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authorEric Anholt <[email protected]>2013-10-28 17:00:23 -0700
committerEric Anholt <[email protected]>2013-10-29 13:43:01 -0700
commit774b787d6b7abe601309cf437b09b592fea0394d (patch)
tree788fb51d735d76205f3e991bfa6f65f8feb2c71b /src
parent9a9fb94ca99e05195f1faa747397bd26fb8f7cca (diff)
i965/fs: Drop our dead push constants before overflowing to pull constants.
The idea of the original order was that you'd dead code eliminate accesses to push constants. But I've never seen a case of that (nor has shader-db), while we frequently see sparse accesses of large constant arrays that would overflow into pull constants. Cuts pull constant use on csgo, serious sam, planeshift, and the cave: total instructions in shared programs: 1695103 -> 1688795 (-0.37%) instructions in affected programs: 92024 -> 85716 (-6.85%) GAINED: 339 LOST: 0 Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/mesa/drivers/dri/i965/brw_fs.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_fs.cpp b/src/mesa/drivers/dri/i965/brw_fs.cpp
index 76d8a2997ab..a60941a6a98 100644
--- a/src/mesa/drivers/dri/i965/brw_fs.cpp
+++ b/src/mesa/drivers/dri/i965/brw_fs.cpp
@@ -3070,6 +3070,7 @@ fs_visitor::run()
split_virtual_grfs();
move_uniform_array_access_to_pull_constants();
+ remove_dead_constants();
setup_pull_constants();
bool progress;
@@ -3090,8 +3091,6 @@ fs_visitor::run()
progress = compute_to_mrf() || progress;
} while (progress);
- remove_dead_constants();
-
schedule_instructions(false);
lower_uniform_pull_constant_loads();