diff options
author | Jordan Justen <[email protected]> | 2012-10-16 20:44:40 -0700 |
---|---|---|
committer | Jordan Justen <[email protected]> | 2012-11-03 10:54:41 -0700 |
commit | 2ad1b13508664c57707ad450d7c1f5e701171d37 (patch) | |
tree | 0bd4de5b337bcba33ed6a61415de542c384b4ff0 /src | |
parent | 4d62cb64a552c8e31a6facfb99d04fd11758ec25 (diff) |
dispatch_sanity test: add version to function list
This will be used by GL CORE contexts to differentiate functions that
can be set to nop from functions that are required for a particular
context version.
Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Paul Berry <[email protected]>
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/main/tests/dispatch_sanity.cpp | 921 |
1 files changed, 461 insertions, 460 deletions
diff --git a/src/mesa/main/tests/dispatch_sanity.cpp b/src/mesa/main/tests/dispatch_sanity.cpp index fadf2959fec..1233b04ae88 100644 --- a/src/mesa/main/tests/dispatch_sanity.cpp +++ b/src/mesa/main/tests/dispatch_sanity.cpp @@ -69,6 +69,7 @@ extern "C" { struct function { const char *name; + unsigned int Version; int offset; }; @@ -202,492 +203,492 @@ TEST_F(DispatchSanity_test, GLES3) #if FEATURE_ES1 const struct function gles11_functions_possible[] = { - { "glActiveTexture", _gloffset_ActiveTextureARB }, - { "glAlphaFunc", _gloffset_AlphaFunc }, - { "glAlphaFuncx", -1 }, - { "glBindBuffer", -1 }, - { "glBindFramebufferOES", -1 }, - { "glBindRenderbufferOES", -1 }, - { "glBindTexture", _gloffset_BindTexture }, - { "glBlendEquationOES", _gloffset_BlendEquation }, - { "glBlendEquationSeparateOES", -1 }, - { "glBlendFunc", _gloffset_BlendFunc }, - { "glBlendFuncSeparateOES", -1 }, - { "glBufferData", -1 }, - { "glBufferSubData", -1 }, - { "glCheckFramebufferStatusOES", -1 }, - { "glClear", _gloffset_Clear }, - { "glClearColor", _gloffset_ClearColor }, - { "glClearColorx", -1 }, - { "glClearDepthf", -1 }, - { "glClearDepthx", -1 }, - { "glClearStencil", _gloffset_ClearStencil }, - { "glClientActiveTexture", _gloffset_ClientActiveTextureARB }, - { "glClipPlanef", -1 }, - { "glClipPlanex", -1 }, - { "glColor4f", _gloffset_Color4f }, - { "glColor4ub", _gloffset_Color4ub }, - { "glColor4x", -1 }, - { "glColorMask", _gloffset_ColorMask }, - { "glColorPointer", _gloffset_ColorPointer }, - { "glCompressedTexImage2D", -1 }, - { "glCompressedTexSubImage2D", -1 }, - { "glCopyTexImage2D", _gloffset_CopyTexImage2D }, - { "glCopyTexSubImage2D", _gloffset_CopyTexSubImage2D }, - { "glCullFace", _gloffset_CullFace }, - { "glDeleteBuffers", -1 }, - { "glDeleteFramebuffersOES", -1 }, - { "glDeleteRenderbuffersOES", -1 }, - { "glDeleteTextures", _gloffset_DeleteTextures }, - { "glDepthFunc", _gloffset_DepthFunc }, - { "glDepthMask", _gloffset_DepthMask }, - { "glDepthRangef", -1 }, - { "glDepthRangex", -1 }, - { "glDisable", _gloffset_Disable }, - { "glDisableClientState", _gloffset_DisableClientState }, - { "glDrawArrays", _gloffset_DrawArrays }, - { "glDrawElements", _gloffset_DrawElements }, - { "glDrawTexfOES", -1 }, - { "glDrawTexfvOES", -1 }, - { "glDrawTexiOES", -1 }, - { "glDrawTexivOES", -1 }, - { "glDrawTexsOES", -1 }, - { "glDrawTexsvOES", -1 }, - { "glDrawTexxOES", -1 }, - { "glDrawTexxvOES", -1 }, - { "glEGLImageTargetRenderbufferStorageOES", -1 }, - { "glEGLImageTargetTexture2DOES", -1 }, - { "glEnable", _gloffset_Enable }, - { "glEnableClientState", _gloffset_EnableClientState }, - { "glFinish", _gloffset_Finish }, - { "glFlush", _gloffset_Flush }, - { "glFlushMappedBufferRangeEXT", -1 }, - { "glFogf", _gloffset_Fogf }, - { "glFogfv", _gloffset_Fogfv }, - { "glFogx", -1 }, - { "glFogxv", -1 }, - { "glFramebufferRenderbufferOES", -1 }, - { "glFramebufferTexture2DOES", -1 }, - { "glFrontFace", _gloffset_FrontFace }, - { "glFrustumf", -1 }, - { "glFrustumx", -1 }, - { "glGenBuffers", -1 }, - { "glGenFramebuffersOES", -1 }, - { "glGenRenderbuffersOES", -1 }, - { "glGenTextures", _gloffset_GenTextures }, - { "glGenerateMipmapOES", -1 }, - { "glGetBooleanv", _gloffset_GetBooleanv }, - { "glGetBufferParameteriv", -1 }, - { "glGetBufferPointervOES", -1 }, - { "glGetClipPlanef", -1 }, - { "glGetClipPlanex", -1 }, - { "glGetError", _gloffset_GetError }, - { "glGetFixedv", -1 }, - { "glGetFloatv", _gloffset_GetFloatv }, - { "glGetFramebufferAttachmentParameterivOES", -1 }, - { "glGetIntegerv", _gloffset_GetIntegerv }, - { "glGetLightfv", _gloffset_GetLightfv }, - { "glGetLightxv", -1 }, - { "glGetMaterialfv", _gloffset_GetMaterialfv }, - { "glGetMaterialxv", -1 }, - { "glGetPointerv", _gloffset_GetPointerv }, - { "glGetRenderbufferParameterivOES", -1 }, - { "glGetString", _gloffset_GetString }, - { "glGetTexEnvfv", _gloffset_GetTexEnvfv }, - { "glGetTexEnviv", _gloffset_GetTexEnviv }, - { "glGetTexEnvxv", -1 }, - { "glGetTexGenfvOES", _gloffset_GetTexGenfv }, - { "glGetTexGenivOES", _gloffset_GetTexGeniv }, - { "glGetTexGenxvOES", -1 }, - { "glGetTexParameterfv", _gloffset_GetTexParameterfv }, - { "glGetTexParameteriv", _gloffset_GetTexParameteriv }, - { "glGetTexParameterxv", -1 }, - { "glHint", _gloffset_Hint }, - { "glIsBuffer", -1 }, - { "glIsEnabled", _gloffset_IsEnabled }, - { "glIsFramebufferOES", -1 }, - { "glIsRenderbufferOES", -1 }, - { "glIsTexture", _gloffset_IsTexture }, - { "glLightModelf", _gloffset_LightModelf }, - { "glLightModelfv", _gloffset_LightModelfv }, - { "glLightModelx", -1 }, - { "glLightModelxv", -1 }, - { "glLightf", _gloffset_Lightf }, - { "glLightfv", _gloffset_Lightfv }, - { "glLightx", -1 }, - { "glLightxv", -1 }, - { "glLineWidth", _gloffset_LineWidth }, - { "glLineWidthx", -1 }, - { "glLoadIdentity", _gloffset_LoadIdentity }, - { "glLoadMatrixf", _gloffset_LoadMatrixf }, - { "glLoadMatrixx", -1 }, - { "glLogicOp", _gloffset_LogicOp }, - { "glMapBufferOES", -1 }, - { "glMapBufferRangeEXT", -1 }, - { "glMaterialf", _gloffset_Materialf }, - { "glMaterialfv", _gloffset_Materialfv }, - { "glMaterialx", -1 }, - { "glMaterialxv", -1 }, - { "glMatrixMode", _gloffset_MatrixMode }, - { "glMultMatrixf", _gloffset_MultMatrixf }, - { "glMultMatrixx", -1 }, - { "glMultiDrawArraysEXT", -1 }, - { "glMultiDrawElementsEXT", -1 }, - { "glMultiTexCoord4f", _gloffset_MultiTexCoord4fARB }, - { "glMultiTexCoord4x", -1 }, - { "glNormal3f", _gloffset_Normal3f }, - { "glNormal3x", -1 }, - { "glNormalPointer", _gloffset_NormalPointer }, - { "glOrthof", -1 }, - { "glOrthox", -1 }, - { "glPixelStorei", _gloffset_PixelStorei }, - { "glPointParameterf", -1 }, - { "glPointParameterfv", -1 }, - { "glPointParameterx", -1 }, - { "glPointParameterxv", -1 }, - { "glPointSize", _gloffset_PointSize }, - { "glPointSizePointerOES", -1 }, - { "glPointSizex", -1 }, - { "glPolygonOffset", _gloffset_PolygonOffset }, - { "glPolygonOffsetx", -1 }, - { "glPopMatrix", _gloffset_PopMatrix }, - { "glPushMatrix", _gloffset_PushMatrix }, - { "glQueryMatrixxOES", -1 }, - { "glReadPixels", _gloffset_ReadPixels }, - { "glRenderbufferStorageOES", -1 }, - { "glRotatef", _gloffset_Rotatef }, - { "glRotatex", -1 }, - { "glSampleCoverage", -1 }, - { "glSampleCoveragex", -1 }, - { "glScalef", _gloffset_Scalef }, - { "glScalex", -1 }, - { "glScissor", _gloffset_Scissor }, - { "glShadeModel", _gloffset_ShadeModel }, - { "glStencilFunc", _gloffset_StencilFunc }, - { "glStencilMask", _gloffset_StencilMask }, - { "glStencilOp", _gloffset_StencilOp }, - { "glTexCoordPointer", _gloffset_TexCoordPointer }, - { "glTexEnvf", _gloffset_TexEnvf }, - { "glTexEnvfv", _gloffset_TexEnvfv }, - { "glTexEnvi", _gloffset_TexEnvi }, - { "glTexEnviv", _gloffset_TexEnviv }, - { "glTexEnvx", -1 }, - { "glTexEnvxv", -1 }, - { "glTexGenfOES", _gloffset_TexGenf }, - { "glTexGenfvOES", _gloffset_TexGenfv }, - { "glTexGeniOES", _gloffset_TexGeni }, - { "glTexGenivOES", _gloffset_TexGeniv }, - { "glTexGenxOES", -1 }, - { "glTexGenxvOES", -1 }, - { "glTexImage2D", _gloffset_TexImage2D }, - { "glTexParameterf", _gloffset_TexParameterf }, - { "glTexParameterfv", _gloffset_TexParameterfv }, - { "glTexParameteri", _gloffset_TexParameteri }, - { "glTexParameteriv", _gloffset_TexParameteriv }, - { "glTexParameterx", -1 }, - { "glTexParameterxv", -1 }, - { "glTexSubImage2D", _gloffset_TexSubImage2D }, - { "glTranslatef", _gloffset_Translatef }, - { "glTranslatex", -1 }, - { "glUnmapBufferOES", -1 }, - { "glVertexPointer", _gloffset_VertexPointer }, - { "glViewport", _gloffset_Viewport }, - { NULL, -1 } + { "glActiveTexture", 11, _gloffset_ActiveTextureARB }, + { "glAlphaFunc", 11, _gloffset_AlphaFunc }, + { "glAlphaFuncx", 11, -1 }, + { "glBindBuffer", 11, -1 }, + { "glBindFramebufferOES", 11, -1 }, + { "glBindRenderbufferOES", 11, -1 }, + { "glBindTexture", 11, _gloffset_BindTexture }, + { "glBlendEquationOES", 11, _gloffset_BlendEquation }, + { "glBlendEquationSeparateOES", 11, -1 }, + { "glBlendFunc", 11, _gloffset_BlendFunc }, + { "glBlendFuncSeparateOES", 11, -1 }, + { "glBufferData", 11, -1 }, + { "glBufferSubData", 11, -1 }, + { "glCheckFramebufferStatusOES", 11, -1 }, + { "glClear", 11, _gloffset_Clear }, + { "glClearColor", 11, _gloffset_ClearColor }, + { "glClearColorx", 11, -1 }, + { "glClearDepthf", 11, -1 }, + { "glClearDepthx", 11, -1 }, + { "glClearStencil", 11, _gloffset_ClearStencil }, + { "glClientActiveTexture", 11, _gloffset_ClientActiveTextureARB }, + { "glClipPlanef", 11, -1 }, + { "glClipPlanex", 