h
index 0a631630183..e03811546ab 100644
--- a/src/mesa/drivers/dri/intel/intel_tex.h
+++ b/src/mesa/drivers/dri/intel/intel_tex.h
@@ -64,12 +64,6 @@ void intel_tex_unmap_level_images(struct intel_context *intel,
struct intel_texture_object *intelObj,
int level);
-void intel_tex_map_images(struct intel_context *intel,
- struct intel_texture_object *intelObj,
- GLbitfield mode);
-
-void intel_tex_unmap_images(struct intel_context *intel,
- struct intel_texture_object *intelObj);
bool
intel_tex_image_s8z24_create_renderbuffers(struct intel_context *intel,
struct intel_texture_image *image);
diff --git a/src/mesa/drivers/dri/intel/intel_tex_validate.c b/src/mesa/drivers/dri/intel/intel_tex_validate.c
index 60687332191..eaa25617bab 100644
--- a/src/mesa/drivers/dri/intel/intel_tex_validate.c
+++ b/src/mesa/drivers/dri/intel/intel_tex_validate.c
@@ -139,93 +139,3 @@ intel_finalize_mipmap_tree(struct intel_context *intel, GLuint unit)
return true;
}
-
-/**
- * \param mode bitmask of GL_MAP_READ_BIT, GL_MAP_WRITE_BIT
- */
-static void
-intel_tex_map_image_for_swrast(struct intel_context *intel,
- struct intel_texture_image *intel_image,
- GLbitfield mode)
-{
- int level;
- int face;
- struct intel_mipmap_tree *mt;
- unsigned int x, y;
-
- if (!intel_image || !intel_image->mt)
- return;
-
- level = intel_image->base.Base.Level;
- face = intel_image->base.Base.Face;
- mt = intel_image->mt;
-
- for (int i = 0; i < mt->level[level].depth; i++)
- intel_miptree_slice_resolve_depth(intel, mt, level, i);
-
- void *map = intel_miptree_map_raw(intel, mt);
-
- for (int i = 0; i < mt->level[level].depth; i++) {
- intel_miptree_get_image_offset(mt, level, i, &x, &y);
- intel_image->base.ImageSlices[i] = (map +
- y * mt->region->pitch +
- x * mt->cpp);
- DBG("%s: (%d,%d,%d) -> (%d, %d)/%d\n",
- __FUNCTION__, face, level, i, x, y, mt->region->pitch);
- }
-
- intel_image->base.Map = intel_image->base.ImageSlices[0];
-
- assert(mt->region->pitch % mt->region->cpp == 0);
- intel_image->base.RowStride = mt->region->pitch / mt->region->cpp;
-}
-
-static void
-intel_tex_unmap_image_for_swrast(struct intel_context *intel,
- struct intel_texture_image *intel_image)
-{
- if (intel_image && intel_image->mt) {
- intel_miptree_unmap_raw(intel, intel_image->mt);
- intel_image->base.Map = NULL;
- }
-}
-
-/**
- * \param mode bitmask of GL_MAP_READ_BIT, GL_MAP_WRITE_BIT
- */
-void
-intel_tex_map_images(struct intel_context *intel,
- struct intel_texture_object *intelObj,
- GLbitfield mode)
-{
- GLuint nr_faces = _mesa_num_tex_faces(intelObj->base.Target);
- int i, face;
-
- DBG("%s\n", __FUNCTION__);
-
- for (i = intelObj->base.BaseLevel; i <= intelObj->_MaxLevel; i++) {
- for (face = 0; face < nr_faces; face++) {
- struct intel_texture_image *intel_image =
- intel_texture_image(intelObj->base.Image[face][i]);
-
- intel_tex_map_image_for_swrast(intel, intel_image, mode);
- }
- }
-}
-
-void
-intel_tex_unmap_images(struct intel_context *intel,
- struct intel_texture_object *intelObj)
-{
- GLuint nr_faces = _mesa_num_tex_faces(intelObj->base.Target);
- int i, face;
-
