diff options
author | Alejandro Piñeiro <[email protected]> | 2018-03-23 12:35:48 +0100 |
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committer | Alejandro Piñeiro <[email protected]> | 2019-07-12 23:42:41 +0200 |
commit | 691cee751a93aa100594a8fcede0869047d86674 (patch) | |
tree | d42786b868dba415997d20f48eddc7d3c3997ee0 /src | |
parent | a638971929a4f7a3f3f4796f92c4edec8ec4c8ae (diff) |
nir/linker: add ubo/ssbo to the program resource list
v2: "nir/linker: Use the stageref when adding UBO/SSBO resources"
squashed on this one (Timothy)
Reviewed-by: Timothy Arceri <[email protected]>
Reviewed-by: Caio Marcelo de Oliveira Filho <[email protected]>
Diffstat (limited to 'src')
-rw-r--r-- | src/compiler/glsl/gl_nir_linker.c | 14 |
1 files changed, 14 insertions, 0 deletions
diff --git a/src/compiler/glsl/gl_nir_linker.c b/src/compiler/glsl/gl_nir_linker.c index 92e90714e10..49ba9501f7a 100644 --- a/src/compiler/glsl/gl_nir_linker.c +++ b/src/compiler/glsl/gl_nir_linker.c @@ -65,5 +65,19 @@ nir_build_program_resource_list(struct gl_context *ctx, } + for (unsigned i = 0; i < prog->data->NumUniformBlocks; i++) { + if (!link_util_add_program_resource(prog, resource_set, GL_UNIFORM_BLOCK, + &prog->data->UniformBlocks[i], + prog->data->UniformBlocks[i].stageref)) + return; + } + + for (unsigned i = 0; i < prog->data->NumShaderStorageBlocks; i++) { + if (!link_util_add_program_resource(prog, resource_set, GL_SHADER_STORAGE_BLOCK, + &prog->data->ShaderStorageBlocks[i], + prog->data->ShaderStorageBlocks[i].stageref)) + return; + } + _mesa_set_destroy(resource_set, NULL); } |