11, -1 }, + { "glColor4f", 11, _gloffset_Color4f }, + { "glColor4ub", 11, _gloffset_Color4ub }, + { "glColor4x", 11, -1 }, + { "glColorMask", 11, _gloffset_ColorMask }, + { "glColorPointer", 11, _gloffset_ColorPointer }, + { "glCompressedTexImage2D", 11, -1 }, + { "glCompressedTexSubImage2D", 11, -1 }, + { "glCopyTexImage2D", 11, _gloffset_CopyTexImage2D }, + { "glCopyTexSubImage2D", 11, _gloffset_CopyTexSubImage2D }, + { "glCullFace", 11, _gloffset_CullFace }, + { "glDeleteBuffers", 11, -1 }, + { "glDeleteFramebuffersOES", 11, -1 }, + { "glDeleteRenderbuffersOES", 11, -1 }, + { "glDeleteTextures", 11, _gloffset_DeleteTextures }, + { "glDepthFunc", 11, _gloffset_DepthFunc }, + { "glDepthMask", 11, _gloffset_DepthMask }, + { "glDepthRangef", 11, -1 }, + { "glDepthRangex", 11, -1 }, + { "glDisable", 11, _gloffset_Disable }, + { "glDisableClientState", 11, _gloffset_DisableClientState }, + { "glDrawArrays", 11, _gloffset_DrawArrays }, + { "glDrawElements", 11, _gloffset_DrawElements }, + { "glDrawTexfOES", 11, -1 }, + { "glDrawTexfvOES", 11, -1 }, + { "glDrawTexiOES", 11, -1 }, + { "glDrawTexivOES", 11, -1 }, + { "glDrawTexsOES", 11, -1 }, + { "glDrawTexsvOES", 11, -1 }, + { "glDrawTexxOES", 11, -1 }, + { "glDrawTexxvOES", 11, -1 }, + { "glEGLImageTargetRenderbufferStorageOES", 11, -1 }, + { "glEGLImageTargetTexture2DOES", 11, -1 }, + { "glEnable", 11, _gloffset_Enable }, + { "glEnableClientState", 11, _gloffset_EnableClientState }, + { "glFinish", 11, _gloffset_Finish }, + { "glFlush", 11, _gloffset_Flush }, + { "glFlushMappedBufferRangeEXT", 11, -1 }, + { "glFogf", 11, _gloffset_Fogf }, + { "glFogfv", 11, _gloffset_Fogfv }, + { "glFogx", 11, -1 }, + { "glFogxv", 11, -1 }, + { "glFramebufferRenderbufferOES", 11, -1 }, + { "glFramebufferTexture2DOES", 11, -1 }, + { "glFrontFace", 11, _gloffset_FrontFace }, + { "glFrustumf", 11, -1 }, + { "glFrustumx", 11, -1 }, + { "glGenBuffers", 11, -1 }, + { "glGenFramebuffersOES", 11, -1 }, + { "glGenRenderbuffersOES", 11, -1 }, + { "glGenTextures", 11, _gloffset_GenTextures }, + { "glGenerateMipmapOES", 11, -1 }, + { "glGetBooleanv", 11, _gloffset_GetBooleanv }, + { "glGetBufferParameteriv", 11, -1 }, + { "glGetBufferPointervOES", 11, -1 }, + { "glGetClipPlanef", 11, -1 }, + { "glGetClipPlanex", 11, -1 }, + { "glGetError", 11, _gloffset_GetError }, + { "glGetFixedv", 11, -1 }, + { "glGetFloatv", 11, _gloffset_GetFloatv }, + { "glGetFramebufferAttachmentParameterivOES", 11, -1 }, + { "glGetIntegerv", 11, _gloffset_GetIntegerv }, + { "glGetLightfv", 11, _gloffset_GetLightfv }, + { "glGetLightxv", 11, -1 }, + { "glGetMaterialfv", 11, _gloffset_GetMaterialfv }, + { "glGetMaterialxv", 11, -1 }, + { "glGetPointerv", 11, _gloffset_GetPointerv }, + { "glGetRenderbufferParameterivOES", 11, -1 }, + { "glGetString", 11, _gloffset_GetString }, + { "glGetTexEnvfv", 11, _gloffset_GetTexEnvfv }, + { "glGetTexEnviv", 11, _gloffset_GetTexEnviv }, + { "glGetTexEnvxv", 11, -1 }, + { "glGetTexGenfvOES", 11, _gloffset_GetTexGenfv }, + { "glGetTexGenivOES", 11, _gloffset_GetTexGeniv }, + { "glGetTexGenxvOES", 11, -1 }, + { "glGetTexParameterfv", 11, _gloffset_GetTexParameterfv }, + { "glGetTexParameteriv", 11, _gloffset_GetTexParameteriv }, + { "glGetTexParameterxv", 11, -1 }, + { "glHint", 11, _gloffset_Hint }, + { "glIsBuffer", 11, -1 }, + { "glIsEnabled", 11, _gloffset_IsEnabled }, + { "glIsFramebufferOES", 11, -1 }, + { "glIsRenderbufferOES", 11, -1 }, + { "glIsTexture", 11, _gloffset_IsTexture }, + { "glLightModelf", 11, _gloffset_LightModelf }, + { "glLightModelfv", 11, _gloffset_LightModelfv }, + { "glLightModelx", 11, -1 }, + { "glLightModelxv", 11, -1 }, + { "glLightf", 11, _gloffset_Lightf }, + { "glLightfv", 11, _gloffset_Lightfv }, + { "glLightx", 11, -1 }, + { "glLightxv", 11, -1 }, + { "glLineWidth", 11, _gloffset_LineWidth }, + { "glLineWidthx", 11, -1 }, + { "glLoadIdentity", 11, _gloffset_LoadIdentity }, + { "glLoadMatrixf", 11, _gloffset_LoadMatrixf }, + { "glLoadMatrixx", 11, -1 }, + { "glLogicOp", 11, _gloffset_LogicOp }, + { "glMapBufferOES", 11, -1 }, + { "glMapBufferRangeEXT", 11, -1 }, + { "glMaterialf", 11, _gloffset_Materialf }, + { "glMaterialfv", 11, _gloffset_Materialfv }, + { "glMaterialx", 11, -1 }, + { "glMaterialxv", 11, -1 }, + { "glMatrixMode", 11, _gloffset_MatrixMode }, + { "glMultMatrixf", 11, _gloffset_MultMatrixf }, + { "glMultMatrixx", 11, -1 }, + { "glMultiDrawArraysEXT", 11, -1 }, + { "glMultiDrawElementsEXT", 11, -1 }, + { "glMultiTexCoord4f", 11, _gloffset_MultiTexCoord4fARB }, + { "glMultiTexCoord4x", 11, -1 }, + { "glNormal3f", 11, _gloffset_Normal3f }, + { "glNormal3x", 11, -1 }, + { "glNormalPointer", 