- for (i = intelObj->base.BaseLevel; i <= intelObj->_MaxLevel; i++) {
- for (face = 0; face < nr_faces; face++) {
- struct intel_texture_image *intel_image =
- intel_texture_image(intelObj->base.Image[face][i]);
-
- intel_tex_unmap_image_for_swrast(intel, intel_image);
- }
- }
-}
diff --git a/src/mesa/drivers/dri/radeon/radeon_mipmap_tree.c b/src/mesa/drivers/dri/radeon/radeon_mipmap_tree.c
index ebf6a194cc9..4cb18388800 100644
--- a/src/mesa/drivers/dri/radeon/radeon_mipmap_tree.c
+++ b/src/mesa/drivers/dri/radeon/radeon_mipmap_tree.c
@@ -431,27 +431,6 @@ static void migrate_image_to_miptree(radeon_mipmap_tree *mt,
radeon_bo_unmap(image->mt->bo);
radeon_miptree_unreference(&image->mt);
- } else if (image->base.Map) {
- /* This condition should be removed, it's here to workaround
- * a segfault when mapping textures during software fallbacks.
- */
- radeon_print(RADEON_FALLBACKS, RADEON_IMPORTANT,
- "%s Trying to map texture in software fallback.\n",
- __func__);
- const uint32_t srcrowstride = _mesa_format_row_stride(image->base.Base.TexFormat, image->base.Base.Width);
- uint32_t rows = image->base.Base.Height * image->base.Base.Depth;
-
- if (_mesa_is_format_compressed(image->base.Base.TexFormat)) {
- uint32_t blockWidth, blockHeight;
- _mesa_get_format_block_size(image->base.Base.TexFormat, &blockWidth, &blockHeight);
- rows = (rows + blockHeight - 1) / blockHeight;
- }
-
- copy_rows(dest, dstlvl->rowstride, image->base.Map, srcrowstride,
- rows, srcrowstride);
-
- _mesa_align_free(image->base.Map);
- image->base.Map = 0;
}
radeon_bo_unmap(mt->bo);
diff --git a/src/mesa/drivers/dri/radeon/radeon_span.c b/src/mesa/drivers/dri/radeon/radeon_span.c
index 0617adc5bc5..6a7df730a19 100644
--- a/src/mesa/drivers/dri/radeon/radeon_span.c
+++ b/src/mesa/drivers/dri/radeon/radeon_span.c
@@ -119,18 +119,11 @@ radeon_unmap_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb)
static void radeonSpanRenderStart(struct gl_context * ctx)
{
radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
- int i;
radeon_firevertices(rmesa);
- for (i = 0; i < ctx->Const.MaxTextureImageUnits; i++) {
- if (ctx->Texture.Unit[i]._ReallyEnabled) {
- radeon_validate_texture_miptree(ctx, _mesa_get_samplerobj(ctx, i),
- ctx->Texture.Unit[i]._Current);
- radeon_swrast_map_texture_images(ctx, ctx->Texture.Unit[i]._Current);
- }
- }
-
+ _swrast_map_textures(ctx);
+
radeon_map_framebuffer(ctx, ctx->DrawBuffer);
if (ctx->ReadBuffer != ctx->DrawBuffer)
radeon_map_framebuffer(ctx, ctx->ReadBuffer);
@@ -138,13 +131,8 @@ static void radeonSpanRenderStart(struct gl_context * ctx)
static void radeonSpanRenderFinish(struct gl_context * ctx)
{
- int i;
-
_swrast_flush(ctx);
-
- for (i = 0; i < ctx->Const.MaxTextureImageUnits; i++)
- if (ctx->Texture.Unit[i]._ReallyEnabled)
- radeon_swrast_unmap_texture_images(ctx, ctx->Texture.Unit[i]._Current);
+ _swrast_unmap_textures(ctx);
radeon_unmap_framebuffer(ctx, ctx->DrawBuffer);
if (ctx->ReadBuffer != ctx->DrawBuffer)
diff --git a/src/mesa/drivers/dri/radeon/radeon_texture.c b/src/mesa/drivers/dri/radeon/radeon_texture.c
index aa2f734c657..52cf95dffb8 100644
--- a/src/mesa/drivers/dri/radeon/radeon_texture.c
