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authorAndre Maasikas <[email protected]>2010-01-18 12:42:10 +0200
committerAndre Maasikas <[email protected]>2010-01-18 12:49:06 +0200
commit7b82f0f67e4614fc12aee492b0a3cdf5db7391df (patch)
treecb2f8576d57b0f69e3938446dd06527e5dd23251 /src
parent0857f38c398bf14526bb47e0c57602be4e7a0ae4 (diff)
r600: fix shadow_ambient shader
rtype enums are different, DST_REG_OUTPUT got SRC_REG_CONSTANT in some shaders and produced invalid output/hang as TEX output is temp register always set out src to SRC_REG_TEMPORARY
Diffstat (limited to 'src')
-rw-r--r--src/mesa/drivers/dri/r600/r700_assembler.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/r600/r700_assembler.c b/src/mesa/drivers/dri/r600/r700_assembler.c
index 0ff16b4dddc..20e165ed7d5 100644
--- a/src/mesa/drivers/dri/r600/r700_assembler.c
+++ b/src/mesa/drivers/dri/r600/r700_assembler.c
@@ -4469,7 +4469,7 @@ GLboolean assemble_TEX(r700_AssemblerBase *pAsm)
}
pAsm->D2.dst2.SaturateMode = 1;
- pAsm->S[0].src.rtype = pAsm->D.dst.rtype;
+ pAsm->S[0].src.rtype = SRC_REG_TEMPORARY;
pAsm->S[0].src.reg = pAsm->D.dst.reg;
noswizzle_PVSSRC(&(pAsm->S[0].src));
noneg_PVSSRC(&(pAsm->S[0].src));