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authorBas Nieuwenhuizen <[email protected]>2017-08-25 00:26:44 +0200
committerBas Nieuwenhuizen <[email protected]>2017-08-25 22:47:49 +0200
commite5c4e107691cf5b6e96dc43a090746c0fa17152d (patch)
treec2c72363be762353448e630af90b7dc5a2a0fa2e /src
parentcd8ab40cd4a047ec64f59ff078b6558b1dab44a5 (diff)
radv: Remove some intel comments from the resolve code.
These are clearly not applicable to radv. Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/amd/vulkan/radv_meta_resolve.c7
-rw-r--r--src/amd/vulkan/radv_meta_resolve_cs.c7
-rw-r--r--src/amd/vulkan/radv_meta_resolve_fs.c7
3 files changed, 0 insertions, 21 deletions
diff --git a/src/amd/vulkan/radv_meta_resolve.c b/src/amd/vulkan/radv_meta_resolve.c
index 6023e0f8999..dd811c25142 100644
--- a/src/amd/vulkan/radv_meta_resolve.c
+++ b/src/amd/vulkan/radv_meta_resolve.c
@@ -612,13 +612,6 @@ radv_cmd_buffer_resolve_subpass(struct radv_cmd_buffer *cmd_buffer)
radv_cmd_buffer_set_subpass(cmd_buffer, &resolve_subpass, false);
- /* Subpass resolves must respect the render area. We can ignore the
- * render area here because vkCmdBeginRenderPass set the render area
- * with 3DSTATE_DRAWING_RECTANGLE.
- *
- * XXX(chadv): Does the hardware really respect
- * 3DSTATE_DRAWING_RECTANGLE when draing a 3DPRIM_RECTLIST?
- */
emit_resolve(cmd_buffer,
&(VkOffset2D) { 0, 0 },
&(VkExtent2D) { fb->width, fb->height });
diff --git a/src/amd/vulkan/radv_meta_resolve_cs.c b/src/amd/vulkan/radv_meta_resolve_cs.c
index d20d04231ed..da6ca76b6d4 100644
--- a/src/amd/vulkan/radv_meta_resolve_cs.c
+++ b/src/amd/vulkan/radv_meta_resolve_cs.c
@@ -529,13 +529,6 @@ radv_cmd_buffer_resolve_subpass_cs(struct radv_cmd_buffer *cmd_buffer)
radv_cmd_buffer_set_subpass(cmd_buffer, &resolve_subpass, false);
- /* Subpass resolves must respect the render area. We can ignore the
- * render area here because vkCmdBeginRenderPass set the render area
- * with 3DSTATE_DRAWING_RECTANGLE.
- *
- * XXX(chadv): Does the hardware really respect
- * 3DSTATE_DRAWING_RECTANGLE when draing a 3DPRIM_RECTLIST?
- */
emit_resolve(cmd_buffer,
src_iview,
dst_iview,
diff --git a/src/amd/vulkan/radv_meta_resolve_fs.c b/src/amd/vulkan/radv_meta_resolve_fs.c
index 2f745f0ea09..373dd9665a7 100644
--- a/src/amd/vulkan/radv_meta_resolve_fs.c
+++ b/src/amd/vulkan/radv_meta_resolve_fs.c
@@ -633,13 +633,6 @@ radv_cmd_buffer_resolve_subpass_fs(struct radv_cmd_buffer *cmd_buffer)
radv_cmd_buffer_set_subpass(cmd_buffer, &resolve_subpass, false);
- /* Subpass resolves must respect the render area. We can ignore the
- * render area here because vkCmdBeginRenderPass set the render area
- * with 3DSTATE_DRAWING_RECTANGLE.
- *
- * XXX(chadv): Does the hardware really respect
- * 3DSTATE_DRAWING_RECTANGLE when draing a 3DPRIM_RECTLIST?
- */
emit_resolve(cmd_buffer,
src_iview,
dest_iview,