diff options
author | Kenneth Graunke <[email protected]> | 2016-02-09 02:12:07 -0800 |
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committer | Kenneth Graunke <[email protected]> | 2016-02-09 12:34:11 -0800 |
commit | 8b0f6de73d7bf5cc2b9bb189e5a3fe4d48dd1017 (patch) | |
tree | 72d2b8858be4961efe7e39d1f95b1e3d87fd9250 /src | |
parent | 329181ae3329dc7d6f0aac62a86c4209444d5725 (diff) |
glsl: Disallow transform feedback varyings with compute shaders.
If the only stage is MESA_SHADER_COMPUTE, we should complain that
there's nothing coming out of the geometry shader stage just as
we would if the first stage were MESA_SHADER_FRAGMENT.
Also, it's valid for tessellation shaders to be the stage producing
transform feedback varyings, so mention those in the compiler error.
Found by inspection.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
Diffstat (limited to 'src')
-rw-r--r-- | src/compiler/glsl/linker.cpp | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp index 9dbb92698c1..bad1c1742b7 100644 --- a/src/compiler/glsl/linker.cpp +++ b/src/compiler/glsl/linker.cpp @@ -4446,9 +4446,10 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog) * non-zero, but the program object has no vertex or geometry * shader; */ - if (first == MESA_SHADER_FRAGMENT) { + if (first >= MESA_SHADER_FRAGMENT) { linker_error(prog, "Transform feedback varyings specified, but " - "no vertex or geometry shader is present.\n"); + "no vertex, tessellation, or geometry shader is " + "present.\n"); goto done; } |