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authorBrian Paul <[email protected]>2012-06-26 12:59:30 -0600
committerBrian Paul <[email protected]>2012-06-26 15:03:43 -0600
commit80efb524ee94efc7c6b8f849b82305144838eea1 (patch)
tree625daa3e1d3a872a350a3511d0c5f92b2719be5e /src
parent36b3ee2ffca2f260c9e5eb248b6e2b4ca2bf6fb1 (diff)
svga: return 1 for PIPE_CAP_MIXED_COLORBUFFER_FORMATS
This is actually required for GL_ARB_framebuffer_object, but the state tracker doesn't currently check it. Direct3D 9 allows mixed format color buffers with some restrictions. Setting this allows Unigine Heaven 2.5 and 3.0 to run. Tested both on GL and D3D hosts. Reviewed-by: Jose Fonseca <[email protected]> Reviewed-by: Jakob Bornecrantz <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/gallium/drivers/svga/svga_screen.c4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/gallium/drivers/svga/svga_screen.c b/src/gallium/drivers/svga/svga_screen.c
index b137e954a57..0d8b1d20cf9 100644
--- a/src/gallium/drivers/svga/svga_screen.c
+++ b/src/gallium/drivers/svga/svga_screen.c
@@ -215,8 +215,10 @@ svga_get_param(struct pipe_screen *screen, enum pipe_cap param)
case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
return 0; /* The driver can't clamp fragment colors */
- /* Unsupported features */
case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
+ return 1; /* expected for GL_ARB_framebuffer_object */
+
+ /* Unsupported features */
case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
case PIPE_CAP_SM3: