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authorLaura Ekstrand <[email protected]>2015-04-20 17:21:20 +0200
committerFredrik Höglund <[email protected]>2015-05-14 15:48:12 +0200
commit69bdc9dcb8e5d3648e8d96029d5988b8971de8dc (patch)
tree22bcfd24203d0f0560a32dce71f07b7682a47074 /src
parent8ba7ad8abc7d71131e17970203c991ccb1befbe6 (diff)
main: Fix an error generated by FramebufferTexture
gl*FramebufferTexture should generate GL_INVALID_VALUE when the texture doesn't exist. [Fredrik: Split this change out from the next commit] Signed-off-by: Fredrik Höglund <[email protected]> Reviewed-by: Fredrik Höglund <[email protected]> Reviewed-by: Adam Jackson <[email protected]> Cc: "10.4 10.5" <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/mesa/main/fbobject.c17
1 files changed, 13 insertions, 4 deletions
diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c
index 20a4e86007c..09dbf338a51 100644
--- a/src/mesa/main/fbobject.c
+++ b/src/mesa/main/fbobject.c
@@ -2654,10 +2654,19 @@ framebuffer_texture(struct gl_context *ctx, const char *caller, GLenum target,
}
}
else {
- /* can't render to a non-existant texture */
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glFramebufferTexture%s(non existant texture)",
- caller);
+ /* Can't render to a non-existent texture object.
+ *
+ * The OpenGL 4.5 core spec (02.02.2015) in Section 9.2 Binding and
+ * Managing Framebuffer Objects specifies a different error
+ * depending upon the calling function (PDF pages 325-328).
+ * *FramebufferTexture (where layered = GL_TRUE) throws invalid
+ * value, while the other commands throw invalid operation (where
+ * layered = GL_FALSE).
+ */
+ const GLenum error = layered ? GL_INVALID_VALUE :
+ GL_INVALID_OPERATION;
+ _mesa_error(ctx, error,
+ "%s(non-existent texture %u)", caller, texture);
return;
}