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authorDave Airlie <[email protected]>2012-12-10 12:23:47 +1000
committerDave Airlie <[email protected]>2012-12-10 12:23:47 +1000
commitaf2d9affb19e34e8de08420cee83aeb3da02d4be (patch)
tree56e08be9a70e66741a5a441096782125456932f9 /src
parent157f5d043afe8cf7f47baa7b29cf6dfc756feb40 (diff)
glsl_to_tgsi: fix texture offset translation
I noticed the texelFetch offset test failed on 2D rect samplers with GLSL 1.40. This is because I wrote the immediate->offset translation wrong. Fixed the translation to actually use the ureg info to set the offsets up. Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/mesa/state_tracker/st_glsl_to_tgsi.cpp11
1 files changed, 7 insertions, 4 deletions
diff --git a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
index e8a174c5a0d..efbbed2fd6a 100644
--- a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
+++ b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
@@ -4243,14 +4243,17 @@ translate_tex_offset(struct st_translate *t,
const struct tgsi_texture_offset *in_offset)
{
struct tgsi_texture_offset offset;
+ struct ureg_src imm_src;
assert(in_offset->File == PROGRAM_IMMEDIATE);
+ imm_src = t->immediates[in_offset->Index];
+ offset.File = imm_src.File;
+ offset.Index = imm_src.Index;
+ offset.SwizzleX = imm_src.SwizzleX;
+ offset.SwizzleY = imm_src.SwizzleY;
+ offset.SwizzleZ = imm_src.SwizzleZ;
offset.File = TGSI_FILE_IMMEDIATE;
- offset.Index = in_offset->Index;
- offset.SwizzleX = in_offset->SwizzleX;
- offset.SwizzleY = in_offset->SwizzleY;
- offset.SwizzleZ = in_offset->SwizzleZ;
offset.Padding = 0;
return offset;