diff options
author | Andreas Hartmetz <[email protected]> | 2014-04-13 22:29:35 +0200 |
---|---|---|
committer | Ilia Mirkin <[email protected]> | 2014-04-29 20:35:10 -0400 |
commit | 1c6aa6599efd9b5cca270bef2e53fd7ac5f31647 (patch) | |
tree | 22f4d89bca34fde94a6991956b38da8848c93c49 /src | |
parent | ca848e8bee7683e296e40a7870750d8a156850ca (diff) |
translate_sse: Use the correct buffer index in this fast path.
It is possible that there are multiple input buffers but only one is
relevant for translation. Then there will be only a single translation
group, which might need to source data from a buffer index != 0.
Fixes wrong vertex shader inputs as observed while debugging with an
application and driver combination that requires translation of a
vertex attribute in a non-trivial set of attributes and input buffers.
Reviewed-by: Ilia Mirkin <[email protected]>
Diffstat (limited to 'src')
-rw-r--r-- | src/gallium/auxiliary/translate/translate_sse.c | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/src/gallium/auxiliary/translate/translate_sse.c b/src/gallium/auxiliary/translate/translate_sse.c index 1b698cd7c7c..c7c53b3fb6c 100644 --- a/src/gallium/auxiliary/translate/translate_sse.c +++ b/src/gallium/auxiliary/translate/translate_sse.c @@ -1228,8 +1228,10 @@ static boolean incr_inputs(struct translate_sse *p, unsigned index_size) { if (!index_size && p->nr_buffer_variants == 1) { + const unsigned buffer_index = p->buffer_variant[0].buffer_index; struct x86_reg stride = - x86_make_disp(p->machine_EDI, get_offset(p, &p->buffer[0].stride)); + x86_make_disp(p->machine_EDI, + get_offset(p, &p->buffer[buffer_index].stride)); if (p->buffer_variant[0].instance_divisor == 0) { x64_rexw(p->func); |