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authorKenneth Graunke <[email protected]>2016-06-18 23:05:51 -0700
committerKenneth Graunke <[email protected]>2018-02-16 10:48:10 -0800
commit1d6cf433d2d0dfa3edd9eaaed1e8c961bbd22f99 (patch)
treee219c9514c0929c059c7de6f6baf119bfd673fe7 /src
parent9bcd31ea90addd7a16802de8a28b2f3242dc8298 (diff)
i965: Implement GenerateMipmap directly, rather than using Meta.
Meta is awful and we'd like to stop using it. Implementing this using BLORP allows us to stop trashing a bunch of GL state every time. This follows the structure of st_generate_mipmap(). compute_num_levels is lifted directly from there. Improves performance in Gl41HdrBloom by about 11.794% +/- 1.01919% (n=3) on Kabylake GT2 at 1280x720 (the difference seems much smaller at higher resolutions). v2 (idr): Don't try depth or depth-stencil blorp blits on Gen4 or Gen5 because it's not implemented yet. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/mesa/drivers/dri/i965/Makefile.sources1
-rw-r--r--src/mesa/drivers/dri/i965/brw_context.c2
-rw-r--r--src/mesa/drivers/dri/i965/brw_context.h4
-rw-r--r--src/mesa/drivers/dri/i965/brw_generate_mipmap.c127
-rw-r--r--src/mesa/drivers/dri/i965/meson.build1
5 files changed, 135 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/i965/Makefile.sources b/src/mesa/drivers/dri/i965/Makefile.sources
index def5ce701ed..2f349aa07ab 100644
--- a/src/mesa/drivers/dri/i965/Makefile.sources
+++ b/src/mesa/drivers/dri/i965/Makefile.sources
@@ -22,6 +22,7 @@ i965_FILES = \
brw_ff_gs_emit.c \
brw_ff_gs.h \
brw_formatquery.c \
+ brw_generate_mipmap.c \
brw_gs.c \
brw_gs.h \
brw_gs_surface_state.c \
diff --git a/src/mesa/drivers/dri/i965/brw_context.c b/src/mesa/drivers/dri/i965/brw_context.c
index e2155ce6528..ea1c78d1fe6 100644
--- a/src/mesa/drivers/dri/i965/brw_context.c
+++ b/src/mesa/drivers/dri/i965/brw_context.c
@@ -303,6 +303,8 @@ brw_init_driver_functions(struct brw_context *brw,
brw_init_compute_functions(functions);
brw_init_conditional_render_functions(functions);
+ functions->GenerateMipmap = brw_generate_mipmap;
+
functions->QueryInternalFormat = brw_query_internal_format;
functions->NewTransformFeedback = brw_new_transform_feedback;
diff --git a/src/mesa/drivers/dri/i965/brw_context.h b/src/mesa/drivers/dri/i965/brw_context.h
index c30207e313a..050b656e3da 100644
--- a/src/mesa/drivers/dri/i965/brw_context.h
+++ b/src/mesa/drivers/dri/i965/brw_context.h
@@ -1575,6 +1575,10 @@ brw_blorp_copytexsubimage(struct brw_context *brw,
int dstX0, int dstY0,
int width, int height);
+/* brw_generate_mipmap.c */
+void brw_generate_mipmap(struct gl_context *ctx, GLenum target,
+ struct gl_texture_object *tex_obj);
+
void
gen6_get_sample_position(struct gl_context *ctx,
struct gl_framebuffer *fb,
diff --git a/src/mesa/drivers/dri/i965/brw_generate_mipmap.c b/src/mesa/drivers/dri/i965/brw_generate_mipmap.c
new file mode 100644
index 00000000000..32c2933f721
--- /dev/null
+++ b/src/mesa/drivers/dri/i965/brw_generate_mipmap.c
@@ -0,0 +1,127 @@
+/*
+ * Copyright © 2016 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+#include "main/mipmap.h"
+#include "main/teximage.h"
+#include "brw_blorp.h"
+#include "brw_context.h"
+#include "intel_tex.h"
+#include "drivers/common/meta.h"
+
+#define FILE_DEBUG_FLAG DEBUG_BLORP
+
+
+/**
+ * The GenerateMipmap() driver hook.
