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authorJose Fonseca <[email protected]>2015-04-16 13:08:56 +0100
committerJose Fonseca <[email protected]>2015-04-16 20:37:34 +0100
commit8638e3ae1b33a887f24a6e50bdb722361ee9414c (patch)
treed1421926ee65131a468e206c3468879b97a83c39 /src
parent4fc645aed10f3470bba2237a7e7314c3e2b3c25b (diff)
libgl-gdi: Prevent "pure virtual method called" error when.
When running piglit w/ llvmpipe on Windows several tests terminate abnormally just when the test exits. The problem was that LLVMContextDispose was being called after LLVM global destructors. Reviewed-by: Roland Scheidegger <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/gallium/targets/libgl-gdi/libgl_gdi.c22
1 files changed, 20 insertions, 2 deletions
diff --git a/src/gallium/targets/libgl-gdi/libgl_gdi.c b/src/gallium/targets/libgl-gdi/libgl_gdi.c
index a2fb161c682..922c18667ee 100644
--- a/src/gallium/targets/libgl-gdi/libgl_gdi.c
+++ b/src/gallium/targets/libgl-gdi/libgl_gdi.c
@@ -38,6 +38,7 @@
#include "util/u_debug.h"
#include "stw_winsys.h"
+#include "stw_device.h"
#include "gdi/gdi_sw_winsys.h"
#include "softpipe/sp_texture.h"
@@ -143,8 +144,12 @@ static const struct stw_winsys stw_winsys = {
};
+EXTERN_C BOOL WINAPI
+DllMain(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved);
+
+
BOOL WINAPI
-DllMain(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpReserved)
+DllMain(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved)
{
switch (fdwReason) {
case DLL_PROCESS_ATTACH:
@@ -161,9 +166,22 @@ DllMain(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpReserved)
break;
case DLL_PROCESS_DETACH:
- if (lpReserved == NULL) {
+ if (lpvReserved == NULL) {
+ // We're being unloaded from the process.
stw_cleanup_thread();
stw_cleanup();
+ } else {
+ // Process itself is terminating, and all threads and modules are
+ // being detached.
+ //
+ // The order threads (including llvmpipe rasterizer threads) are
+ // destroyed can not be relied up, so it's not safe to cleanup.
+ //
+ // However global destructors (e.g., LLVM's) will still be called, and
+ // if Microsoft OPENGL32.DLL's DllMain is called after us, it will
+ // still try to invoke DrvDeleteContext to destroys all outstanding,
+ // so set stw_dev to NULL to return immediately if that happens.
+ stw_dev = NULL;
}
break;
}