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authorEric Anholt <[email protected]>2011-10-22 12:03:36 -0700
committerEric Anholt <[email protected]>2011-10-29 12:17:15 -0700
commit26cfca825d7cdba753d138172285b5c2adf25c4b (patch)
treea656f46cb63fac576642f1561dfc31ccac7b9901 /src
parentbd27c25ff9379454c92a65b9e6f4f1ee23e3665c (diff)
i965: Remove some old texturing debug code.
It caught one possible bug I recall in my time working on the driver, and we haven't been setting it for non-fixed-function since the new FS backend came along. The bug it caught was likely a confusion about sampler mappings, which we have tests for these days. Reviewed-by: Kenneth Graunke <[email protected]> Acked-by: Paul Berry <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/mesa/drivers/dri/i965/brw_context.h3
-rw-r--r--src/mesa/drivers/dri/i965/brw_state_upload.c13
-rw-r--r--src/mesa/drivers/dri/i965/brw_wm_fp.c5
3 files changed, 0 insertions, 21 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_context.h b/src/mesa/drivers/dri/i965/brw_context.h
index d80ee1be2ac..86bf94cbea5 100644
--- a/src/mesa/drivers/dri/i965/brw_context.h
+++ b/src/mesa/drivers/dri/i965/brw_context.h
@@ -227,9 +227,6 @@ struct brw_vertex_program {
struct brw_fragment_program {
struct gl_fragment_program program;
GLuint id; /**< serial no. to identify frag progs, never re-used */
-
- /** for debugging, which texture units are referenced */
- GLbitfield tex_units_used;
};
struct brw_shader {
diff --git a/src/mesa/drivers/dri/i965/brw_state_upload.c b/src/mesa/drivers/dri/i965/brw_state_upload.c
index 4d95f7849ba..3479dfc79ae 100644
--- a/src/mesa/drivers/dri/i965/brw_state_upload.c
+++ b/src/mesa/drivers/dri/i965/brw_state_upload.c
@@ -469,19 +469,6 @@ void brw_validate_state( struct brw_context *brw )
}
intel_check_front_buffer_rendering(intel);
-
- /* Make sure that the textures which are referenced by the current
- * brw fragment program are actually present/valid.
- * If this fails, we can experience GPU lock-ups.
- */
- {
- const struct brw_fragment_program *fp;
- fp = brw_fragment_program_const(brw->fragment_program);
- if (fp) {
- assert((fp->tex_units_used & ctx->Texture._EnabledUnits)
- == fp->tex_units_used);
- }
- }
}
diff --git a/src/mesa/drivers/dri/i965/brw_wm_fp.c b/src/mesa/drivers/dri/i965/brw_wm_fp.c
index 6c9a38eed0a..ec2bf3cedf3 100644
--- a/src/mesa/drivers/dri/i965/brw_wm_fp.c
+++ b/src/mesa/drivers/dri/i965/brw_wm_fp.c
@@ -215,10 +215,6 @@ static struct prog_instruction * emit_tex_op(struct brw_wm_compile *c,
assert(tex_src_target < NUM_TEXTURE_TARGETS ||
tex_src_target == TEX_TARGET_NONE);
- /* update mask of which texture units are referenced by this program */
- if (tex_src_unit != TEX_UNIT_NONE)
- c->fp->tex_units_used |= (1 << tex_src_unit);
-
memset(inst, 0, sizeof(*inst));
inst->Opcode = op;
@@ -1066,7 +1062,6 @@ void brw_wm_pass_fp( struct brw_wm_compile *c )
}
c->pixel_w = src_undef();
c->nr_fp_insns = 0;
- c->fp->tex_units_used = 0x0;
/* Emit preamble instructions. This is where special instructions such as
* WM_CINTERP, WM_LINTERP, WM_PINTERP and WM_WPOSXY are emitted to