diff options
author | Kenneth Graunke <[email protected]> | 2015-11-07 01:37:33 -0800 |
---|---|---|
committer | Kenneth Graunke <[email protected]> | 2015-11-13 16:11:02 -0800 |
commit | 5480bbd90ea288877b6e56d4860feb8f97bcba80 (patch) | |
tree | 4cc3bc6fe12e087a561d164af6e582447756245b /src | |
parent | 511de1a80cedc0add386dad79cce56dd68d2f611 (diff) |
i965: Add a SHADER_OPCODE_URB_READ_SIMD8_PER_SLOT opcode.
We need to use per-slot offsets when there's non-uniform indexing,
as each SIMD channel could have a different index. We want to use
them for any non-constant index (even if uniform), as it lives in
the message header instead of the descriptor, allowing us to set
offsets in GRFs rather than immediates.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Abdiel Janulgue <[email protected]>
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_defines.h | 7 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_fs.cpp | 2 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_fs_generator.cpp | 4 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_shader.cpp | 2 |
4 files changed, 10 insertions, 5 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_defines.h b/src/mesa/drivers/dri/i965/brw_defines.h index 5044982caec..6484484ed34 100644 --- a/src/mesa/drivers/dri/i965/brw_defines.h +++ b/src/mesa/drivers/dri/i965/brw_defines.h @@ -1055,13 +1055,10 @@ enum opcode { SHADER_OPCODE_GEN7_SCRATCH_READ, /** - * Gen8+ SIMD8 URB Read message. - * - * Source 0: The header register, containing URB handles (g1). - * - * Currently only supports constant offsets, in inst->offset. + * Gen8+ SIMD8 URB Read messages. */ SHADER_OPCODE_URB_READ_SIMD8, + SHADER_OPCODE_URB_READ_SIMD8_PER_SLOT, SHADER_OPCODE_URB_WRITE_SIMD8, SHADER_OPCODE_URB_WRITE_SIMD8_PER_SLOT, diff --git a/src/mesa/drivers/dri/i965/brw_fs.cpp b/src/mesa/drivers/dri/i965/brw_fs.cpp index b8d48dadde9..80b8c8e1207 100644 --- a/src/mesa/drivers/dri/i965/brw_fs.cpp +++ b/src/mesa/drivers/dri/i965/brw_fs.cpp @@ -285,6 +285,7 @@ fs_inst::is_send_from_grf() const case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED: case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT: case SHADER_OPCODE_URB_READ_SIMD8: + case SHADER_OPCODE_URB_READ_SIMD8_PER_SLOT: return true; case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD: return src[1].file == VGRF; @@ -807,6 +808,7 @@ fs_inst::regs_read(int arg) const case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED: case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT: case SHADER_OPCODE_URB_READ_SIMD8: + case SHADER_OPCODE_URB_READ_SIMD8_PER_SLOT: case SHADER_OPCODE_UNTYPED_ATOMIC: case SHADER_OPCODE_UNTYPED_SURFACE_READ: case SHADER_OPCODE_UNTYPED_SURFACE_WRITE: diff --git a/src/mesa/drivers/dri/i965/brw_fs_generator.cpp b/src/mesa/drivers/dri/i965/brw_fs_generator.cpp index e9860212579..139cda3ca59 100644 --- a/src/mesa/drivers/dri/i965/brw_fs_generator.cpp +++ b/src/mesa/drivers/dri/i965/brw_fs_generator.cpp @@ -387,6 +387,9 @@ fs_generator::generate_urb_read(fs_inst *inst, brw_inst_set_sfid(p->devinfo, send, BRW_SFID_URB); brw_inst_set_urb_opcode(p->devinfo, send, GEN8_URB_OPCODE_SIMD8_READ); + if (inst->opcode == SHADER_OPCODE_URB_READ_SIMD8_PER_SLOT) + brw_inst_set_urb_per_slot_offset(p->devinfo, send, true); + brw_inst_set_mlen(p->devinfo, send, inst->mlen); brw_inst_set_rlen(p->devinfo, send, inst->regs_written); brw_inst_set_header_present(p->devinfo, send, true); @@ -2077,6 +2080,7 @@ fs_generator::generate_code(const cfg_t *cfg, int dispatch_width) break; case SHADER_OPCODE_URB_READ_SIMD8: + case SHADER_OPCODE_URB_READ_SIMD8_PER_SLOT: generate_urb_read(inst, dst, src[0]); break; diff --git a/src/mesa/drivers/dri/i965/brw_shader.cpp b/src/mesa/drivers/dri/i965/brw_shader.cpp index a0c74a21540..a438e1881d5 100644 --- a/src/mesa/drivers/dri/i965/brw_shader.cpp +++ b/src/mesa/drivers/dri/i965/brw_shader.cpp @@ -429,6 +429,8 @@ brw_instruction_name(enum opcode op) return "gen8_urb_write_simd8_masked_per_slot"; case SHADER_OPCODE_URB_READ_SIMD8: return "urb_read_simd8"; + case SHADER_OPCODE_URB_READ_SIMD8_PER_SLOT: + return "urb_read_simd8_per_slot"; case SHADER_OPCODE_FIND_LIVE_CHANNEL: return "find_live_channel"; |