diff options
author | Timothy Arceri <[email protected]> | 2016-11-10 08:33:50 +1100 |
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committer | Timothy Arceri <[email protected]> | 2016-11-30 14:13:52 +1100 |
commit | 6d3458cbfbb4efb5a2ee33ad17e11f45163b6180 (patch) | |
tree | 8ba24595d30bd630b3632b2dc202110adc4fa941 /src | |
parent | 34953f8907fddd0d2b27d276580a1d3223047987 (diff) |
mesa: optimise interleaved sso validation
Now that we have a linked_stages bitfield we can use this
to check if the program is used at a later stage.
This change is also required to be able to use gl_program
rather than gl_shader_program in the CurrentProgram array.
Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/main/pipelineobj.c | 25 |
1 files changed, 14 insertions, 11 deletions
diff --git a/src/mesa/main/pipelineobj.c b/src/mesa/main/pipelineobj.c index 35d416dc9df..5fc2808a0c8 100644 --- a/src/mesa/main/pipelineobj.c +++ b/src/mesa/main/pipelineobj.c @@ -730,30 +730,33 @@ program_stages_all_active(struct gl_pipeline_object *pipe, static bool program_stages_interleaved_illegally(const struct gl_pipeline_object *pipe) { - struct gl_shader_program *prev = NULL; - unsigned i, j; + unsigned prev_linked_stages = 0; /* Look for programs bound to stages: A -> B -> A, with any intervening * sequence of unrelated programs or empty stages. */ - for (i = 0; i < MESA_SHADER_STAGES; i++) { + for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) { struct gl_shader_program *cur = pipe->CurrentProgram[i]; - /* Empty stages anywhere in the pipe are OK */ - if (!cur || cur == prev) + /* Empty stages anywhere in the pipe are OK. Also we can be confident + * that if the linked_stages mask matches we are looking at the same + * linked program because a previous validation call to + * program_stages_all_active() will have already failed if two different + * programs with the sames stages linked are not active for all linked + * stages. + */ + if (!cur || cur->data->linked_stages == prev_linked_stages) continue; - if (prev) { + if (prev_linked_stages) { /* We've seen an A -> B transition; look at the rest of the pipe * to see if we ever see A again. */ - for (j = i + 1; j < MESA_SHADER_STAGES; j++) { - if (pipe->CurrentProgram[j] == prev) - return true; - } + if (prev_linked_stages >> (i + 1)) + return true; } - prev = cur; + prev_linked_stages = cur->data->linked_stages; } return false; |