diff options
author | Laura Ekstrand <[email protected]> | 2015-04-20 17:21:20 +0200 |
---|---|---|
committer | Fredrik Höglund <[email protected]> | 2015-05-14 15:48:12 +0200 |
commit | 69bdc9dcb8e5d3648e8d96029d5988b8971de8dc (patch) | |
tree | 22bcfd24203d0f0560a32dce71f07b7682a47074 /src | |
parent | 8ba7ad8abc7d71131e17970203c991ccb1befbe6 (diff) |
main: Fix an error generated by FramebufferTexture
gl*FramebufferTexture should generate GL_INVALID_VALUE when the
texture doesn't exist.
[Fredrik: Split this change out from the next commit]
Signed-off-by: Fredrik Höglund <[email protected]>
Reviewed-by: Fredrik Höglund <[email protected]>
Reviewed-by: Adam Jackson <[email protected]>
Cc: "10.4 10.5" <[email protected]>
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/main/fbobject.c | 17 |
1 files changed, 13 insertions, 4 deletions
diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c index 20a4e86007c..09dbf338a51 100644 --- a/src/mesa/main/fbobject.c +++ b/src/mesa/main/fbobject.c @@ -2654,10 +2654,19 @@ framebuffer_texture(struct gl_context *ctx, const char *caller, GLenum target, } } else { - /* can't render to a non-existant texture */ - _mesa_error(ctx, GL_INVALID_OPERATION, - "glFramebufferTexture%s(non existant texture)", - caller); + /* Can't render to a non-existent texture object. + * + * The OpenGL 4.5 core spec (02.02.2015) in Section 9.2 Binding and + * Managing Framebuffer Objects specifies a different error + * depending upon the calling function (PDF pages 325-328). + * *FramebufferTexture (where layered = GL_TRUE) throws invalid + * value, while the other commands throw invalid operation (where + * layered = GL_FALSE). + */ + const GLenum error = layered ? GL_INVALID_VALUE : + GL_INVALID_OPERATION; + _mesa_error(ctx, error, + "%s(non-existent texture %u)", caller, texture); return; } |