+++ b/src/mesa/drivers/dri/radeon/radeon_texture.c
@@ -630,80 +630,6 @@ radeon_init_common_texture_funcs(radeonContextPtr radeon,
radeonInitTextureFormats();
}
-static void
-radeon_swrast_map_image(radeonContextPtr rmesa,
- radeon_texture_image *image)
-{
- GLuint level, face;
- radeon_mipmap_tree *mt;
- GLuint texel_size;
- radeon_mipmap_level *lvl;
-
- if (!image || !image->mt)
- return;
-
- texel_size = _mesa_get_format_bytes(image->base.Base.TexFormat);
- level = image->base.Base.Level;
- face = image->base.Base.Face;
- mt = image->mt;
-
- lvl = &image->mt->levels[level];
-
- radeon_bo_map(mt->bo, 1);
-
- image->base.Map = mt->bo->ptr + lvl->faces[face].offset;
-
- for (int i = 0; i < mt->levels[level].depth; i++) {
- image->base.ImageSlices[i] =
- image->base.Map + (lvl->rowstride * lvl->height * i);
- }
-
- image->base.RowStride = lvl->rowstride / texel_size;
-}
-
-static void
-radeon_swrast_unmap_image(radeonContextPtr rmesa,
- radeon_texture_image *image)
-{
- if (image && image->mt) {
- image->base.Map = NULL;
- radeon_bo_unmap(image->mt->bo);
- }
-}
-
-void
-radeon_swrast_map_texture_images(struct gl_context *ctx,
- struct gl_texture_object *texObj)
-{
- radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
- GLuint nr_faces = _mesa_num_tex_faces(texObj->Target);
- int i, face;
-
- for (i = texObj->BaseLevel; i <= texObj->_MaxLevel; i++) {
- for (face = 0; face < nr_faces; face++) {
- radeon_texture_image *image = get_radeon_texture_image(texObj->Image[face][i]);
- radeon_swrast_map_image(rmesa, image);
- }
- }
-}
-
-void
-radeon_swrast_unmap_texture_images(struct gl_context *ctx,
- struct gl_texture_object *texObj)
-{
- radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
- GLuint nr_faces = _mesa_num_tex_faces(texObj->Target);
- int i, face;
-
- for (i = texObj->BaseLevel; i <= texObj->_MaxLevel; i++) {
- for (face = 0; face < nr_faces; face++) {
- radeon_texture_image *image = get_radeon_texture_image(texObj->Image[face][i]);
- radeon_swrast_unmap_image(rmesa, image);
- }
- }
-
-}
-
static radeon_mipmap_tree *radeon_miptree_create_for_teximage(radeonContextPtr rmesa,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage)
diff --git a/src/mesa/drivers/dri/radeon/radeon_texture.h b/src/mesa/drivers/dri/radeon/radeon_texture.h
index 343c171cec1..6ef640c3e20 100644
--- a/src/mesa/drivers/dri/radeon/radeon_texture.h
+++ b/src/mesa/drivers/dri/radeon/radeon_texture.h
@@ -51,9 +51,6 @@ int radeon_validate_texture_miptree(struct gl_context * ctx,
struct gl_texture_object *texObj);
-void radeon_swrast_map_texture_images(struct gl_context *ctx, struct gl_texture_object *texObj);
-void radeon_swrast_unmap_texture_images(struct gl_context *ctx, struct gl_texture_object *texObj);
-
gl_format radeonChooseTextureFormat_mesa(struct gl_context * ctx,
GLenum target,
GLint internalFormat,
diff --git a/src/mesa/swrast/s_context.h b/src/mesa/swrast/s_context.h
index 38015483597..2525e8e2d38 100644
--- a/src/mesa/swrast/s_context.h
+++ b/src/mesa/swrast/s_context.h
@@ -148,8 +148,14 @@ struct swrast_texture_image
* between all slices.