11, _gloffset_NormalPointer }, + { "glOrthof", 11, -1 }, + { "glOrthox", 11, -1 }, + { "glPixelStorei", 11, _gloffset_PixelStorei }, + { "glPointParameterf", 11, -1 }, + { "glPointParameterfv", 11, -1 }, + { "glPointParameterx", 11, -1 }, + { "glPointParameterxv", 11, -1 }, + { "glPointSize", 11, _gloffset_PointSize }, + { "glPointSizePointerOES", 11, -1 }, + { "glPointSizex", 11, -1 }, + { "glPolygonOffset", 11, _gloffset_PolygonOffset }, + { "glPolygonOffsetx", 11, -1 }, + { "glPopMatrix", 11, _gloffset_PopMatrix }, + { "glPushMatrix", 11, _gloffset_PushMatrix }, + { "glQueryMatrixxOES", 11, -1 }, + { "glReadPixels", 11, _gloffset_ReadPixels }, + { "glRenderbufferStorageOES", 11, -1 }, + { "glRotatef", 11, _gloffset_Rotatef }, + { "glRotatex", 11, -1 }, + { "glSampleCoverage", 11, -1 }, + { "glSampleCoveragex", 11, -1 }, + { "glScalef", 11, _gloffset_Scalef }, + { "glScalex", 11, -1 }, + { "glScissor", 11, _gloffset_Scissor }, + { "glShadeModel", 11, _gloffset_ShadeModel }, + { "glStencilFunc", 11, _gloffset_StencilFunc }, + { "glStencilMask", 11, _gloffset_StencilMask }, + { "glStencilOp", 11, _gloffset_StencilOp }, + { "glTexCoordPointer", 11, _gloffset_TexCoordPointer }, + { "glTexEnvf", 11, _gloffset_TexEnvf }, + { "glTexEnvfv", 11, _gloffset_TexEnvfv }, + { "glTexEnvi", 11, _gloffset_TexEnvi }, + { "glTexEnviv", 11, _gloffset_TexEnviv }, + { "glTexEnvx", 11, -1 }, + { "glTexEnvxv", 11, -1 }, + { "glTexGenfOES", 11, _gloffset_TexGenf }, + { "glTexGenfvOES", 11, _gloffset_TexGenfv }, + { "glTexGeniOES", 11, _gloffset_TexGeni }, + { "glTexGenivOES", 11, _gloffset_TexGeniv }, + { "glTexGenxOES", 11, -1 }, + { "glTexGenxvOES", 11, -1 }, + { "glTexImage2D", 11, _gloffset_TexImage2D }, + { "glTexParameterf", 11, _gloffset_TexParameterf }, + { "glTexParameterfv", 11, _gloffset_TexParameterfv }, + { "glTexParameteri", 11, _gloffset_TexParameteri }, + { "glTexParameteriv", 11, _gloffset_TexParameteriv }, + { "glTexParameterx", 11, -1 }, + { "glTexParameterxv", 11, -1 }, + { "glTexSubImage2D", 11, _gloffset_TexSubImage2D }, + { "glTranslatef", 11, _gloffset_Translatef }, + { "glTranslatex", 11, -1 }, + { "glUnmapBufferOES", 11, -1 }, + { "glVertexPointer", 11, _gloffset_VertexPointer }, + { "glViewport", 11, _gloffset_Viewport }, + { NULL, 0, -1 } }; #endif /* FEATURE_ES1 */ const struct function gles2_functions_possible[] = { - { "glActiveTexture", _gloffset_ActiveTextureARB }, - { "glAttachShader", -1 }, - { "glBindAttribLocation", -1 }, - { "glBindBuffer", -1 }, - { "glBindFramebuffer", -1 }, - { "glBindRenderbuffer", -1 }, - { "glBindTexture", _gloffset_BindTexture }, - { "glBindVertexArrayOES", -1 }, - { "glBlendColor", _gloffset_BlendColor }, - { "glBlendEquation", _gloffset_BlendEquation }, - { "glBlendEquationSeparate", -1 }, - { "glBlendFunc", _gloffset_BlendFunc }, - { "glBlendFuncSeparate", -1 }, - { "glBufferData", -1 }, - { "glBufferSubData", -1 }, - { "glCheckFramebufferStatus", -1 }, - { "glClear", _gloffset_Clear }, - { "glClearColor", _gloffset_ClearColor }, - { "glClearDepthf", -1 }, - { "glClearStencil", _gloffset_ClearStencil }, - { "glColorMask", _gloffset_ColorMask }, - { "glCompileShader", -1 }, - { "glCompressedTexImage2D", -1 }, - { "glCompressedTexImage3DOES", -1 }, - { "glCompressedTexSubImage2D", -1 }, - { "glCompressedTexSubImage3DOES", -1 }, - { "glCopyTexImage2D", _gloffset_CopyTexImage2D }, - { "glCopyTexSubImage2D", _gloffset_CopyTexSubImage2D }, - { "glCopyTexSubImage3DOES", _gloffset_CopyTexSubImage3D }, - { "glCreateProgram", -1 }, - { "glCreateShader", -1 }, - { "glCullFace", _gloffset_CullFace }, - { "glDeleteBuffers", -1 }, - { "glDeleteFramebuffers", -1 }, - { "glDeleteProgram", -1 }, - { "glDeleteRenderbuffers", -1 }, - { "glDeleteShader", -1 }, - { "glDeleteTextures", _gloffset_DeleteTextures }, - { "glDeleteVertexArraysOES", -1 }, - { "glDepthFunc", _gloffset_DepthFunc }, - { "glDepthMask", _gloffset_DepthMask }, - { "glDepthRangef", -1 }, - { "glDetachShader", -1 }, - { "glDisable", _gloffset_Disable }, - { "glDisableVertexAttribArray", -1 }, - { "glDrawArrays", _gloffset_DrawArrays }, - { "glDrawBuffersNV", -1 }, - { "glDrawElements", _gloffset_DrawElements }, - { "glEGLImageTargetRenderbufferStorageOES", -1 }, - { "glEGLImageTargetTexture2DOES", -1 }, - { "glEnable", _gloffset_Enable }, - { "glEnableVertexAttribArray", -1 }, - { "glFinish", _gloffset_Finish }, - { "glFlush", _gloffset_Flush }, - { "glFlushMappedBufferRangeEXT", -1 }, - { "glFramebufferRenderbuffer", -1 }, - { "glFramebufferTexture2D", -1 }, - { "glFramebufferTexture3DOES", -1 }, - { "glFrontFace", _gloffset_FrontFace }, - { "glGenBuffers", -1 }, - { "glGenFramebuffers", -1 }, - { "glGenRenderbuffers", -1 }, - { "glGenTextures", _gloffset_GenTextures }, - { "glGenVertexArraysOES", -1 }, - { "glGenerateMipmap", -1 }, - { "glGetActiveAttrib", -1 }, - { "glGetActiveUniform", -1 }, - { "glGetAttachedShaders", -1 }, - { "glGetAttribLocation", -1 }, - { "glGetBooleanv", _gloffset_GetBooleanv }, - { "glGetBufferParameteriv", -1 }, - { "glGetBufferPointervOES", -1 }, - { "glGetError", _gloffset_GetError }, - { "glGetFloatv", _gloffset_GetFloatv }, - { "glGetFramebufferAttachmentParameteriv", -1 }, - { "glGetIntegerv", _gloffset_GetIntegerv }, - { "glGetProgramInfoLog", -1 }, - { "glGetProgramiv", -1 }, - { "glGetRenderbufferParameteriv", -1 }, - { "glGetShaderInfoLog", -1 }, - { "glGetShaderPrecisionFormat", -1 }, - { "glGetShaderSource", -1 }, - { "glGetShaderiv", -1 }, - { "glGetString", _gloffset_GetString }, - { "glGetTexParameterfv", _gloffset_GetTexParameterfv }, - { "glGetTexParameteriv", _gloffset_GetTexParameteriv }, - { "glGetUniformLocation", -1 }, - { "glGetUniformfv", -1 }, - { "glGetUniformiv", -1 }, - { "glGetVertexAttribPointerv", -1 }, - { "glGetVertexAttribfv", -1 }, - { "glGetVertexAttribiv", -1 }, - { "glHint", _gloffset_Hint }, - { "glIsBuffer", -1 }, - { "glIsEnabled", _gloffset_IsEnabled }, - { "glIsFramebuffer", -1 }, - { "glIsProgram", -1 }, - { "glIsRenderbuffer", -1 }, - { "glIsShader", -1 }, - { "glIsTexture", _gloffset_IsTexture }, - { "glIsVertexArrayOES", -1 }, - { "glLineWidth", _gloffset_LineWidth }, - { "glLinkProgram", -1 }, - { "glMapBufferOES", -1 }, - { "glMapBufferRangeEXT", -1 }, - { "glMultiDrawArraysEXT", -1 }, - { "glMultiDrawElementsEXT", -1 }, - { "glPixelStorei", _gloffset_PixelStorei }, - { "glPolygonOffset", _gloffset_PolygonOffset }, - { "glReadBufferNV", _gloffset_ReadBuffer }, - { "glReadPixels", _gloffset_ReadPixels }, - { "glReleaseShaderCompiler", -1 }, - { "glRenderbufferStorage", -1 }, - { "glSampleCoverage", -1 }, - { "glScissor", _gloffset_Scissor }, - { "glShaderBinary", -1 }, - { "glShaderSource", -1 }, - { "glStencilFunc", _gloffset_StencilFunc }, - { "glStencilFuncSeparate", -1 }, - { "glStencilMask", _gloffset_StencilMask }, - { "glStencilMaskSeparate", -1 }, - { "glStencilOp", _gloffset_StencilOp }, - { "glStencilOpSeparate", -1 }, - { "glTexImage2D", _gloffset_TexImage2D }, - { "glTexImage3DOES", _gloffset_TexImage3D }, - { "glTexParameterf", _gloffset_TexParameterf }, - { "glTexParameterfv", _gloffset_TexParameterfv }, - { "glTexParameteri", _gloffset_TexParameteri }, - { "glTexParameteriv", _gloffset_TexParameteriv }, - { "glTexSubImage2D", _gloffset_TexSubImage2D }, - { "glTexSubImage3DOES", _gloffset_TexSubImage3D }, - { "glUniform1f", -1 }, - { "glUniform1fv", -1 }, - { "glUniform1i", -1 }, - { "glUniform1iv", -1 }, - { "glUniform2f", -1 }, - { "glUniform2fv", -1 }, - { "glUniform2i", -1 }, - { "glUniform2iv", -1 }, - { "glUniform3f", -1 }, - { "glUniform3fv", -1 }, - { "glUniform3i", -1 }, - { "glUniform3iv", -1 }, - { "glUniform4f", -1 }, - { "glUniform4fv", -1 }, - { "glUniform4i", -1 }, - { "glUniform4iv", -1 }, - { "glUniformMatrix2fv", -1 }, - { "glUniformMatrix3fv", -1 }, - { "glUniformMatrix4fv", -1 }, - { "glUnmapBufferOES", -1 }, - { "glUseProgram", -1 }, - { "glValidateProgram", -1 }, - { "glVertexAttrib1f", -1 }, - { "glVertexAttrib1fv", -1 }, - { "glVertexAttrib2f", -1 }, - { "glVertexAttrib2fv", -1 }, - { "glVertexAttrib3f", -1 }, - { "glVertexAttrib3fv", -1 }, - { "glVertexAttrib4f", -1 }, - { "glVertexAttrib4fv", -1 }, - { "glVertexAttribPointer", -1 }, - { "glViewport", _gloffset_Viewport }, - { NULL, -1 } + { "glActiveTexture", 20, _gloffset_ActiveTextureARB }, + { "glAttachShader", 20, -1 }, + { "glBindAttribLocation", 20, -1 }, + { "glBindBuffer", 20, -1 }, + { "glBindFramebuffer", 20, -1 }, + { "glBindRenderbuffer", 20, -1 }, + { "glBindTexture", 20, _gloffset_BindTexture }, + { "glBindVertexArrayOES", 20, -1 }, + { "glBlendColor", 20, _gloffset_BlendColor }, + { "glBlendEquation", 20, _gloffset_BlendEquation }, + { "glBlendEquationSeparate", 20, -1 }, + { "glBlendFunc", 20, _gloffset_BlendFunc }, + { "glBlendFuncSeparate", 20, -1 }, + { "glBufferData", 20, -1 }, + { "glBufferSubData", 20, -1 }, + { "glCheckFramebufferStatus", 20, -1 }, + { "glClear", 20, _gloffset_Clear }, + { "glClearColor", 20, _gloffset_ClearColor }, + { "glClearDepthf", 20, -1 }, + { "glClearStencil", 20, _gloffset_ClearStencil }, + { "glColorMask", 20, _gloffset_ColorMask }, + { "glCompileShader", 20, -1 }, + { "glCompressedTexImage2D", 20, -1 }, + { "glCompressedTexImage3DOES", 20, -1 }, + { "glCompressedTexSubImage2D", 20, -1 }, + { "glCompressedTexSubImage3DOES", 20, -1 }, + { "glCopyTexImage2D", 20, _gloffset_CopyTexImage2D }, + { "glCopyTexSubImage2D", 20, _gloffset_CopyTexSubImage2D }, + { "glCopyTexSubImage3DOES", 20, _gloffset_CopyTexSubImage3D }, + { "glCreateProgram", 20, -1 }, + { "glCreateShader", 20, -1 }, + { "glCullFace", 20, _gloffset_CullFace }, + { "glDeleteBuffers", 20, -1 }, + { "glDeleteFramebuffers", 20, -1 }, + { "glDeleteProgram", 20, -1 }, + { "glDeleteRenderbuffers", 20, -1 }, + { "glDeleteShader", 20, -1 }, + { "glDeleteTextures", 20, _gloffset_DeleteTextures }, + { "glDeleteVertexArraysOES", 20, -1 }, + { "glDepthFunc", 20, _gloffset_DepthFunc }, + { "glDepthMask", 20, _gloffset_DepthMask }, + { "glDepthRangef", 20, -1 }, + { "glDetachShader", 20, -1 }, + { "glDisable", 20, _gloffset_Disable }, + { "glDisableVertexAttribArray", 20, -1 }, + { "glDrawArrays", 20, _gloffset_DrawArrays }, + { "glDrawBuffersNV", 20, -1 }, + { "glDrawElements", 20, _gloffset_DrawElements }, + { "glEGLImageTargetRenderbufferStorageOES", 20, -1 }, + { "glEGLImageTargetTexture2DOES", 20, -1 }, + { "glEnable", 20, _gloffset_Enable }, + { "glEnableVertexAttribArray", 20, -1 }, + { "glFinish", 20, _gloffset_Finish }, + { "glFlush", 20, _gloffset_Flush }, + { "glFlushMappedBufferRangeEXT", 20, -1 }, + { "glFramebufferRenderbuffer", 20, -1 }, + { "glFramebufferTexture2D", 20, -1 }, + { "glFramebufferTexture3DOES", 20, -1 }, + { "glFrontFace", 20, _gloffset_FrontFace }, + { "glGenBuffers", 20, -1 }, + { "glGenFramebuffers", 20, -1 }, + { "glGenRenderbuffers", 20, -1 }, + { "glGenTextures", 20, _gloffset_GenTextures }, + { "glGenVertexArraysOES", 20, -1 }, + { "glGenerateMipmap", 20, -1 }, + { "glGetActiveAttrib", 20, -1 }, + { "glGetActiveUniform", 20, -1 }, + { "glGetAttachedShaders", 20, -1 }, + { "glGetAttribLocation", 20, -1 }, + { "glGetBooleanv", 20, _gloffset_GetBooleanv }, + { "glGetBufferParameteriv", 20, -1 }, + { "glGetBufferPointervOES", 20, -1 }, + { "glGetError", 20, _gloffset_GetError }, + { "glGetFloatv", 20, _gloffset_GetFloatv }, + { "glGetFramebufferAttachmentParameteriv", 20, -1 }, + { "glGetIntegerv", 20, _gloffset_GetIntegerv }, + { "glGetProgramInfoLog", 20, -1 }, + { "glGetProgramiv", 20, -1 }, + { "glGetRenderbufferParameteriv", 20, -1 }, + { "glGetShaderInfoLog", 20, -1 }, + { "glGetShaderPrecisionFormat", 20, -1 }, + { "glGetShaderSource", 20, -1 }, + { "glGetShaderiv", 20, -1 }, + { "glGetString", 20, _gloffset_GetString }, + { "glGetTexParameterfv", 20, _gloffset_GetTexParameterfv }, + { "glGetTexParameteriv", 20, _gloffset_GetTexParameteriv }, + { "glGetUniformLocation", 20, -1 }, + { "glGetUniformfv", 20, -1 }, + { "glGetUniformiv", 20, -1 }, + { "glGetVertexAttribPointerv", 20, -1 }, + { "glGetVertexAttribfv", 20, -1 }, + { "glGetVertexAttribiv", 20, -1 }, + { "glHint", 20, _gloffset_Hint }, + { "glIsBuffer", 20, -1 }, + { "glIsEnabled", 20, _gloffset_IsEnabled }, + { "glIsFramebuffer", 20, -1 }, + { "glIsProgram", 20, -1 }, + { "glIsRenderbuffer", 20, -1 }, + { "glIsShader", 20, -1 }, + { "glIsTexture", 20, _gloffset_IsTexture }, + { "glIsVertexArrayOES", 20, -1 }, + { "glLineWidth", 20, _gloffset_LineWidth }, + { "glLinkProgram", 20, -1 }, + { "glMapBufferOES", 20, -1 }, + { "glMapBufferRangeEXT", 20, -1 }, + { "glMultiDrawArraysEXT", 20, -1 }, + { "glMultiDrawElementsEXT", 20, -1 }, + { "glPixelStorei", 20, _gloffset_PixelStorei }, + { "glPolygonOffset", 20, _gloffset_PolygonOffset }, + { "glReadBufferNV", 20, _gloffset_ReadBuffer }, + { "glReadPixels", 20, _gloffset_ReadPixels }, + { "glReleaseShaderCompiler", 20, -1 }, + { "glRenderbufferStorage", 20, -1 }, + { "glSampleCoverage", 20, -1 }, + { "glScissor", 20, _gloffset_Scissor }, + { "glShaderBinary", 20, -1 }, + { "glShaderSource", 20, -1 }, + { "glStencilFunc", 20, _gloffset_StencilFunc }, + { "glStencilFuncSeparate", 20, -1 }, + { "glStencilMask", 20, _gloffset_StencilMask }, + { "glStencilMaskSeparate", 20, -1 }, + { "glStencilOp", 20, _gloffset_StencilOp }, + { "glStencilOpSeparate", 20, -1 }, + { "glTexImage2D", 20, _gloffset_TexImage2D }, + { "glTexImage3DOES", 20, _gloffset_TexImage3D }, + { "glTexParameterf", 20, _gloffset_TexParameterf }, + { "glTexParameterfv", 20, _gloffset_TexParameterfv }, + { "glTexParameteri", 20, _gloffset_TexParameteri }, + { "glTexParameteriv", 20, _gloffset_TexParameteriv }, + { "glTexSubImage2D", 20, _gloffset_TexSubImage2D }, + { "glTexSubImage3DOES", 20, _gloffset_TexSubImage3D }, + { "glUniform1f", 20, -1 }, + { "glUniform1fv", 20, -1 }, + { "glUniform1i", 20, -1 }, + { "glUniform1iv", 20, -1 }, + { "glUniform2f", 20, -1 }, + { "glUniform2fv", 20, -1 }, + { "glUniform2i", 20, -1 }, + { "glUniform2iv", 20, -1 }, + { "glUniform3f", 20, -1 }, + { "glUniform3fv", 20, -1 }, + { "glUniform3i", 20, -1 }, + { "glUniform3iv", 20, -1 }, + { "glUniform4f", 20, -1 }, + { "glUniform4fv", 20, -1 }, + { "glUniform4i", 20, -1 }, + { "glUniform4iv", 20, -1 }, + { "glUniformMatrix2fv", 20, -1 }, + { "glUniformMatrix3fv", 20, -1 }, + { "glUniformMatrix4fv", 20, -1 }, + { "glUnmapBufferOES", 20, -1 }, + { "glUseProgram", 20, -1 }, + { "glValidateProgram", 20, -1 }, + { "glVertexAttrib1f", 20, -1 }, + { "glVertexAttrib1fv", 20, -1 }, + { "glVertexAttrib2f", 20, -1 }, + { "glVertexAttrib2fv", 20, -1 }, + { "glVertexAttrib3f", 20, -1 }, + { "glVertexAttrib3fv", 20, -1 }, + { "glVertexAttrib4f", 20, -1 }, + { "glVertexAttrib4fv", 20, -1 }, + { "glVertexAttribPointer", 20, -1 }, + { "glViewport", 20, _gloffset_Viewport }, + { NULL, 0, -1 } }; const struct function gles3_functions_possible[] = { - { "glBeginQuery", -1 }, - { "glBeginTransformFeedback", -1 }, - { "glBindBufferBase", -1 }, - { "glBindBufferRange", -1 }, - { "glBindSampler", -1 }, - { "glBindTransformFeedback", -1 }, + { "glBeginQuery", 30, -1 }, + { "glBeginTransformFeedback", 30, -1 }, + { "glBindBufferBase", 30, -1 }, + { "glBindBufferRange", 30, -1 }, + { "glBindSampler", 30, -1 }, + { "glBindTransformFeedback", 30, -1 }, // We check for the aliased -OES version in GLES 2 - // { "glBindVertexArray", -1 }, - { "glBlitFramebuffer", -1 }, - { "glClearBufferfi", -1 }, - { "glClearBufferfv", -1 }, - { "glClearBufferiv", -1 }, - { "glClearBufferuiv", -1 }, - { "glClientWaitSync", -1 }, + // { "glBindVertexArray", 30, -1 }, + { "glBlitFramebuffer", 30, -1 }, + { "glClearBufferfi", 30, -1 }, + { "glClearBufferfv", 30, -1 }, + { "glClearBufferiv", 30, -1 }, + { "glClearBufferuiv", 30, -1 }, + { "glClientWaitSync", 30, -1 }, // We check for the aliased -OES version in GLES 2 - // { "glCompressedTexImage3D", -1 }, + // { "glCompressedTexImage3D", 30, -1 }, // We check for the aliased -OES version in GLES 2 - // { "glCompressedTexSubImage3D", -1 }, - { "glCopyBufferSubData", -1 }, + // { "glCompressedTexSubImage3D", 30, -1 }, + { "glCopyBufferSubData", 30, -1 }, // We check for the aliased -OES version in GLES 2 - // { "glCopyTexSubImage3D", -1 }, - { "glDeleteQueries", -1 }, - { "glDeleteSamplers", -1 }, - { "glDeleteSync", -1 }, - { "glDeleteTransformFeedbacks", -1 }, + // { "glCopyTexSubImage3D", 30, -1 }, + { "glDeleteQueries", 30, -1 }, + { "glDeleteSamplers", 30, -1 }, + { "glDeleteSync", 30, -1 }, + { "glDeleteTransformFeedbacks", 30, -1 }, // We check for the aliased -OES version in GLES 2 - // { "glDeleteVertexArrays", -1 }, - { "glDrawArraysInstanced", -1 }, + // { "glDeleteVertexArrays", 30, -1 }, + { "glDrawArraysInstanced", 30, -1 }, // We check for the aliased -NV version in GLES 2 - // { "glDrawBuffers", -1 }, - { "glDrawElementsInstanced", -1 }, - { "glDrawRangeElements", -1 }, - { "glEndQuery", -1 }, - { "glEndTransformFeedback", -1 }, - { "glFenceSync", -1 }, + // { "glDrawBuffers", 30, -1 }, + { "glDrawElementsInstanced", 30, -1 }, + { "glDrawRangeElements", 30, -1 }, + { "glEndQuery", 30, -1 }, + { "glEndTransformFeedback", 30, -1 }, + { "glFenceSync", 30, -1 }, // We check for the aliased -EXT version in GLES 2 - // { "glFlushMappedBufferRange", -1 }, - { "glFramebufferTextureLayer", -1 }, - { "glGenQueries", -1 }, - { "glGenSamplers", -1 }, - { "glGenTransformFeedbacks", -1 }, + // { "glFlushMappedBufferRange", 30, -1 }, + { "glFramebufferTextureLayer", 30, -1 }, + { "glGenQueries", 30, -1 }, + { "glGenSamplers", 30, -1 }, + { "glGenTransformFeedbacks", 30, -1 }, // We check for the aliased -OES version in GLES 2 - // { "glGenVertexArrays", -1 }, - { "glGetActiveUniformBlockiv", -1 }, - { "glGetActiveUniformBlockName", -1 }, - { "glGetActiveUniformsiv", -1 }, + // { "glGenVertexArrays", 30, -1 }, + { "glGetActiveUniformBlockiv", 30, -1 }, + { "glGetActiveUniformBlockName", 30, -1 }, + { "glGetActiveUniformsiv", 30, -1 }, // We have an implementation (added Jan 1 2010, 1fbc7193) but never tested... - // { "glGetBufferParameteri64v", -1 }, + // { "glGetBufferParameteri64v", 30, -1 }, // We check for the aliased -OES version in GLES 2 - // { "glGetBufferPointerv", -1 }, - { "glGetFragDataLocation", -1 }, + // { "glGetBufferPointerv", 30, -1 }, + { "glGetFragDataLocation", 30, -1 }, /// XXX: Missing implementation of glGetInteger64i_v - // { "glGetInteger64i_v", -1 }, - { "glGetInteger64v", -1 }, - { "glGetIntegeri_v", -1 }, + // { "glGetInteger64i_v", 30, -1 }, + { "glGetInteger64v", 30, -1 }, + { "glGetIntegeri_v", 30, -1 }, // XXX: Missing implementation of