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authorEric Anholt <[email protected]>2019-07-25 13:26:01 -0700
committerEric Anholt <[email protected]>2019-07-29 12:50:49 -0700
commit91986fbbdb467ed2de16767432044ed5e389b189 (patch)
tree3cfcd497bc85e0dc8687fef088e0f6779632b263 /src
parent6f0521b78cfec6d461e17d293b9c90fc391cc795 (diff)
freedreno: Fix data race on making the shader's id.
The value is only used for IR3_DBG_DISASM, but it cleans up the helgrind output. Reviewed-by: Rob Clark <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/freedreno/ir3/ir3_shader.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/freedreno/ir3/ir3_shader.c b/src/freedreno/ir3/ir3_shader.c
index bbe27ce4dbb..7c686f0ee2a 100644
--- a/src/freedreno/ir3/ir3_shader.c
+++ b/src/freedreno/ir3/ir3_shader.c
@@ -24,6 +24,7 @@
* Rob Clark <[email protected]>
*/
+#include "util/u_atomic.h"
#include "util/u_string.h"
#include "util/u_memory.h"
#include "util/u_format.h"
@@ -278,7 +279,7 @@ ir3_shader_from_nir(struct ir3_compiler *compiler, nir_shader *nir)
mtx_init(&shader->variants_lock, mtx_plain);
shader->compiler = compiler;
- shader->id = ++shader->compiler->shader_count;
+ shader->id = p_atomic_inc_return(&shader->compiler->shader_count);
shader->type = nir->info.stage;
NIR_PASS_V(nir, nir_lower_io, nir_var_all, ir3_glsl_type_size,