diff options
author | Chad Versace <[email protected]> | 2011-11-15 22:17:34 -0800 |
---|---|---|
committer | Chad Versace <[email protected]> | 2011-11-22 10:50:41 -0800 |
commit | 3eb12dfaeed03f77e31943eea164acb03e86bbc9 (patch) | |
tree | 4d7e8cca308d0060df6d73b0906ef846f0439507 /src | |
parent | c80b31fdee1fa96b8d45ad2537ecdb5b9151973e (diff) |
intel: Replace intel_texture_image::stencil_irb with intel_mipmap_tree::stencil_mt [v3]
For depthstencil textures using separate stencil, we embedded a stencil
buffer in intel_texture_image. The intention was that the embedded stencil
buffer would be the golden copy of the texture's stencil bits. When
necessary, we scattered/gathered the stencil bits between the texture
miptree and the embedded stencil buffer.
This approach had a serious deficiency for mipmapped or multi-layer
textures. Any given moment the embedded stencil buffer was consistent with
exactly one miptree slice, the most recent one to be scattered. This
permitted tests of type A to pass, but broke tests of type B.
Test A:
1. Create a depthstencil texture.
2. Upload data into (level=x1,layer=y1).
3. Read and test stencil data at (level=x1, layer=y1).
4. Upload data into (level=x2,layer=y2).
5. Read and test stencil data at (level=x2, layer=y2).
Test B:
1. Create a depthstencil texture.
2. Upload data into (level=x1,layer=y1).
3. Upload data into (level=x2,layer=y2).
4. Read and test stencil data at (level=x1, layer=y1).
5. Read and test stencil data at (level=x2, layer=y2).
v2:
Only allocate stencil miptree if intel->must_use_separate_stencil,
because we don't make the conversion from must_use_separate_stencil to
has_separate_stencil until commit
intel: Use separate stencil whenever possible
v3:
Don't call ChooseNewTexture in intel_renderbuffer_wrap_miptree() in
order to determine the renderbuffer format. Instead, pass the format as
a param to that function.
CC: Eric Anholt <[email protected]>
Signed-off-by: Chad Versace <[email protected]>
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/drivers/dri/intel/intel_fbo.c | 118 | ||||
-rw-r--r-- | src/mesa/drivers/dri/intel/intel_mipmap_tree.c | 134 | ||||
-rw-r--r-- | src/mesa/drivers/dri/intel/intel_mipmap_tree.h | 37 | ||||
-rw-r--r-- | src/mesa/drivers/dri/intel/intel_tex.c | 41 | ||||
-rw-r--r-- | src/mesa/drivers/dri/intel/intel_tex_image.c | 128 | ||||
-rw-r--r-- | src/mesa/drivers/dri/intel/intel_tex_obj.h | 30 |
6 files changed, 252 insertions, 236 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_fbo.c b/src/mesa/drivers/dri/intel/intel_fbo.c index 71ac638c061..9aa0f98501a 100644 --- a/src/mesa/drivers/dri/intel/intel_fbo.c +++ b/src/mesa/drivers/dri/intel/intel_fbo.c @@ -36,6 +36,8 @@ #include "main/renderbuffer.h" #include "main/context.h" #include "main/teximage.h" +#include "main/image.h" + #include "swrast/swrast.h" #include "drivers/common/meta.h" @@ -946,12 +948,26 @@ intel_framebuffer_renderbuffer(struct gl_context * ctx, intel_draw_buffer(ctx); } +static struct intel_renderbuffer* +intel_renderbuffer_wrap_miptree(struct intel_context *intel, + struct intel_mipmap_tree *mt, + uint32_t level, + uint32_t layer, + gl_format format, + GLenum internal_format); + /** - * NOTE: The 'att' parameter is a kludge that will soon be removed. Its - * presence allows us to refactor the wrapping of depthstencil textures that - * use separate stencil in two easily manageable steps, rather than in one - * large, hairy step. First, refactor the common wrapping code used by all - * texture formats. Second, refactor the separate stencil code paths. + * \par Special case for separate stencil + * + * When wrapping a depthstencil texture that uses separate stencil, this + * function is recursively called twice: once to create \c + * irb->wrapped_depth and again to create \c irb->wrapped_stencil. On the + * call to create \c irb->wrapped_depth, the \c format and \c + * internal_format parameters do not match \c mt->format. In that case, \c + * mt->format is MESA_FORMAT_S8_Z24 and \c format is \c + * MESA_FORMAT_X8_Z24. + * + * @return true on success */ static bool intel_renderbuffer_update_wrapper(struct intel_context *intel, @@ -960,17 +976,10 @@ intel_renderbuffer_update_wrapper(struct intel_context *intel, uint32_t level, uint32_t layer, gl_format format, - GLenum internal_format, - struct gl_renderbuffer_attachment *att) + GLenum internal_format) { struct gl_renderbuffer *rb = &irb->Base; - /* The image variables are a kludge. See the note above for the att - * parameter. - */ - struct gl_texture_image *texImage = _mesa_get_attachment_teximage(att); - struct intel_texture_image *intel_image = intel_texture_image(texImage); - rb->Format = format; if (!intel_span_supports_format(rb->Format)) { DBG("Render to texture BAD FORMAT %s\n", @@ -993,35 +1002,50 @@ intel_renderbuffer_update_wrapper(struct intel_context *intel, irb->mt_level = level; irb->mt_layer = layer; - if (intel_image->stencil_rb) { - /* The tex image has packed depth/stencil format, but is using separate - * stencil. It shares its embedded depth and stencil renderbuffers with - * the renderbuffer wrapper. - * - * FIXME: glFramebufferTexture*() is broken for depthstencil textures - * FIXME: with separate stencil. To fix this, we must create a separate - * FIXME: pair of depth/stencil renderbuffers for each attached slice - * FIXME: of the miptree. - */ + if (mt->stencil_mt && _mesa_is_depthstencil_format(rb->InternalFormat)) { + assert((irb->wrapped_depth == NULL) == (irb->wrapped_stencil == NULL)); + struct intel_renderbuffer *depth_irb; struct intel_renderbuffer *stencil_irb; - _mesa_reference_renderbuffer(&irb->wrapped_depth, - intel_image->depth_rb); - _mesa_reference_renderbuffer(&irb->wrapped_stencil, - intel_image->stencil_rb); - - depth_irb = intel_renderbuffer(intel_image->depth_rb); - depth_irb->mt_level = irb->mt_level; - depth_irb->mt_layer = irb->mt_layer; - intel_renderbuffer_set_draw_offset(depth_irb); - - stencil_irb = intel_renderbuffer(intel_image->stencil_rb); - stencil_irb->mt_level = irb->mt_level; - stencil_irb->mt_layer = irb->mt_layer; - intel_renderbuffer_set_draw_offset(stencil_irb); + if (!irb->wrapped_depth) { + depth_irb = intel_renderbuffer_wrap_miptree(intel, + mt, level, layer, + MESA_FORMAT_X8_Z24, + GL_DEPTH_COMPONENT24); + stencil_irb = intel_renderbuffer_wrap_miptree(intel, + mt->stencil_mt, + level, layer, + MESA_FORMAT_S8, + GL_STENCIL_INDEX8); + _mesa_reference_renderbuffer(&irb->wrapped_depth, &depth_irb->Base); + _mesa_reference_renderbuffer(&irb->wrapped_stencil, &stencil_irb->Base); + + if (!irb->wrapped_depth || !irb->wrapped_stencil) + return false; + } else { + bool ok = true; + + depth_irb = intel_renderbuffer(irb->wrapped_depth); + stencil_irb = intel_renderbuffer(irb->wrapped_stencil); + + ok &= intel_renderbuffer_update_wrapper(intel, + depth_irb, + mt, + level, layer, + MESA_FORMAT_X8_Z24, + GL_DEPTH_COMPONENT24); + ok &= intel_renderbuffer_update_wrapper(intel, + stencil_irb, + mt->stencil_mt, + level, layer, + MESA_FORMAT_S8, + GL_STENCIL_INDEX8); + if (!ok) + return false; + } } else { - intel_miptree_reference(&irb->mt, intel_image->mt); + intel_miptree_reference(&irb->mt, mt); intel_renderbuffer_set_draw_offset(irb); } @@ -1035,12 +1059,6 @@ intel_renderbuffer_update_wrapper(struct intel_context *intel, * ``struct intel_renderbuffer`` then calls * intel_renderbuffer_update_wrapper() to do the real work. * - * NOTE: The 'att' parameter is a kludge that will soon be removed. Its - * presence allows us to refactor the wrapping of depthstencil textures that - * use separate stencil in two easily manageable steps, rather than in one - * large, hairy step. First, refactor the common wrapping code used by all - * texture formats. Second, refactor the separate stencil code paths. - * * \see intel_renderbuffer_update_wrapper() */ static struct intel_renderbuffer* @@ -1049,8 +1067,7 @@ intel_renderbuffer_wrap_miptree(struct intel_context *intel, uint32_t level, uint32_t layer, gl_format format, - GLenum internal_format, - struct gl_renderbuffer_attachment *att) + GLenum internal_format) { const GLuint name = ~0; /* not significant, but distinct for debugging */ @@ -1070,8 +1087,7 @@ intel_renderbuffer_wrap_miptree(struct intel_context *intel, if (!intel_renderbuffer_update_wrapper(intel, irb, mt, level, layer, - format, internal_format, - att)) { + format, internal_format)) { free(irb); return NULL; } @@ -1189,8 +1205,7 @@ intel_render_texture(struct gl_context * ctx, att->TextureLevel, layer, image->TexFormat, - image->InternalFormat, - att); + image->InternalFormat); if (irb) { /* bind the wrapper to the attachment point */ @@ -1206,8 +1221,7 @@ intel_render_texture(struct gl_context * ctx, if (!intel_renderbuffer_update_wrapper(intel, irb, mt, att->TextureLevel, layer, image->TexFormat, - image->InternalFormat, - att)) { + image->InternalFormat)) { _mesa_reference_renderbuffer(&att->Renderbuffer, NULL); _swrast_render_texture(ctx, fb, att); return; diff --git a/src/mesa/drivers/dri/intel/intel_mipmap_tree.c b/src/mesa/drivers/dri/intel/intel_mipmap_tree.c index 53e669d58ae..b55e16a4554 100644 --- a/src/mesa/drivers/dri/intel/intel_mipmap_tree.c +++ b/src/mesa/drivers/dri/intel/intel_mipmap_tree.c @@ -25,14 +25,18 @@ * **************************************************************************/ +#include "intel_batchbuffer.h" #include "intel_context.h" #include "intel_mipmap_tree.h" #include "intel_regions.h" +#include "intel_span.h" #include "intel_tex_layout.h" #include "intel_tex.h" #include "intel_blit.h" + #include "main/enums.h" #include "main/formats.h" +#include "main/image.h" #include "main/teximage.h" #define FILE_DEBUG_FLAG DEBUG_MIPTREE @@ -54,7 +58,6 @@ target_to_target(GLenum target) } } - static struct intel_mipmap_tree * intel_miptree_create_internal(struct intel_context *intel, GLenum target, @@ -93,6 +96,16 @@ intel_miptree_create_internal(struct intel_context *intel, mt->depth0 = depth0; } + if (format == MESA_FORMAT_S8) { + /* The stencil buffer has quirky pitch requirements. From Vol 2a, + * 11.5.6.2.1 3DSTATE_STENCIL_BUFFER, field "Surface Pitch": + * The pitch must be set to 2x the value computed based on width, as + * the stencil buffer is stored with two rows interleaved. + */ + assert(intel->has_separate_stencil); + mt->cpp = 2; + } + #ifdef I915 (void) intel; if (intel->is_945) @@ -103,6 +116,23 @@ intel_miptree_create_internal(struct intel_context *intel, brw_miptree_layout(intel, mt); #endif + if (intel->must_use_separate_stencil && + _mesa_is_depthstencil_format(_mesa_get_format_base_format(format))) { + mt->stencil_mt = intel_miptree_create(intel, + mt->target, + MESA_FORMAT_S8, + mt->first_level, + mt->last_level, + mt->width0, + mt->height0, + mt->depth0, + true); + if (!mt->stencil_mt) { + intel_miptree_release(&mt); + return NULL; + } + } + return mt; } @@ -127,6 +157,8 @@ intel_miptree_create(struct intel_context *intel, (base_format == GL_DEPTH_COMPONENT || base_format == GL_DEPTH_STENCIL_EXT)) tiling = I915_TILING_Y; + else if (format == MESA_FORMAT_S8) + tiling = I915_TILING_NONE; else if (width0 >= 64) tiling = I915_TILING_X; } @@ -230,6 +262,7 @@ intel_miptree_release(struct intel_mipmap_tree **mt) intel_region_release(&((*mt)->region)); intel_region_release(&((*mt)->hiz_region)); + intel_miptree_release(&(*mt)->stencil_mt); for (i = 0; i < MAX_TEXTURE_LEVELS; i++) { free((*mt)->level[i].slice); @@ -423,6 +456,12 @@ intel_miptree_copy_slice(struct intel_context *intel, intel_region_unmap(intel, dst_mt->region); intel_region_unmap(intel, src_mt->region); } + + if (src_mt->stencil_mt) { + intel_miptree_copy_slice(intel, + dst_mt->stencil_mt, src_mt->stencil_mt, + level, face, depth); + } } /** @@ -446,3 +485,96 @@ intel_miptree_copy_teximage(struct intel_context *intel, intel_miptree_reference(&intelImage->mt, dst_mt); } +/** + * \param scatter Scatter if true. Gather if false. + * + * \see intel_miptree_s8z24_scatter() + * \see intel_miptree_s8z24_gather() + */ +static void +intel_miptree_s8z24_scattergather(struct intel_context *intel, + struct intel_mipmap_tree *mt, + uint32_t level, + uint32_t layer, + bool scatter) +{ + /* Check function inputs. */ + assert(level >= mt->first_level); + assert(level <= mt->last_level); + assert(layer < mt->level[level].depth); + + /* Label everything and its bit layout, just to make the code easier to + * read. + */ + struct intel_mipmap_tree *s8_mt = mt->stencil_mt; + struct intel_mipmap_level *s8_level = &s8_mt->level[level]; + struct intel_mipmap_slice *s8_slice = &s8_mt->level[level].slice[layer]; + + struct intel_mipmap_tree *s8z24_mt = mt; + struct intel_mipmap_level *s8z24_level = &s8z24_mt->level[level]; + struct intel_mipmap_slice *s8z24_slice = &s8z24_mt->level[level].slice[layer]; + + /* Check that both miptree levels have the same dimensions. */ + assert(s8_level->width == s8z24_level->width); + assert(s8_level->height == s8z24_level->height); + assert(s8_level->depth == s8z24_level->depth); + + /* Map the buffers. */ + if (drm_intel_bo_references(intel->batch.bo, s8_mt->region->bo) || + drm_intel_bo_references(intel->batch.bo, s8z24_mt->region->bo)) { + intel_batchbuffer_flush(intel); + } + drm_intel_gem_bo_map_gtt(s8_mt->region->bo); + drm_intel_gem_bo_map_gtt(s8z24_mt->region->bo); + + /* Define the invariant values outside the for loop, because I don't trust + * GCC to do it for us. + */ + uint8_t *s8_map = s8_mt->region->bo->virtual + + s8_slice->x_offset + + s8_slice->y_offset; + + uint8_t *s8z24_map = s8z24_mt->region->bo->virtual + + s8z24_slice->x_offset + + s8z24_slice->y_offset; + + ptrdiff_t s8z24_stride = s8z24_mt->region->pitch * s8z24_mt->region->cpp; + + uint32_t w = s8_level->width; + uint32_t h = s8_level->height; + + for (uint32_t y = 0; y < h; ++y) { + for (uint32_t x = 0; x < w; ++x) { + ptrdiff_t s8_offset = intel_offset_S8(s8_mt->region->pitch, x, y); + ptrdiff_t s8z24_offset = y * s8z24_stride + + x * 4 + + 3; + if (scatter) { + s8_map[s8_offset] = s8z24_map[s8z24_offset]; + } else { + s8z24_map[s8z24_offset] = s8_map[s8_offset]; + } + } + } + + drm_intel_gem_bo_unmap_gtt(s8_mt->region->bo); + drm_intel_gem_bo_unmap_gtt(s8z24_mt->region->bo); +} + +void +intel_miptree_s8z24_scatter(struct intel_context *intel, + struct intel_mipmap_tree *mt, + uint32_t level, + uint32_t layer) +{ + intel_miptree_s8z24_scattergather(intel, mt, level, layer, true); +} + +void +intel_miptree_s8z24_gather(struct intel_context *intel, + struct intel_mipmap_tree *mt, + uint32_t level, + uint32_t layer) +{ + intel_miptree_s8z24_scattergather(intel, mt, level, layer, false); +} diff --git a/src/mesa/drivers/dri/intel/intel_mipmap_tree.h b/src/mesa/drivers/dri/intel/intel_mipmap_tree.h index d6134f8c780..f22e6852197 100644 --- a/src/mesa/drivers/dri/intel/intel_mipmap_tree.h +++ b/src/mesa/drivers/dri/intel/intel_mipmap_tree.h @@ -152,6 +152,19 @@ struct intel_mipmap_tree */ struct intel_region *hiz_region; + /** + * \brief Stencil miptree for depthstencil textures. + * + * This miptree is used for depthstencil textures that require separate + * stencil. The stencil miptree's data is the golden copy of the + * parent miptree's stencil bits. When necessary, we scatter/gather the + * stencil bits between the parent miptree and the stencil miptree. + * + * \see intel_miptree_s8z24_scatter() + * \see intel_miptree_s8z24_gather() + */ + struct intel_mipmap_tree *stencil_mt; + /* These are also refcounted: */ GLuint refcount; @@ -239,6 +252,30 @@ intel_miptree_copy_teximage(struct intel_context *intel, struct intel_texture_image *intelImage, struct intel_mipmap_tree *dst_mt); +/** + * Copy the stencil data from \c mt->stencil_mt->region to \c mt->region for + * the given miptree slice. + * + * \see intel_mipmap_tree::stencil_mt + */ +void +intel_miptree_s8z24_scatter(struct intel_context *intel, + struct intel_mipmap_tree *mt, + uint32_t level, + uint32_t slice); + +/** + * Copy the stencil data in \c mt->stencil_mt->region to \c mt->region for the + * given miptree slice. + * + * \see intel_mipmap_tree::stencil_mt + */ +void +intel_miptree_s8z24_gather(struct intel_context *intel, + struct intel_mipmap_tree *mt, + uint32_t level, + uint32_t layer); + /* i915_mipmap_tree.c: */ void i915_miptree_layout(struct intel_mipmap_tree *mt); diff --git a/src/mesa/drivers/dri/intel/intel_tex.c b/src/mesa/drivers/dri/intel/intel_tex.c index 05b0748bc3c..505e617d709 100644 --- a/src/mesa/drivers/dri/intel/intel_tex.c +++ b/src/mesa/drivers/dri/intel/intel_tex.c @@ -69,11 +69,6 @@ intel_alloc_texture_image_buffer(struct gl_context *ctx, */ ctx->Driver.FreeTextureImageBuffer(ctx, image); - if (intel->must_use_separate_stencil - && image->TexFormat == MESA_FORMAT_S8_Z24) { - intel_tex_image_s8z24_create_renderbuffers(intel, intel_image); - } - /* Allocate the swrast_texture_image::ImageOffsets array now */ switch (texobj->Target) { case GL_TEXTURE_3D: @@ -107,11 +102,6 @@ intel_alloc_texture_image_buffer(struct gl_context *ctx, */ intel_miptree_reference(&intel_texobj->mt, intel_image->mt); - if (intel->must_use_separate_stencil - && image->TexFormat == MESA_FORMAT_S8_Z24) { - intel_tex_image_s8z24_create_renderbuffers(intel, intel_image); - } - DBG("%s: alloc obj %p level %d %dx%dx%d using new miptree %p\n", __FUNCTION__, texobj, image->Level, width, height, depth, intel_image->mt); @@ -139,9 +129,6 @@ intel_free_texture_image_buffer(struct gl_context * ctx, free(intelImage->base.ImageOffsets); intelImage->base.ImageOffsets = NULL; } - - _mesa_reference_renderbuffer(&intelImage->depth_rb, NULL); - _mesa_reference_renderbuffer(&intelImage->stencil_rb, NULL); } /** @@ -174,13 +161,14 @@ intel_map_texture_image(struct gl_context *ctx, assert(tex_image->TexObject->Target != GL_TEXTURE_1D_ARRAY || h == 1); - if (intel_image->stencil_rb) { - /* - * The texture has packed depth/stencil format, but uses separate - * stencil. The texture's embedded stencil buffer contains the real - * stencil data, so copy that into the miptree. + if (mt->stencil_mt) { + /* The miptree has depthstencil format, but uses separate stencil. The + * embedded stencil miptree contains the real stencil data, so gather + * that into the depthstencil miptree. + * + * FIXME: Avoid the gather if the texture is mapped as write-only. */ - intel_tex_image_s8z24_gather(intel, intel_image); + intel_miptree_s8z24_gather(intel, mt, tex_image->Level, slice); } /* For compressed formats, the stride is the number of bytes per @@ -211,16 +199,19 @@ intel_unmap_texture_image(struct gl_context *ctx, { struct intel_context *intel = intel_context(ctx); struct intel_texture_image *intel_image = intel_texture_image(tex_image); + struct intel_mipmap_tree *mt = intel_image->mt; intel_region_unmap(intel, intel_image->mt->region); - if (intel_image->stencil_rb) { - /* - * The texture has packed depth/stencil format, but uses separate - * stencil. The texture's embedded stencil buffer contains the real - * stencil data, so copy that into the miptree. + if (mt->stencil_mt) { + /* The miptree has depthstencil format, but uses separate stencil. The + * embedded stencil miptree must contain the real stencil data after + * unmapping, so copy it from the depthstencil miptree into the stencil + * miptree. + * + * FIXME: Avoid the scatter if the texture was mapped as read-only. */ - intel_tex_image_s8z24_scatter(intel, intel_image); + intel_miptree_s8z24_scatter(intel, mt, tex_image->Level, slice); } } diff --git a/src/mesa/drivers/dri/intel/intel_tex_image.c b/src/mesa/drivers/dri/intel/intel_tex_image.c index 024490a4115..dd0c6d34c63 100644 --- a/src/mesa/drivers/dri/intel/intel_tex_image.c +++ b/src/mesa/drivers/dri/intel/intel_tex_image.c @@ -197,134 +197,6 @@ try_pbo_upload(struct gl_context *ctx, return true; } -/** - * \param scatter Scatter if true. Gather if false. - * - * \see intel_tex_image_x8z24_scatter - * \see intel_tex_image_x8z24_gather - */ -static void -intel_tex_image_s8z24_scattergather(struct intel_context *intel, - struct intel_texture_image *intel_image, - bool scatter) -{ - struct gl_context *ctx = &intel->ctx; - struct gl_renderbuffer *depth_rb = intel_image->depth_rb; - struct gl_renderbuffer *stencil_rb = intel_image->stencil_rb; - int w, h, d; - - intel_miptree_get_dimensions_for_image(&intel_image->base.Base, &w, &h, &d); - assert(d == 1); /* FINISHME */ - - uint32_t depth_row[w]; - uint8_t stencil_row[w]; - - intel_renderbuffer_map(intel, depth_rb); - intel_renderbuffer_map(intel, stencil_rb); - - if (scatter) { - for (int y = 0; y < h; ++y) { - depth_rb->GetRow(ctx, depth_rb, w, 0, y, depth_row); - for (int x = 0; x < w; ++x) { - stencil_row[x] = depth_row[x] >> 24; - } - stencil_rb->PutRow(ctx, stencil_rb, w, 0, y, stencil_row, NULL); - } - } else { /* gather */ - for (int y = 0; y < h; ++y) { - depth_rb->GetRow(ctx, depth_rb, w, 0, y, depth_row); - stencil_rb->GetRow(ctx, stencil_rb, w, 0, y, stencil_row); - for (int x = 0; x < w; ++x) { - uint32_t s8_x24 = stencil_row[x] << 24; - uint32_t x8_z24 = depth_row[x] & 0x00ffffff; - depth_row[x] = s8_x24 | x8_z24; - } - depth_rb->PutRow(ctx, depth_rb, w, 0, y, depth_row, NULL); - } - } - - intel_renderbuffer_unmap(intel, depth_rb); - intel_renderbuffer_unmap(intel, stencil_rb); -} - -/** - * Copy the x8 bits from intel_image->depth_rb to intel_image->stencil_rb. - */ -void -intel_tex_image_s8z24_scatter(struct intel_context *intel, - struct intel_texture_image *intel_image) -{ - intel_tex_image_s8z24_scattergather(intel, intel_image, true); -} - -/** - * Copy the data in intel_image->stencil_rb to the x8 bits in - * intel_image->depth_rb. - */ -void -intel_tex_image_s8z24_gather(struct intel_context *intel, - struct intel_texture_image *intel_image) -{ - intel_tex_image_s8z24_scattergather(intel, intel_image, false); -} - -bool -intel_tex_image_s8z24_create_renderbuffers(struct intel_context *intel, - struct intel_texture_image *image) -{ - struct gl_context *ctx = &intel->ctx; - bool ok = true; - int width, height, depth; - struct gl_renderbuffer *drb; - struct gl_renderbuffer *srb; - struct intel_renderbuffer *idrb; - struct intel_renderbuffer *isrb; - - intel_miptree_get_dimensions_for_image(&image->base.Base, - &width, &height, &depth); - assert(depth == 1); /* FINISHME */ - - assert(intel->has_separate_stencil); - assert(image->base.Base.TexFormat == MESA_FORMAT_S8_Z24); - assert(image->mt != NULL); - - drb = intel_create_wrapped_renderbuffer(ctx, width, height, - MESA_FORMAT_X8_Z24); - srb = intel_create_wrapped_renderbuffer(ctx, width, height, - MESA_FORMAT_S8); - - if (!drb || !srb) { - if (drb) { - drb->Delete(drb); - } - if (srb) { - srb->Delete(srb); - } - return false; - } - - idrb = intel_renderbuffer(drb); - isrb = intel_renderbuffer(srb); - - intel_miptree_reference(&idrb->mt, image->mt); - ok = intel_alloc_renderbuffer_storage(ctx, srb, GL_STENCIL_INDEX8, - width, height); - - if (!ok) { - drb->Delete(drb); - srb->Delete(srb); - return false; - } - - intel_renderbuffer_set_draw_offset(idrb); - intel_renderbuffer_set_draw_offset(isrb); - - _mesa_reference_renderbuffer(&image->depth_rb, drb); - _mesa_reference_renderbuffer(&image->stencil_rb, srb); - - return true; -} - static void intelTexImage(struct gl_context * ctx, GLint dims, diff --git a/src/mesa/drivers/dri/intel/intel_tex_obj.h b/src/mesa/drivers/dri/intel/intel_tex_obj.h index 06904e4869b..8b278ba9875 100644 --- a/src/mesa/drivers/dri/intel/intel_tex_obj.h +++ b/src/mesa/drivers/dri/intel/intel_tex_obj.h @@ -66,36 +66,6 @@ struct intel_texture_image */ struct intel_mipmap_tree *mt; bool used_as_render_target; - - /** - * \name Renderbuffers for faking packed depth/stencil - * - * These renderbuffers are non-null only if the intel_context is using - * separate stencil and this texture has a packed depth/stencil format. When - * glFramebufferTexture is called on this image, the resultant renderbuffer - * wrapper reuses these renderbuffers as its own. - * - * \see intel_wrap_texture - * \see intel_tex_image_s8z24_create_renderbuffers - * \see intel_tex_image_s8z24_scatter - * \see intel_tex_image_s8z24_gather - * - * \{ - */ - - /** - * The depth buffer has format X8_Z24. The x8 bits are undefined unless - * intel_tex_image_s8z24_gather has been immediately called. The depth - * buffer reuses the image miptree's region and hiz_region as its own. - */ - struct gl_renderbuffer *depth_rb; - - /** - * The stencil buffer has format S8 and keeps its data in its own region. - */ - struct gl_renderbuffer *stencil_rb; - - /** \} */ }; static INLINE struct intel_texture_object * |