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authorCharmaine Lee <[email protected]>2016-11-03 10:35:55 -0700
committerBrian Paul <[email protected]>2017-04-07 13:46:43 -0600
commita421d45e61c56c48bcc0fed19b15b5081c8f32d3 (patch)
tree15b75e85fa486c4731fbb1515afbbf443ad9988b /src
parentb4c4ee076244d0518af98e0beca1c12942c4bc36 (diff)
svga: only destroy render target view from a context that created it
A texture can be destroyed from a different context from which it is created, but destroying the render target view from a different context will cause svga device errors. Similar to shader resource view, this patch skips destroying render target view or depth stencil view from a non-parent context. Fixes driver errors running NobelClinician Viewer application. Tested with NobelClinician Viewer, MTT piglit, glretrace. Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/gallium/drivers/svga/svga_surface.c35
1 files changed, 23 insertions, 12 deletions
diff --git a/src/gallium/drivers/svga/svga_surface.c b/src/gallium/drivers/svga/svga_surface.c
index cf0052727df..ef566c4e255 100644
--- a/src/gallium/drivers/svga/svga_surface.c
+++ b/src/gallium/drivers/svga/svga_surface.c
@@ -534,20 +534,31 @@ svga_surface_destroy(struct pipe_context *pipe,
if (s->view_id != SVGA3D_INVALID_ID) {
unsigned try;
- assert(svga_have_vgpu10(svga));
- for (try = 0; try < 2; try++) {
- if (util_format_is_depth_or_stencil(s->base.format)) {
- ret = SVGA3D_vgpu10_DestroyDepthStencilView(svga->swc, s->view_id);
- }
- else {
- ret = SVGA3D_vgpu10_DestroyRenderTargetView(svga->swc, s->view_id);
+ /* The SVGA3D device will generate a device error if the
+ * render target view or depth stencil view is destroyed from
+ * a context other than the one it was created with.
+ * Similar to shader resource view, in this case, we will skip
+ * the destroy for now.
+ */
+ if (surf->context != pipe) {
+ _debug_printf("context mismatch in %s\n", __func__);
+ }
+ else {
+ assert(svga_have_vgpu10(svga));
+ for (try = 0; try < 2; try++) {
+ if (util_format_is_depth_or_stencil(s->base.format)) {
+ ret = SVGA3D_vgpu10_DestroyDepthStencilView(svga->swc, s->view_id);
+ }
+ else {
+ ret = SVGA3D_vgpu10_DestroyRenderTargetView(svga->swc, s->view_id);
+ }
+ if (ret == PIPE_OK)
+ break;
+ svga_context_flush(svga, NULL);
}
- if (ret == PIPE_OK)
- break;
- svga_context_flush(svga, NULL);
+ assert(ret == PIPE_OK);
+ util_bitmask_clear(svga->surface_view_id_bm, s->view_id);
}
- assert(ret == PIPE_OK);
- util_bitmask_clear(svga->surface_view_id_bm, s->view_id);
}
pipe_resource_reference(&surf->texture, NULL);