*/
GLint RowStride;
- void **ImageSlices; /**< if 3D texture: array [Depth] of offsets to
- each 2D slice in 'Data', in texels */
+ /**
+ * When a texture image is mapped for swrast, this array contains pointers
+ * to the beginning of each slice.
+ *
+ * For swrast-allocated textures, these pointers will always stay
+ * initialized to point within Buffer.
+ */
+ void **ImageSlices;
GLubyte *Map; /**< Pointer to mapped image memory */
/** Malloc'd texture memory */
diff --git a/src/mesa/swrast/s_texture.c b/src/mesa/swrast/s_texture.c
index 1783d9c477f..27803c55330 100644
--- a/src/mesa/swrast/s_texture.c
+++ b/src/mesa/swrast/s_texture.c
@@ -266,12 +266,42 @@ _swrast_map_texture(struct gl_context *ctx, struct gl_texture_object *texObj)
for (face = 0; face < faces; face++) {
for (level = texObj->BaseLevel; level < MAX_TEXTURE_LEVELS; level++) {
struct gl_texture_image *texImage = texObj->Image[face][level];
- if (texImage) {
- struct swrast_texture_image *swImage =
- swrast_texture_image(texImage);
+ struct swrast_texture_image *swImage = swrast_texture_image(texImage);
+ unsigned int i;
+
+ if (!texImage)
+ continue;
+
+ /* In the case of a swrast-allocated texture buffer, the ImageSlices
+ * and RowStride are always available.
+ */
+ if (swImage->Buffer) {
+ assert(swImage->ImageSlices[0] == swImage->Buffer);
+ continue;
+ }
- /* XXX we'll eventually call _swrast_map_teximage() here */
- swImage->Map = swImage->Buffer;
+ for (i = 0; i < texture_slices(texImage); i++) {
+ GLubyte *map;
+ GLint rowStride;
+
+ if (swImage->ImageSlices[i])
+ continue;
+
+ ctx->Driver.MapTextureImage(ctx, texImage, i,
+ 0, 0,
+ texImage->Width, texImage->Height,
+ GL_MAP_READ_BIT | GL_MAP_WRITE_BIT,
+ &map, &rowStride);
+
+ swImage->ImageSlices[i] = map;
+ /* A swrast-using driver has to return the same rowstride for
+ * every slice of the same texture, since we don't track them
+ * separately.
+ */
+ if (i == 0)
+ swImage->RowStride = rowStride;
+ else
+ assert(swImage->RowStride == rowStride);
}
}
}
@@ -287,12 +317,20 @@ _swrast_unmap_texture(struct gl_context *ctx, struct gl_texture_object *texObj)
for (face = 0; face < faces; face++) {
for (level = texObj->BaseLevel; level < MAX_TEXTURE_LEVELS; level++) {
struct gl_texture_image *texImage = texObj->Image[face][level];
- if (texImage) {
- struct swrast_texture_image *swImage
- = swrast_texture_image(texImage);
+ struct swrast_texture_image *swImage = swrast_texture_image(texImage);
+ unsigned int i;
+
+ if (!texImage)
+ continue;
+
+ if (swImage->Buffer)
+ return;
- /* XXX we'll eventually call _swrast_unmap_teximage() here */
- swImage->Map = NULL;
+ for (i = 0; i < texture_slices(texImage); i++) {
+ if (swImage->ImageSlices[i]) {
+ ctx->Driver.UnmapTextureImage(ctx, texImage, i);
+ swImage->ImageSlices[i] = NULL;
+ }
}
}
}