diff options
author | Timothy Arceri <[email protected]> | 2016-11-04 14:09:35 +1100 |
---|---|---|
committer | Timothy Arceri <[email protected]> | 2017-01-06 11:21:40 +1100 |
commit | 6f76ca300b2945ba8075b022aaec834fbc64af60 (patch) | |
tree | 2d4709407871372503f663b83a570c2c56795ed2 /src | |
parent | caf18a8434bd3a51fcfe557a441e60fae78e7924 (diff) |
i965: pass gl_program to the brw_*_debug_recompile() functions
Rather then passing gl_shader_program.
The only field use was Name which is the same as the Id field in
gl_program.
For wm and vs we also make the functions static and move them before
the codegen functions.
This change reduces the codegen functions dependency on gl_shader_program.
Reviewed-by: Lionel Landwerlin <[email protected]>
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_gs.c | 8 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_tcs.c | 7 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_tes.c | 7 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_vs.c | 109 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_vs.h | 4 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_wm.c | 125 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_wm.h | 3 |
7 files changed, 125 insertions, 138 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_gs.c b/src/mesa/drivers/dri/i965/brw_gs.c index 47b4e5c1fe3..76ceb5b8522 100644 --- a/src/mesa/drivers/dri/i965/brw_gs.c +++ b/src/mesa/drivers/dri/i965/brw_gs.c @@ -37,16 +37,14 @@ #include "compiler/glsl/ir_uniform.h" static void -brw_gs_debug_recompile(struct brw_context *brw, - struct gl_shader_program *shader_prog, +brw_gs_debug_recompile(struct brw_context *brw, struct gl_program *prog, const struct brw_gs_prog_key *key) { struct brw_cache_item *c = NULL; const struct brw_gs_prog_key *old_key = NULL; bool found = false; - perf_debug("Recompiling geometry shader for program %d\n", - shader_prog->Name); + perf_debug("Recompiling geometry shader for program %d\n", prog->Id); for (unsigned int i = 0; i < brw->cache.size; i++) { for (c = brw->cache.items[i]; c; c = c->next) { @@ -164,7 +162,7 @@ brw_codegen_gs_prog(struct brw_context *brw, if (unlikely(brw->perf_debug)) { if (gp->compiled_once) { - brw_gs_debug_recompile(brw, prog, key); + brw_gs_debug_recompile(brw, &gp->program, key); } if (start_busy && !drm_intel_bo_busy(brw->batch.last_bo)) { perf_debug("GS compile took %.03f ms and stalled the GPU\n", diff --git a/src/mesa/drivers/dri/i965/brw_tcs.c b/src/mesa/drivers/dri/i965/brw_tcs.c index f890ccf0296..3f8798a82ae 100644 --- a/src/mesa/drivers/dri/i965/brw_tcs.c +++ b/src/mesa/drivers/dri/i965/brw_tcs.c @@ -116,8 +116,7 @@ create_passthrough_tcs(void *mem_ctx, const struct brw_compiler *compiler, } static void -brw_tcs_debug_recompile(struct brw_context *brw, - struct gl_shader_program *shader_prog, +brw_tcs_debug_recompile(struct brw_context *brw, struct gl_program *prog, const struct brw_tcs_prog_key *key) { struct brw_cache_item *c = NULL; @@ -125,7 +124,7 @@ brw_tcs_debug_recompile(struct brw_context *brw, bool found = false; perf_debug("Recompiling tessellation control shader for program %d\n", - shader_prog->Name); + prog->Id); for (unsigned int i = 0; i < brw->cache.size; i++) { for (c = brw->cache.items[i]; c; c = c->next) { @@ -280,7 +279,7 @@ brw_codegen_tcs_prog(struct brw_context *brw, if (unlikely(brw->perf_debug)) { if (tcp) { if (tcp->compiled_once) { - brw_tcs_debug_recompile(brw, shader_prog, key); + brw_tcs_debug_recompile(brw, &tcp->program, key); } tcp->compiled_once = true; } diff --git a/src/mesa/drivers/dri/i965/brw_tes.c b/src/mesa/drivers/dri/i965/brw_tes.c index 