diff options
author | Corbin Simpson <[email protected]> | 2009-07-24 14:37:07 -0700 |
---|---|---|
committer | Corbin Simpson <[email protected]> | 2009-07-26 21:38:24 -0700 |
commit | 2cbd5ecfb666a757c4abef85dbe40fb53d647ec9 (patch) | |
tree | 10bef0a6a3194735f8fd1440882d4ca1440a4276 /src | |
parent | 8df35b7b57ff12721556fa7d00b4e337134da374 (diff) |
r300g: Add some debugging, correct little bits of math in texture setup.
Simple stuff still works, but not sure about some of the more complex things.
Diffstat (limited to 'src')
-rw-r--r-- | src/gallium/drivers/r300/r300_texture.c | 15 |
1 files changed, 12 insertions, 3 deletions
diff --git a/src/gallium/drivers/r300/r300_texture.c b/src/gallium/drivers/r300/r300_texture.c index 11c7858d422..1e86020d1fc 100644 --- a/src/gallium/drivers/r300/r300_texture.c +++ b/src/gallium/drivers/r300/r300_texture.c @@ -55,6 +55,9 @@ static void r300_setup_texture_state(struct r300_texture* tex, if (height > 2048) { state->format2 |= R500_TXHEIGHT_BIT11; } + + debug_printf("r300: Set texture state (%dx%d, pitch %d, %d levels)\n", + width, height, pitch, levels); } static void r300_setup_miptree(struct r300_texture* tex) @@ -71,19 +74,25 @@ static void r300_setup_miptree(struct r300_texture* tex) } base->nblocksx[i] = pf_get_nblocksx(&base->block, base->width[i]); - base->nblocksy[i] = pf_get_nblocksy(&base->block, base->width[i]); + base->nblocksy[i] = pf_get_nblocksy(&base->block, base->height[i]); /* Radeons enjoy things in multiples of 64. * * XXX * POT, uncompressed, unmippmapped textures can be aligned to 32, * instead of 64. */ - stride = align(base->nblocksx[i] * base->block.size, 64); + stride = align( + (base->nblocksx[i] * base->block.size) / base->block.width, + 32); size = stride * base->nblocksy[i] * base->depth[i]; - tex->offset[i] = align(tex->size, 64); + tex->offset[i] = align(tex->size, 32); tex->size = tex->offset[i] + size; + debug_printf("r300: Texture miptree: Level %d " + "(%dx%dx%d px, pitch %d bytes)\n", + i, base->width[i], base->height[i], base->depth[i], + stride); /* Save stride of first level to the texture. */ if (i == 0) { tex->stride = stride; |