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authorLionel Landwerlin <[email protected]>2018-12-19 17:52:06 +0000
committerLionel Landwerlin <[email protected]>2018-12-28 16:48:40 +0000
commit7ab8c8062510ef1b3f01bef0e3b16c60ea311857 (patch)
tree9d238d53f8a4f435c0d29109463e1f6a208546be /src
parentf3ed4a058d99184a0b032d9d3e21d732ba530d8e (diff)
intel/aub_viewer: fix shader view
Not decoding the shader at the right offset. Signed-off-by: Lionel Landwerlin <[email protected]> Reviewed-by: Tapani Pälli <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/intel/tools/aubinator_viewer.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/intel/tools/aubinator_viewer.cpp b/src/intel/tools/aubinator_viewer.cpp
index 47eba274dac..fe936154381 100644
--- a/src/intel/tools/aubinator_viewer.cpp
+++ b/src/intel/tools/aubinator_viewer.cpp
@@ -392,7 +392,9 @@ new_shader_window(struct aub_mem *mem, uint64_t address, const char *desc)
if (shader_bo.map) {
FILE *f = open_memstream(&window->shader, &window->shader_size);
if (f) {
- gen_disasm_disassemble(context.file->disasm, shader_bo.map, 0, f);
+ gen_disasm_disassemble(context.file->disasm,
+ (const uint8_t *) shader_bo.map +
+ (address - shader_bo.addr), 0, f);
fclose(f);
}
}