diff options
author | Stéphane Marchesin <[email protected]> | 2012-08-14 17:15:54 -0700 |
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committer | Stéphane Marchesin <[email protected]> | 2012-08-23 11:42:19 -0700 |
commit | ff996cafce511dd8a6c4e066e409c23e147a670c (patch) | |
tree | caa16dc434175df70044c999c0b77c37f1a78414 /src | |
parent | 9b028faeaa2c4b0ca2e86892aac70a2f2b872fbb (diff) |
glsl/linker: Avoid buffer over-run in parcel_out_uniform_storage::visit_field
When too may uniforms are used, the error will be caught in
check_resources (src/glsl/linker.cpp).
NOTE: This is a candidate for the 8.0 branch.
Signed-off-by: Stéphane Marchesin <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Tested-by: Benoit Jacob <[email protected]>
Diffstat (limited to 'src')
-rw-r--r-- | src/glsl/link_uniforms.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/glsl/link_uniforms.cpp b/src/glsl/link_uniforms.cpp index 25dc1d7dc55..eef9025cf28 100644 --- a/src/glsl/link_uniforms.cpp +++ b/src/glsl/link_uniforms.cpp @@ -313,7 +313,7 @@ private: const gl_texture_index target = base_type->sampler_index(); const unsigned shadow = base_type->sampler_shadow; for (unsigned i = this->uniforms[id].sampler - ; i < this->next_sampler + ; i < MIN2(this->next_sampler, MAX_SAMPLERS) ; i++) { this->targets[i] = target; this->shader_samplers_used |= 1U << i; |