20313660734..9adde20e5ab 100644 --- a/src/mesa/drivers/dri/i965/brw_tes.c +++ b/src/mesa/drivers/dri/i965/brw_tes.c @@ -35,8 +35,7 @@ #include "program/prog_parameter.h" static void -brw_tes_debug_recompile(struct brw_context *brw, - struct gl_shader_program *shader_prog, +brw_tes_debug_recompile(struct brw_context *brw, struct gl_program *prog, const struct brw_tes_prog_key *key) { struct brw_cache_item *c = NULL; @@ -44,7 +43,7 @@ brw_tes_debug_recompile(struct brw_context *brw, bool found = false; perf_debug("Recompiling tessellation evaluation shader for program %d\n", - shader_prog->Name); + prog->Id); for (unsigned int i = 0; i < brw->cache.size; i++) { for (c = brw->cache.items[i]; c; c = c->next) { @@ -194,7 +193,7 @@ brw_codegen_tes_prog(struct brw_context *brw, if (unlikely(brw->perf_debug)) { if (tep->compiled_once) { - brw_tes_debug_recompile(brw, shader_prog, key); + brw_tes_debug_recompile(brw, &tep->program, key); } if (start_busy && !drm_intel_bo_busy(brw->batch.last_bo)) { perf_debug("TES compile took %.03f ms and stalled the GPU\n", diff --git a/src/mesa/drivers/dri/i965/brw_vs.c b/src/mesa/drivers/dri/i965/brw_vs.c index 9d219fd7b15..24b76a89ab6 100644 --- a/src/mesa/drivers/dri/i965/brw_vs.c +++ b/src/mesa/drivers/dri/i965/brw_vs.c @@ -84,6 +84,59 @@ brw_vs_outputs_written(struct brw_context *brw, struct brw_vs_prog_key *key, return outputs_written; } +static void +brw_vs_debug_recompile(struct brw_context *brw, struct gl_program *prog, + const struct brw_vs_prog_key *key) +{ + struct brw_cache_item *c = NULL; + const struct brw_vs_prog_key *old_key = NULL; + bool found = false; + + perf_debug("Recompiling vertex shader for program %d\n", prog->Id); + + for (unsigned int i = 0; i < brw->cache.size; i++) { + for (c = brw->cache.items[i]; c; c = c->next) { + if (c->cache_id == BRW_CACHE_VS_PROG) { + old_key = c->key; + + if (old_key->program_string_id == key->program_string_id) + break; + } + } + if (c) + break; + } + + if (!c) { + perf_debug(" Didn't find previous compile in the shader cache for " + "debug\n"); + return; + } + + for (unsigned int i = 0; i < VERT_ATTRIB_MAX; i++) { + found |= key_debug(brw, "Vertex attrib w/a flags", + old_key->gl_attrib_wa_flags[i], + key->gl_attrib_wa_flags[i]); + } + + found |= key_debug(brw, "legacy user clipping", + old_key->nr_userclip_plane_consts, + key->nr_userclip_plane_consts); + + found |= key_debug(brw, "copy edgeflag", + old_key->copy_edgeflag, key->copy_edgeflag); + found |= key_debug(brw, "PointCoord replace", + old_key->point_coord_replace, key->point_coord_replace); + found |= key_debug(brw, "vertex color clamping", + old_key->clamp_vertex_color, key->clamp_vertex_color); + + found |= brw_debug_recompile_sampler_key(brw, &old_key->tex, &key->tex); + + if (!found) { + perf_debug(" Something else\n"); + } +} + bool brw_codegen_vs_prog(struct brw_context *brw, struct gl_shader_program *prog, @@ -200,7 +253,7 @@ brw_codegen_vs_prog(struct brw_context *brw, if (unlikely(brw->perf_debug)) { if (vp->compiled_once) { - brw_vs_debug_recompile(brw, prog, key); + brw_vs_debug_recompile(brw, &vp->program, key); } if (start_busy && !drm_intel_bo_busy(brw->batch.last_bo)) { perf_debug("VS compile took %.03f ms and stalled the GPU\n", @@ -224,60 +277,6 @@ brw_codegen_vs_prog(struct brw_context *brw, return true; } -void -brw_vs_debug_recompile(struct brw_context *brw, - struct gl_shader_program *prog, - const struct brw_vs_prog_key *key) -{ - struct brw_cache_item *c = NULL; - const struct brw_vs_prog_key *old_key = NULL; - bool found = false; - - perf_debug("Recompiling vertex shader for program %d\n", prog->Name); - - for (unsigned int i = 0; i < brw->cache.size; i++) { - for (c = brw->cache.items[i]; c; c = c->next) { - if (c->cache_id == BRW_CACHE_VS_PROG) { - old_key = c->key; - - if (old_key->program_string_id == key->program_string_id) - break; - } - } - if (c) - break; - } - - if (!c) { - perf_debug(" Didn't find previous compile in the shader cache for " - "debug\n"); - return; - } - - for (unsigned int i = 0; i < VERT_ATTRIB_MAX; i++) { - found |= key_debug(brw, "Vertex attrib w/a flags", - old_key->gl_attrib_wa_flags[i], - key->gl_attrib_wa_flags[i]); - } - - found |= key_debug(brw, "legacy user clipping", - old_key->nr_userclip_plane_consts, - key->nr_userclip_plane_consts); - - found |= key_debug(brw, "copy edgeflag", - old_key->copy_edgeflag, key->copy_edgeflag); - found |= key_debug(brw, "PointCoord replace", - old_key->point_coord_replace, key->point_coord_replace); - found |= key_debug(brw, "vertex color clamping", - old_key->clamp_vertex_color, key->clamp_vertex_color); - - found |= brw_debug_recompile_sampler_key(brw, &old_key->tex, &key->tex); - - if (!found) { - perf_debug(" Something else\n"); - } -} - static bool brw_vs_state_dirty(const struct brw_context *brw) { diff --git a/src/mesa/drivers/dri/i965/brw_vs.h b/src/mesa/drivers/dri/i965/brw_vs.h index 016f2bd732c..8a5024d877f 100644 --- a/src/mesa/drivers/dri/i965/brw_vs.h +++ b/src/mesa/drivers/dri/i965/brw_vs.h @@ -55,10 +55,6 @@ GLbitfield64 brw_vs_outputs_written(struct brw_context *brw, struct brw_vs_prog_key *key, GLbitfield64 outputs_written); -void brw_vs_debug_recompile(struct brw_context *brw, - struct gl_shader_program *prog, - const struct brw_vs_prog_key *key); - void brw_upload_vs_prog(struct brw_context *brw); diff --git a/src/mesa/drivers/dri/i965/brw_wm.c b/src/mesa/drivers/dri/i965/brw_wm.c index b0cd1635521..3a800ad96d9 100644 --- a/src/mesa/drivers/dri/i965/brw_wm.c +++ b/src/mesa/drivers/dri/i965/brw_wm.c @@ -68,6 +68,67 @@ assign_fs_binding_table_offsets(const struct gen_device_info *devinfo, } } +static void +brw_wm_debug_recompile(struct brw_context *brw, struct gl_program *prog, + const struct brw_wm_prog_key *key) +{ + struct brw_cache_item *c = NULL; + const struct brw_wm_prog_key *old_key = NULL; + bool found = false; + + perf_debug("Recompiling fragment shader for program %d\n", prog->Id); + + for (unsigned int i = 0; i < brw->cache.size; i++) { + for (c = brw->cache.items[i]; c; c = c->next) { + if (c->cache_id == BRW_CACHE_FS_PROG) { + old_key = c->key; + + if (old_key->program_string_id == key->program_string_id) + break; + } + } + if (c) + break; + } + + if (!c) { + perf_debug(" Didn't find previous compile in the shader cache for debug\n"); + return; + } + + found |= key_debug(brw, "alphatest, computed depth, depth test, or " + "depth write", + old_key->iz_lookup, key->iz_lookup); + found |= key_debug(brw, "depth statistics", + old_key->stats_wm, key->stats_wm); + found |= key_debug(brw, "flat shading", + old_key->flat_shade, key->flat_shade); + found |= key_debug(brw, "per-sample interpolation", + old_key->persample_interp, key->persample_interp); + found |= key_debug(brw, "number of color buffers", + old_key->nr_color_regions, key->nr_color_regions); + found |= key_debug(brw, "MRT alpha test or alpha-to-coverage", + old_key->replicate_alpha, key->replicate_alpha); + found |= key_debug(brw, "fragment color clamping", + old_key->clamp_fragment_color, key->clamp_fragment_color); + found |= key_debug(brw, "multisampled FBO", + old_key->multisample_fbo, key->multisample_fbo); + found |= key_debug(brw, "line smoothing", + old_key->line_aa, key->line_aa); + found |= key_debug(brw, "input slots valid", + old_key->input_slots_valid, key->input_slots_valid); + found |= key_debug(brw, "mrt alpha test function", + old_key->alpha_test_func, key->alpha_test_func); + found |= key_debug(brw, "mrt alpha test reference value", + old_key->alpha_test_ref, key->alpha_test_ref); + + found |= brw_debug_recompile_sampler_key(brw, &old_key->tex, &key->tex); + + if (!found) { + perf_debug(" Something else\n"); + } +} + /** * All Mesa program -> GPU code generation goes through this function. * Depending on the instructions used (i.e. flow control instructions) @@ -162,7 +223,7 @@ brw_codegen_wm_prog(struct brw_context *brw, if (unlikely(brw->perf_debug)) { if (fp->compiled_once) - brw_wm_debug_recompile(brw, prog, key); + brw_wm_debug_recompile(brw, &fp->program, key); fp->compiled_once = true; if (start_busy && !drm_intel_bo_busy(brw->batch.last_bo)) { @@ -233,68 +294,6 @@ brw_debug_recompile_sampler_key(struct brw_context *brw, return found; } -void -brw_wm_debug_recompile(struct brw_context *brw, - struct gl_shader_program *prog, - const struct brw_wm_prog_key *key) -{ - struct brw_cache_item *c = NULL; - const struct brw_wm_prog_key *old_key = NULL; - bool found = false; - - perf_debug("Recompiling fragment shader for program %d\n", prog->Name); - - for (unsigned int i = 0; i < brw->cache.size; i++) { - for (c = brw->cache.items[i]; c; c = c->next) { - if (c->cache_id == BRW_CACHE_FS_PROG) { - old_key = c->key; - - if (old_key->program_string_id == key->program_string_id) - break; - } - } - if (c) - break; - } - - if (!c) { - perf_debug(" Didn't find previous compile in the shader cache for debug\n"); - return; - } - - found |= key_debug(brw, "alphatest, computed depth, depth test, or " - "depth write", - old_key->iz_lookup, key->iz_lookup); - found |= key_debug(brw, "depth statistics", - old_key->stats_wm, key->stats_wm); - found |= key_debug(brw, "flat shading", - old_key->flat_shade, key->flat_shade); - found |= key_debug(brw, "per-sample interpolation", - old_key->persample_interp, key->persample_interp); - found |= key_debug(brw, "number of color buffers", - old_key->nr_color_regions, key->nr_color_regions); - found |= key_debug(brw, "MRT alpha test or alpha-to-coverage", - old_key->replicate_alpha, key->replicate_alpha); - found |= key_debug(brw, "fragment color clamping", - old_key->clamp_fragment_color, key->clamp_fragment_color); - found |= key_debug(brw, "multisampled FBO", - old_key->multisample_fbo, key->multisample_fbo); - found |= key_debug(brw, "line smoothing", - old_key->line_aa, key->line_aa); - found |= key_debug(brw, "input slots valid", - old_key->input_slots_valid, key->input_slots_valid); - found |= key_debug(brw, "mrt alpha test function", - old_key->alpha_test_func, key->alpha_test_func); - found |= key_debug(brw, "mrt alpha test reference value", - old_key->alpha_test_ref, key->alpha_test_ref); - - found |= brw_debug_recompile_sampler_key(brw, &old_key->tex, &key->tex); - - if (!found) { - perf_debug(" Something else\n"); - } -} - static uint8_t gen6_gather_workaround(GLenum internalformat) { diff --git a/src/mesa/drivers/dri/i965/brw_wm.h b/src/mesa/drivers/dri/i965/brw_wm.h index 135e98f32a0..3a03c163be7 100644 --- a/src/mesa/drivers/dri/i965/brw_wm.h +++ b/src/mesa/drivers/dri/i965/brw_wm.h @@ -65,9 +65,6 @@ bool brw_codegen_wm_prog(struct brw_context *brw, struct brw_program *fp, struct brw_wm_prog_key *key, struct brw_vue_map *vue_map); -void brw_wm_debug_recompile(struct brw_context *brw, - struct gl_shader_program *prog, - const struct brw_wm_prog_key *key); void brw_upload_wm_prog(struct brw_context *brw); |