diff options
author | Jason Ekstrand <[email protected]> | 2016-11-12 08:43:54 -0800 |
---|---|---|
committer | Jason Ekstrand <[email protected]> | 2016-11-16 10:08:48 -0800 |
commit | 4a48d19d936baacaaf49ffb3ed8b152f59213564 (patch) | |
tree | 13eb84a2b87682f9346a3e39df0885e90ee9a37b /src | |
parent | c3e908e9d35bca6d4375d990ac86ffe406b5edab (diff) |
anv/pipeline: Unify 3DSTATE_VS emission
With this commit, a few fields are now specified on gen7 which weren't
before. However, the values specified are zero which is the default so the
final hardware packet remains the same.
Reviewed-by: Timothy Arceri <[email protected]>
Reviewed-by: Kristian H. Kristensen <[email protected]>
Diffstat (limited to 'src')
-rw-r--r-- | src/intel/vulkan/gen7_pipeline.c | 29 | ||||
-rw-r--r-- | src/intel/vulkan/gen8_pipeline.c | 57 | ||||
-rw-r--r-- | src/intel/vulkan/genX_pipeline_util.h | 85 |
3 files changed, 89 insertions, 82 deletions
diff --git a/src/intel/vulkan/gen7_pipeline.c b/src/intel/vulkan/gen7_pipeline.c index 2c96a8de6c7..d747c514f85 100644 --- a/src/intel/vulkan/gen7_pipeline.c +++ b/src/intel/vulkan/gen7_pipeline.c @@ -85,8 +85,6 @@ genX(graphics_pipeline_create)( emit_ms_state(pipeline, pCreateInfo->pMultisampleState); - const struct brw_vs_prog_data *vs_prog_data = get_vs_prog_data(pipeline); - #if 0 /* From gen7_vs_state.c */ @@ -106,32 +104,7 @@ genX(graphics_pipeline_create)( gen7_emit_vs_workaround_flush(brw); #endif - assert(anv_pipeline_has_stage(pipeline, MESA_SHADER_VERTEX)); - const struct anv_shader_bin *vs_bin = - pipeline->shaders[MESA_SHADER_VERTEX]; - anv_batch_emit(&pipeline->batch, GENX(3DSTATE_VS), vs) { - vs.KernelStartPointer = vs_bin->kernel.offset; - - vs.ScratchSpaceBasePointer = (struct anv_address) { - .bo = anv_scratch_pool_alloc(device, &device->scratch_pool, - MESA_SHADER_VERTEX, - vs_prog_data->base.base.total_scratch), - .offset = 0, - }; - vs.PerThreadScratchSpace = scratch_space(&vs_prog_data->base.base); - - vs.DispatchGRFStartRegisterForURBData = - vs_prog_data->base.base.dispatch_grf_start_reg; - - vs.SamplerCount = get_sampler_count(vs_bin); - vs.BindingTableEntryCount = get_binding_table_entry_count(vs_bin); - - vs.VertexURBEntryReadLength = vs_prog_data->base.urb_read_length; - vs.VertexURBEntryReadOffset = 0; - vs.MaximumNumberofThreads = devinfo->max_vs_threads - 1; - vs.StatisticsEnable = true; - vs.FunctionEnable = true; - } + emit_3dstate_vs(pipeline); const struct brw_gs_prog_data *gs_prog_data = get_gs_prog_data(pipeline); diff --git a/src/intel/vulkan/gen8_pipeline.c b/src/intel/vulkan/gen8_pipeline.c index f023d6c517d..827ee512396 100644 --- a/src/intel/vulkan/gen8_pipeline.c +++ b/src/intel/vulkan/gen8_pipeline.c @@ -59,7 +59,6 @@ genX(graphics_pipeline_create)( struct anv_subpass *subpass = &pass->subpasses[pCreateInfo->subpass]; struct anv_pipeline *pipeline; VkResult result; - uint32_t offset, length; assert(pCreateInfo->sType == VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO); @@ -120,8 +119,8 @@ genX(graphics_pipeline_create)( const struct anv_shader_bin *gs_bin = pipeline->shaders[MESA_SHADER_GEOMETRY]; - offset = 1; - length = (gs_prog_data->base.vue_map.num_slots + 1) / 2 - offset; + uint32_t offset = 1; + uint32_t length = (gs_prog_data->base.vue_map.num_slots + 1) / 2 - offset; anv_batch_emit(&pipeline->batch, GENX(3DSTATE_GS), gs) { gs.SingleProgramFlow = false; @@ -171,57 +170,7 @@ genX(graphics_pipeline_create)( } } - const struct brw_vs_prog_data *vs_prog_data = get_vs_prog_data(pipeline); - assert(!vs_prog_data->base.base.use_alt_mode); - /* Skip the VUE header and position slots */ - offset = 1; - length = (vs_prog_data->base.vue_map.num_slots + 1) / 2 - offset; - - assert(anv_pipeline_has_stage(pipeline, MESA_SHADER_VERTEX)); - const struct anv_shader_bin *vs_bin = - pipeline->shaders[MESA_SHADER_VERTEX]; - anv_batch_emit(&pipeline->batch, GENX(3DSTATE_VS), vs) { - vs.KernelStartPointer = vs_bin->kernel.offset; - vs.SingleVertexDispatch = false; - vs.VectorMaskEnable = false; - - vs.SamplerCount = get_sampler_count(vs_bin); - vs.BindingTableEntryCount = get_binding_table_entry_count(vs_bin); - - vs.ThreadDispatchPriority = false; - vs.FloatingPointMode = IEEE754; - vs.IllegalOpcodeExceptionEnable = false; - vs.AccessesUAV = false; - vs.SoftwareExceptionEnable = false; - - vs.ScratchSpaceBasePointer = (struct anv_address) { - .bo = anv_scratch_pool_alloc(device, &device->scratch_pool, - MESA_SHADER_VERTEX, - vs_prog_data->base.base.total_scratch), - .offset = 0, - }; - vs.PerThreadScratchSpace = scratch_space(&vs_prog_data->base.base); - - vs.DispatchGRFStartRegisterForURBData = - vs_prog_data->base.base.dispatch_grf_start_reg; - - vs.VertexURBEntryReadLength = vs_prog_data->base.urb_read_length; - vs.VertexURBEntryReadOffset = 0; - - vs.MaximumNumberofThreads = devinfo->max_vs_threads - 1; - vs.StatisticsEnable = true; - vs.SIMD8DispatchEnable = - vs_prog_data->base.dispatch_mode == DISPATCH_MODE_SIMD8; - vs.VertexCacheDisable = false; - vs.FunctionEnable = true; - - vs.VertexURBEntryOutputReadOffset = offset; - vs.VertexURBEntryOutputLength = length; - - /* TODO */ - vs.UserClipDistanceClipTestEnableBitmask = 0; - vs.UserClipDistanceCullTestEnableBitmask = 0; - } + emit_3dstate_vs(pipeline); const int num_thread_bias = GEN_GEN == 8 ? 2 : 1; if (!anv_pipeline_has_stage(pipeline, MESA_SHADER_FRAGMENT)) { diff --git a/src/intel/vulkan/genX_pipeline_util.h b/src/intel/vulkan/genX_pipeline_util.h index 18b4877b958..4fa96c8cb87 100644 --- a/src/intel/vulkan/genX_pipeline_util.h +++ b/src/intel/vulkan/genX_pipeline_util.h @@ -968,4 +968,89 @@ get_binding_table_entry_count(const struct anv_shader_bin *bin) return DIV_ROUND_UP(bin->bind_map.surface_count, 32); } +static inline struct anv_address +get_scratch_address(struct anv_pipeline *pipeline, + gl_shader_stage stage, + const struct anv_shader_bin *bin) +{ + return (struct anv_address) { + .bo = anv_scratch_pool_alloc(pipeline->device, + &pipeline->device->scratch_pool, + stage, bin->prog_data->total_scratch), + .offset = 0, + }; +} + +static inline uint32_t +get_scratch_space(const struct anv_shader_bin *bin) +{ + return ffs(bin->prog_data->total_scratch / 2048); +} + +static inline uint32_t +get_urb_output_offset() +{ + /* Skip the VUE header and position slots */ + return 1; +} + +static inline uint32_t +get_urb_output_length(const struct anv_shader_bin *bin) +{ + const struct brw_vue_prog_data *prog_data = + (const struct brw_vue_prog_data *)bin->prog_data; + + return (prog_data->vue_map.num_slots + 1) / 2 - get_urb_output_offset(); +} + +static void +emit_3dstate_vs(struct anv_pipeline *pipeline) +{ + const struct gen_device_info *devinfo = &pipeline->device->info; + const struct brw_vs_prog_data *vs_prog_data = get_vs_prog_data(pipeline); + const struct anv_shader_bin *vs_bin = + pipeline->shaders[MESA_SHADER_VERTEX]; + + assert(anv_pipeline_has_stage(pipeline, MESA_SHADER_VERTEX)); + + anv_batch_emit(&pipeline->batch, GENX(3DSTATE_VS), vs) { + vs.FunctionEnable = true; + vs.StatisticsEnable = true; + vs.KernelStartPointer = vs_bin->kernel.offset; +#if GEN_GEN >= 8 + vs.SIMD8DispatchEnable = + vs_prog_data->base.dispatch_mode == DISPATCH_MODE_SIMD8; +#endif + + assert(!vs_prog_data->base.base.use_alt_mode); + vs.SingleVertexDispatch = false; + vs.VectorMaskEnable = false; + vs.SamplerCount = get_sampler_count(vs_bin); + vs.BindingTableEntryCount = get_binding_table_entry_count(vs_bin); + vs.FloatingPointMode = IEEE754; + vs.IllegalOpcodeExceptionEnable = false; + vs.SoftwareExceptionEnable = false; + vs.MaximumNumberofThreads = devinfo->max_vs_threads - 1; + vs.VertexCacheDisable = false; + + vs.VertexURBEntryReadLength = vs_prog_data->base.urb_read_length; + vs.VertexURBEntryReadOffset = 0; + vs.DispatchGRFStartRegisterForURBData = + vs_prog_data->base.base.dispatch_grf_start_reg; + +#if GEN_GEN >= 8 + vs.VertexURBEntryOutputReadOffset = get_urb_output_offset(); + vs.VertexURBEntryOutputLength = get_urb_output_length(vs_bin); + + /* TODO */ + vs.UserClipDistanceClipTestEnableBitmask = 0; + vs.UserClipDistanceCullTestEnableBitmask = 0; +#endif + + vs.PerThreadScratchSpace = get_scratch_space(vs_bin); + vs.ScratchSpaceBasePointer = + get_scratch_address(pipeline, MESA_SHADER_VERTEX, vs_bin); + } +} + #endif /* GENX_PIPELINE_UTIL_H */ |