+ */
+void
+brw_generate_mipmap(struct gl_context *ctx, GLenum target,
+ struct gl_texture_object *tex_obj)
+{
+ struct brw_context *brw = brw_context(ctx);
+ struct gen_device_info *devinfo = &brw->screen->devinfo;
+ struct intel_texture_object *intel_obj = intel_texture_object(tex_obj);
+ const unsigned base_level = tex_obj->BaseLevel;
+ unsigned last_level, first_layer, last_layer;
+
+ /* Blorp doesn't handle combined depth/stencil surfaces on Gen4-5 yet. */
+ if (devinfo->gen <= 5 &&
+ (tex_obj->Image[0][base_level]->_BaseFormat == GL_DEPTH_COMPONENT ||
+ tex_obj->Image[0][base_level]->_BaseFormat == GL_DEPTH_STENCIL)) {
+ _mesa_meta_GenerateMipmap(ctx, target, tex_obj);
+ return;
+ }
+
+ /* find expected last mipmap level to generate */
+ last_level = _mesa_compute_num_levels(ctx, tex_obj, target) - 1;
+
+ if (last_level == 0)
+ return;
+
+ /* The texture isn't in a "complete" state yet so set the expected
+ * last_level here; we're not going through normal texture validation.
+ */
+ intel_obj->_MaxLevel = last_level;
+
+ if (!tex_obj->Immutable) {
+ _mesa_prepare_mipmap_levels(ctx, tex_obj, base_level, last_level);
+
+ /* At this point, memory for all the texture levels has been
+ * allocated. However, the base level image may be in one resource
+ * while the subsequent/smaller levels may be in another resource.
+ * Finalizing the texture will copy the base images from the former
+ * resource to the latter.
+ *
+ * After this, we'll have all mipmap levels in one resource.
+ */
+ intel_finalize_mipmap_tree(brw, tex_obj);
+ }
+
+ struct intel_mipmap_tree *mt = intel_obj->mt;
+ if (!mt) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "mipmap generation");
+ return;
+ }
+
+ const mesa_format format = intel_obj->_Format;
+
+ /* Fall back to the CPU for non-renderable cases.
+ *
+ * TODO: 3D textures require blending data from multiple slices,
+ * which means we need custom shaders. For now, fall back.
+ */
+ if (!brw->mesa_format_supports_render[format] || target == GL_TEXTURE_3D) {
+ _mesa_generate_mipmap(ctx, target, tex_obj);
+ return;
+ }
+
+ const struct isl_extent4d *base_size = &mt->surf.logical_level0_px;
+
+ if (mt->target == GL_TEXTURE_CUBE_MAP) {
+ first_layer = _mesa_tex_target_to_face(target);
+ last_layer = first_layer;
+ } else {
+ first_layer = 0;
+ last_layer = base_size->array_len - 1;
+ }
+
+ for (unsigned dst_level = base_level + 1;
+ dst_level <= last_level;
+ dst_level++) {
+
+ const unsigned src_level = dst_level - 1;
+
+ for (unsigned layer = first_layer; layer <= last_layer; layer++) {
+ brw_blorp_blit_miptrees(brw, mt, src_level, layer, format,
+ SWIZZLE_XYZW, mt, dst_level, layer, format,
+ 0, 0,
+ minify(base_size->width, src_level),
+ minify(base_size->height, src_level),
+ 0, 0,
+ minify(base_size->width, dst_level),
+ minify(base_size->height, dst_level),
+ GL_LINEAR, false, false,
+ true, true);
+ }
+ }
+}
diff --git a/src/mesa/drivers/dri/i965/meson.build b/src/mesa/drivers/dri/i965/meson.build
index 24a69132114..e6866147d9f 100644
--- a/src/mesa/drivers/dri/i965/meson.build
+++ b/src/mesa/drivers/dri/i965/meson.build
@@ -42,6 +42,7 @@ files_i965 = files(
'brw_ff_gs_emit.c',
'brw_ff_gs.h',
'brw_formatquery.c',
+ 'brw_generate_mipmap.c',
'brw_gs.c',
'brw_gs.h',
'brw_gs_surface_state.c',