ARB_internalformat_query - // { "glGetInternalformativ", -1 }, + // { "glGetInternalformativ", 30, -1 }, // XXX: Missing implementation of ARB_get_program_binary - /// { "glGetProgramBinary", -1 }, - { "glGetQueryiv", -1 }, - { "glGetQueryObjectuiv", -1 }, - { "glGetSamplerParameterfv", -1 }, - { "glGetSamplerParameteriv", -1 }, - { "glGetStringi", -1 }, - { "glGetSynciv", -1 }, - { "glGetTransformFeedbackVarying", -1 }, - { "glGetUniformBlockIndex", -1 }, - { "glGetUniformIndices", -1 }, - { "glGetUniformuiv", -1 }, - { "glGetVertexAttribIiv", -1 }, - { "glGetVertexAttribIuiv", -1 }, - { "glInvalidateFramebuffer", -1 }, - { "glInvalidateSubFramebuffer", -1 }, - { "glIsQuery", -1 }, - { "glIsSampler", -1 }, - { "glIsSync", -1 }, - { "glIsTransformFeedback", -1 }, + /// { "glGetProgramBinary", 30, -1 }, + { "glGetQueryiv", 30, -1 }, + { "glGetQueryObjectuiv", 30, -1 }, + { "glGetSamplerParameterfv", 30, -1 }, + { "glGetSamplerParameteriv", 30, -1 }, + { "glGetStringi", 30, -1 }, + { "glGetSynciv", 30, -1 }, + { "glGetTransformFeedbackVarying", 30, -1 }, + { "glGetUniformBlockIndex", 30, -1 }, + { "glGetUniformIndices", 30, -1 }, + { "glGetUniformuiv", 30, -1 }, + { "glGetVertexAttribIiv", 30, -1 }, + { "glGetVertexAttribIuiv", 30, -1 }, + { "glInvalidateFramebuffer", 30, -1 }, + { "glInvalidateSubFramebuffer", 30, -1 }, + { "glIsQuery", 30, -1 }, + { "glIsSampler", 30, -1 }, + { "glIsSync", 30, -1 }, + { "glIsTransformFeedback", 30, -1 }, // We check for the aliased -OES version in GLES 2 - // { "glIsVertexArray", -1 }, + // { "glIsVertexArray", 30, -1 }, // We check for the aliased -EXT version in GLES 2 - // { "glMapBufferRange", -1 }, - { "glPauseTransformFeedback", -1 }, + // { "glMapBufferRange", 30, -1 }, + { "glPauseTransformFeedback", 30, -1 }, // XXX: Missing implementation of ARB_get_program_binary - // { "glProgramBinary", -1 }, + // { "glProgramBinary", 30, -1 }, // XXX: Missing implementation of ARB_get_program_binary - // { "glProgramParameteri", -1 }, + // { "glProgramParameteri", 30, -1 }, // We check for the aliased -NV version in GLES 2 - // { "glReadBuffer", -1 }, - { "glRenderbufferStorageMultisample", -1 }, - { "glResumeTransformFeedback", -1 }, - { "glSamplerParameterf", -1 }, - { "glSamplerParameterfv", -1 }, - { "glSamplerParameteri", -1 }, - { "glSamplerParameteriv", -1 }, + // { "glReadBuffer", 30, -1 }, + { "glRenderbufferStorageMultisample", 30, -1 }, + { "glResumeTransformFeedback", 30, -1 }, + { "glSamplerParameterf", 30, -1 }, + { "glSamplerParameterfv", 30, -1 }, + { "glSamplerParameteri", 30, -1 }, + { "glSamplerParameteriv", 30, -1 }, // We check for the aliased -OES version in GLES 2 - // { "glTexImage3D", -1 }, - { "glTexStorage2D", -1 }, - { "glTexStorage3D", -1 }, + // { "glTexImage3D", 30, -1 }, + { "glTexStorage2D", 30, -1 }, + { "glTexStorage3D", 30, -1 }, // We check for the aliased -OES version in GLES 2 - // { "glTexSubImage3D", -1 }, - { "glTransformFeedbackVaryings", -1 }, - { "glUniform1ui", -1 }, - { "glUniform1uiv", -1 }, - { "glUniform2ui", -1 }, - { "glUniform2uiv", -1 }, - { "glUniform3ui", -1 }, - { "glUniform3uiv", -1 }, - { "glUniform4ui", -1 }, - { "glUniform4uiv", -1 }, - { "glUniformBlockBinding", -1 }, - { "glUniformMatrix2x3fv", -1 }, - { "glUniformMatrix2x4fv", -1 }, - { "glUniformMatrix3x2fv", -1 }, - { "glUniformMatrix3x4fv", -1 }, - { "glUniformMatrix4x2fv", -1 }, - { "glUniformMatrix4x3fv", -1 }, + // { "glTexSubImage3D", 30, -1 }, + { "glTransformFeedbackVaryings", 30, -1 }, + { "glUniform1ui", 30, -1 }, + { "glUniform1uiv", 30, -1 }, + { "glUniform2ui", 30, -1 }, + { "glUniform2uiv", 30, -1 }, + { "glUniform3ui", 30, -1 }, + { "glUniform3uiv", 30, -1 }, + { "glUniform4ui", 30, -1 }, + { "glUniform4uiv", 30, -1 }, + { "glUniformBlockBinding", 30, -1 }, + { "glUniformMatrix2x3fv", 30, -1 }, + { "glUniformMatrix2x4fv", 30, -1 }, + { "glUniformMatrix3x2fv", 30, -1 }, + { "glUniformMatrix3x4fv", 30, -1 }, + { "glUniformMatrix4x2fv", 30, -1 }, + { "glUniformMatrix4x3fv", 30, -1 }, // We check for the aliased -OES version in GLES 2 - // { "glUnmapBuffer", -1 }, - { "glVertexAttribDivisor", -1 }, - { "glVertexAttribI4i", -1 }, - { "glVertexAttribI4iv", -1 }, - { "glVertexAttribI4ui", -1 }, - { "glVertexAttribI4uiv", -1 }, - { "glVertexAttribIPointer", -1 }, - { "glWaitSync", -1 }, - { NULL, -1 } + // { "glUnmapBuffer", 30, -1 }, + { "glVertexAttribDivisor", 30, -1 }, + { "glVertexAttribI4i", 30, -1 }, + { "glVertexAttribI4iv", 30, -1 }, + { "glVertexAttribI4ui", 30, -1 }, + { "glVertexAttribI4uiv", 30, -1 }, + { "glVertexAttribIPointer", 30, -1 }, + { "glWaitSync", 30, -1 }, + { NULL, 0, -1 } }; |