diff options
author | Jason Ekstrand <[email protected]> | 2015-04-22 09:30:30 -0700 |
---|---|---|
committer | Jason Ekstrand <[email protected]> | 2015-04-22 16:00:35 -0700 |
commit | 1948880720a631f959c6fa7f5bc533f26619a31a (patch) | |
tree | 396edb692afd666e1a38f4ef8cb2fd1d9f0c11d2 /src | |
parent | ae3870df7043861632aa553e12cc9284a9aef827 (diff) |
mesa: remove the gl_sl_pragmas structure
This code was added by Brian Paul in 2009 but, as far as Matt and I can
tell, it's been dead ever since the new GLSL compiler was added.
Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src')
-rw-r--r-- | src/glsl/standalone_scaffolding.cpp | 3 | ||||
-rw-r--r-- | src/mesa/main/mtypes.h | 13 | ||||
-rw-r--r-- | src/mesa/main/shaderapi.c | 6 |
3 files changed, 0 insertions, 22 deletions
diff --git a/src/glsl/standalone_scaffolding.cpp b/src/glsl/standalone_scaffolding.cpp index 6f5a27f85b2..a109c4e92d2 100644 --- a/src/glsl/standalone_scaffolding.cpp +++ b/src/glsl/standalone_scaffolding.cpp @@ -189,9 +189,6 @@ void initialize_context_to_defaults(struct gl_context *ctx, gl_api api) options.MaxUnrollIterations = 32; options.MaxIfDepth = UINT_MAX; - /* Default pragma settings */ - options.DefaultPragmas.Optimize = true; - for (int sh = 0; sh < MESA_SHADER_STAGES; ++sh) memcpy(&ctx->Const.ShaderCompilerOptions[sh], &options, sizeof(options)); } diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index 1c751cfff25..fb4143086dd 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -2365,16 +2365,6 @@ struct gl_ati_fragment_shader_state }; -/** Set by #pragma directives */ -struct gl_sl_pragmas -{ - GLboolean IgnoreOptimize; /**< ignore #pragma optimize(on/off) ? */ - GLboolean IgnoreDebug; /**< ignore #pragma debug(on/off) ? */ - GLboolean Optimize; /**< defaults on */ - GLboolean Debug; /**< defaults off */ -}; - - /** * A GLSL vertex or fragment shader object. */ @@ -2397,7 +2387,6 @@ struct gl_shader struct gl_program *Program; /**< Post-compile assembly code */ GLchar *InfoLog; - struct gl_sl_pragmas Pragmas; unsigned Version; /**< GLSL version used for linking */ @@ -2903,8 +2892,6 @@ struct gl_shader_compiler_options */ GLboolean OptimizeForAOS; - struct gl_sl_pragmas DefaultPragmas; /**< Default #pragma settings */ - const struct nir_shader_compiler_options *NirOptions; }; diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c index 77e2b8745c7..cc001ba2bcf 100644 --- a/src/mesa/main/shaderapi.c +++ b/src/mesa/main/shaderapi.c @@ -115,9 +115,6 @@ _mesa_init_shader_state(struct gl_context *ctx) options.MaxUnrollIterations = 32; options.MaxIfDepth = UINT_MAX; - /* Default pragma settings */ - options.DefaultPragmas.Optimize = GL_TRUE; - for (sh = 0; sh < MESA_SHADER_STAGES; ++sh) memcpy(&ctx->Const.ShaderCompilerOptions[sh], &options, sizeof(options)); @@ -872,9 +869,6 @@ compile_shader(struct gl_context *ctx, GLuint shaderObj) options = &ctx->Const.ShaderCompilerOptions[sh->Stage]; - /* set default pragma state for shader */ - sh->Pragmas = options->DefaultPragmas; - if (!sh->Source) { /* If the user called glCompileShader without first calling * glShaderSource, we should fail to compile, but not raise a GL_ERROR. |