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authorIan Romanick <[email protected]>2013-04-16 09:31:08 -0700
committerIan Romanick <[email protected]>2013-04-17 14:12:46 -0700
commit505ac6ddc6f83ee17655d54cf46ed71ead9e578c (patch)
treec1531beb0ea4e934b02e9ea60f1b7bdf5ad4c237 /src
parent50064164a461f838e01a875987034863b217f531 (diff)
intel: Don't dereference a NULL pointer of calloc fails
The caller of NewTextureObject does the right thing if NULL is returned, so this function should do the right thing too. NOTE: This is a candidate for stable branches. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/mesa/drivers/dri/intel/intel_tex.c4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_tex.c b/src/mesa/drivers/dri/intel/intel_tex.c
index 1564f6cd97e..9bba9898b47 100644
--- a/src/mesa/drivers/dri/intel/intel_tex.c
+++ b/src/mesa/drivers/dri/intel/intel_tex.c
@@ -35,6 +35,10 @@ intelNewTextureObject(struct gl_context * ctx, GLuint name, GLenum target)
(void) ctx;
DBG("%s\n", __FUNCTION__);
+
+ if (obj == NULL)
+ return NULL;
+
_mesa_initialize_texture_object(&obj->base, name, target);
obj->needs_validate = true;