diff options
author | Samuel Pitoiset <[email protected]> | 2017-05-11 18:23:34 +0200 |
---|---|---|
committer | Samuel Pitoiset <[email protected]> | 2017-06-14 10:04:36 +0200 |
commit | 804e6f2b76a383f99666177343bce5000788348a (patch) | |
tree | 48b047ce9aa2fe6c4d0e91b9fba0cbf6dd62c673 /src | |
parent | 878a6e6eed9490109f0196e6af77cfba374a5fcc (diff) |
mesa: associate uniform storage to bindless samplers/images
When a bindless sampler/image is bound to a texture/image unit,
we have to overwrite the constant value by the resident handle
directly in the constant buffer before the next draw.
One solution is to keep track of a pointer to the data.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/program/ir_to_mesa.cpp | 25 |
1 files changed, 25 insertions, 0 deletions
diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp index f6608af2240..775211cefb5 100644 --- a/src/mesa/program/ir_to_mesa.cpp +++ b/src/mesa/program/ir_to_mesa.cpp @@ -2533,6 +2533,7 @@ _mesa_associate_uniform_storage(struct gl_context *ctx, bool propagate_to_storage) { struct gl_program_parameter_list *params = prog->Parameters; + gl_shader_stage shader_type = prog->info.stage; /* After adding each uniform to the parameter list, connect the storage for * the parameter with the tracking structure used by the API for the @@ -2615,6 +2616,30 @@ _mesa_associate_uniform_storage(struct gl_context *ctx, format, ¶ms->ParameterValues[i]); + /* When a bindless sampler/image is bound to a texture/image unit, we + * have to overwrite the constant value by the resident handle + * directly in the constant buffer before the next draw. One solution + * is to keep track a pointer to the base of the data. + */ + if (storage->is_bindless && (prog->sh.NumBindlessSamplers || + prog->sh.NumBindlessImages)) { + unsigned array_elements = MAX2(1, storage->array_elements); + + for (unsigned j = 0; j < array_elements; ++j) { + unsigned unit = storage->opaque[shader_type].index + j; + + if (storage->type->without_array()->is_sampler()) { + assert(unit >= 0 && unit < prog->sh.NumBindlessSamplers); + prog->sh.BindlessSamplers[unit].data = + ¶ms->ParameterValues[i] + j; + } else if (storage->type->without_array()->is_image()) { + assert(unit >= 0 && unit < prog->sh.NumBindlessImages); + prog->sh.BindlessImages[unit].data = + ¶ms->ParameterValues[i] + j; + } + } + } + /* After attaching the driver's storage to the uniform, propagate any * data from the linker's backing store. This will cause values from * initializers in the source code to be copied over. |