diff options
author | Kenneth Graunke <[email protected]> | 2016-02-24 22:34:51 -0800 |
---|---|---|
committer | Kenneth Graunke <[email protected]> | 2016-02-26 15:55:59 -0800 |
commit | 15b3639bf1b0676e74b107d74653185eedbc6688 (patch) | |
tree | 0108605c5783517779ba98f99e21385895a3cb15 /src | |
parent | cfbd9831f89ef165e7998d0b8524a1aefedec404 (diff) |
i965: Avoid recalculating the tessellation VUE map for IO lowering.
The caller already computes it. Now that we have stage specific
functions, it's really easy to pass this in.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Iago Toral Quiroga <[email protected]>
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_nir.c | 19 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_nir.h | 4 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_shader.cpp | 15 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_vec4_tcs.cpp | 13 |
4 files changed, 25 insertions, 26 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_nir.c b/src/mesa/drivers/dri/i965/brw_nir.c index 2bd6c4ed57c..90c4f668767 100644 --- a/src/mesa/drivers/dri/i965/brw_nir.c +++ b/src/mesa/drivers/dri/i965/brw_nir.c @@ -149,7 +149,7 @@ remap_inputs_with_vue_map(nir_block *block, void *closure) struct remap_patch_urb_offsets_state { nir_builder b; - struct brw_vue_map vue_map; + const struct brw_vue_map *vue_map; }; static bool @@ -167,7 +167,7 @@ remap_patch_urb_offsets(nir_block *block, void *closure) if ((stage == MESA_SHADER_TESS_CTRL && is_output(intrin)) || (stage == MESA_SHADER_TESS_EVAL && is_input(intrin))) { - int vue_slot = state->vue_map.varying_to_slot[intrin->const_index[0]]; + int vue_slot = state->vue_map->varying_to_slot[intrin->const_index[0]]; assert(vue_slot != -1); intrin->const_index[0] = vue_slot; @@ -176,7 +176,7 @@ remap_patch_urb_offsets(nir_block *block, void *closure) nir_const_value *const_vertex = nir_src_as_const_value(*vertex); if (const_vertex) { intrin->const_index[0] += const_vertex->u[0] * - state->vue_map.num_per_vertex_slots; + state->vue_map->num_per_vertex_slots; } else { state->b.cursor = nir_before_instr(&intrin->instr); @@ -185,7 +185,7 @@ remap_patch_urb_offsets(nir_block *block, void *closure) nir_imul(&state->b, nir_ssa_for_src(&state->b, *vertex, 1), nir_imm_int(&state->b, - state->vue_map.num_per_vertex_slots)); + state->vue_map->num_per_vertex_slots)); /* Add it to the existing offset */ nir_src *offset = nir_get_io_offset_src(intrin); @@ -298,12 +298,10 @@ brw_nir_lower_vue_inputs(nir_shader *nir, } void -brw_nir_lower_tes_inputs(nir_shader *nir) +brw_nir_lower_tes_inputs(nir_shader *nir, const struct brw_vue_map *vue_map) { struct remap_patch_urb_offsets_state state; - brw_compute_tess_vue_map(&state.vue_map, - nir->info.inputs_read & ~VARYING_BIT_PRIMITIVE_ID, - nir->info.patch_inputs_read); + state.vue_map = vue_map; foreach_list_typed(nir_variable, var, node, &nir->inputs) { var->data.driver_location = var->data.location; @@ -347,11 +345,10 @@ brw_nir_lower_vue_outputs(nir_shader *nir, } void -brw_nir_lower_tcs_outputs(nir_shader *nir) +brw_nir_lower_tcs_outputs(nir_shader *nir, const struct brw_vue_map *vue_map) { struct remap_patch_urb_offsets_state state; - brw_compute_tess_vue_map(&state.vue_map, nir->info.outputs_written, - nir->info.patch_outputs_written); + state.vue_map = vue_map; nir_foreach_variable(var, &nir->outputs) { var->data.driver_location = var->data.location; diff --git a/src/mesa/drivers/dri/i965/brw_nir.h b/src/mesa/drivers/dri/i965/brw_nir.h index 0140f3a80be..0fbdc5fa625 100644 --- a/src/mesa/drivers/dri/i965/brw_nir.h +++ b/src/mesa/drivers/dri/i965/brw_nir.h @@ -91,10 +91,10 @@ void brw_nir_lower_vs_inputs(nir_shader *nir, void brw_nir_lower_vue_inputs(nir_shader *nir, const struct brw_device_info *devinfo, bool is_scalar); -void brw_nir_lower_tes_inputs(nir_shader *nir); +void brw_nir_lower_tes_inputs(nir_shader *nir, const struct brw_vue_map *vue); void brw_nir_lower_fs_inputs(nir_shader *nir); void brw_nir_lower_vue_outputs(nir_shader *nir, bool is_scalar); -void brw_nir_lower_tcs_outputs(nir_shader *nir); +void brw_nir_lower_tcs_outputs(nir_shader *nir, const struct brw_vue_map *vue); void brw_nir_lower_fs_outputs(nir_shader *nir); nir_shader *brw_postprocess_nir(nir_shader *nir, diff --git a/src/mesa/drivers/dri/i965/brw_shader.cpp b/src/mesa/drivers/dri/i965/brw_shader.cpp index 857a079c67b..dfe6afcf6d0 100644 --- a/src/mesa/drivers/dri/i965/brw_shader.cpp +++ b/src/mesa/drivers/dri/i965/brw_shader.cpp @@ -1227,10 +1227,16 @@ brw_compile_tes(const struct brw_compiler *compiler, const bool is_scalar = compiler->scalar_stage[MESA_SHADER_TESS_EVAL]; nir_shader *nir = nir_shader_clone(mem_ctx, src_shader); - nir = brw_nir_apply_sampler_key(nir, devinfo, &key->tex, is_scalar); nir->info.inputs_read = key->inputs_read; nir->info.patch_inputs_read = key->patch_inputs_read; - brw_nir_lower_tes_inputs(nir); + + struct brw_vue_map input_vue_map; + brw_compute_tess_vue_map(&input_vue_map, + nir->info.inputs_read & ~VARYING_BIT_PRIMITIVE_ID, + nir->info.patch_inputs_read); + + nir = brw_nir_apply_sampler_key(nir, devinfo, &key->tex, is_scalar); + brw_nir_lower_tes_inputs(nir, &input_vue_map); brw_nir_lower_vue_outputs(nir, is_scalar); nir = brw_postprocess_nir(nir, compiler->devinfo, is_scalar); @@ -1250,11 +1256,6 @@ brw_compile_tes(const struct brw_compiler *compiler, /* URB entry sizes are stored as a multiple of 64 bytes. */ prog_data->base.urb_entry_size = ALIGN(output_size_bytes, 64) / 64; - struct brw_vue_map input_vue_map; - brw_compute_tess_vue_map(&input_vue_map, - nir->info.inputs_read & ~VARYING_BIT_PRIMITIVE_ID, - nir->info.patch_inputs_read); - bool need_patch_header = nir->info.system_values_read & (BITFIELD64_BIT(SYSTEM_VALUE_TESS_LEVEL_OUTER) | BITFIELD64_BIT(SYSTEM_VALUE_TESS_LEVEL_INNER)); diff --git a/src/mesa/drivers/dri/i965/brw_vec4_tcs.cpp b/src/mesa/drivers/dri/i965/brw_vec4_tcs.cpp index b6a759b73d1..53e7aef37f2 100644 --- a/src/mesa/drivers/dri/i965/brw_vec4_tcs.cpp +++ b/src/mesa/drivers/dri/i965/brw_vec4_tcs.cpp @@ -513,19 +513,20 @@ brw_compile_tcs(const struct brw_compiler *compiler, const bool is_scalar = compiler->scalar_stage[MESA_SHADER_TESS_CTRL]; nir_shader *nir = nir_shader_clone(mem_ctx, src_shader); - nir = brw_nir_apply_sampler_key(nir, devinfo, &key->tex, is_scalar); nir->info.outputs_written = key->outputs_written; nir->info.patch_outputs_written = key->patch_outputs_written; - brw_nir_lower_vue_inputs(nir, compiler->devinfo, is_scalar); - brw_nir_lower_tcs_outputs(nir); - nir = brw_postprocess_nir(nir, compiler->devinfo, is_scalar); - - prog_data->instances = DIV_ROUND_UP(nir->info.tcs.vertices_out, 2); brw_compute_tess_vue_map(&vue_prog_data->vue_map, nir->info.outputs_written, nir->info.patch_outputs_written); + nir = brw_nir_apply_sampler_key(nir, devinfo, &key->tex, is_scalar); + brw_nir_lower_vue_inputs(nir, compiler->devinfo, is_scalar); + brw_nir_lower_tcs_outputs(nir, &vue_prog_data->vue_map); + nir = brw_postprocess_nir(nir, compiler->devinfo, is_scalar); + + prog_data->instances = DIV_ROUND_UP(nir->info.tcs.vertices_out, 2); + /* Compute URB entry size. The maximum allowed URB entry size is 32k. * That divides up as follows: * |