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authorJason Ekstrand <[email protected]>2016-03-09 12:36:07 -0800
committerJason Ekstrand <[email protected]>2016-03-10 10:41:52 -0800
commit8c819b8c2b4ebe63b431e34946b4ea3a43b6c118 (patch)
tree9e195b56135e7e7ab47af37e35024838cf54ec19 /src
parent6f47ed28b4b2a007adc4183c818b608ec2f0be83 (diff)
genxml/gen75: Add the clear color bits to RENDER_SURFACE_STATE
Diffstat (limited to 'src')
-rw-r--r--src/intel/genxml/gen75.xml4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/intel/genxml/gen75.xml b/src/intel/genxml/gen75.xml
index adbeeb6c788..94bb64e595e 100644
--- a/src/intel/genxml/gen75.xml
+++ b/src/intel/genxml/gen75.xml
@@ -413,6 +413,10 @@
<field name="Reserved: MBZ" start="222" end="223" type="uint"/>
<field name="X Offset for UV Plane" start="208" end="221" type="uint"/>
<field name="Y Offset for UV Plane" start="192" end="205" type="uint"/>
+ <field name="Red Clear Color" start="255" end="255" type="uint" />
+ <field name="Green Clear Color" start="254" end="254" type="uint" />
+ <field name="Blue Clear Color" start="253" end="253" type="uint" />
+ <field name="Alpha Clear Color" start="252" end="252" type="uint" />
<field name="Shader Channel Select Red" start="249" end="251" type="uint">
<value name="SCS_ZERO" value="0"/>
<value name="SCS_ONE" value="1"/>