summaryrefslogtreecommitdiffstats
path: root/src
diff options
context:
space:
mode:
authorKenneth Graunke <[email protected]>2013-10-07 11:27:22 -0700
committerKenneth Graunke <[email protected]>2013-10-09 16:36:50 -0700
commit0589eaecde2fc0fa35fb2e0c54d76db7b6467498 (patch)
tree443e94d8a514d4a50d343c8107e06c1c3810795f /src
parent590d71791a50c9b2caebffa79ae4382c78deca80 (diff)
i965/blorp: Explain why Z24 can't use a sensible format.
We could conceivably use BRW_SURFACEFORMAT_R24_UNORM_X8_TYPELESS for Z24 source images, allowing conversions from Z24 to either Z16 or Z32F. Unfortunately, we can't use it for destination images since it isn't supported as a render target. Using different formats for sources or destinations would be painful, so for now, punt. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Chad Versace <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Daniel Vetter <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/mesa/drivers/dri/i965/brw_blorp.cpp6
1 files changed, 5 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_blorp.cpp b/src/mesa/drivers/dri/i965/brw_blorp.cpp
index f71db4f88d8..c59bb663a76 100644
--- a/src/mesa/drivers/dri/i965/brw_blorp.cpp
+++ b/src/mesa/drivers/dri/i965/brw_blorp.cpp
@@ -86,7 +86,11 @@ brw_blorp_surface_info::set(struct brw_context *brw,
this->brw_surfaceformat = BRW_SURFACEFORMAT_R8_UNORM;
break;
case MESA_FORMAT_X8_Z24:
- /* The miptree consists of 32 bits per pixel, arranged as 24-bit depth
+ /* It would make sense to use BRW_SURFACEFORMAT_R24_UNORM_X8_TYPELESS
+ * here, but unfortunately it isn't supported as a render target, which
+ * would prevent us from blitting to 24-bit depth.
+ *
+ * The miptree consists of 32 bits per pixel, arranged as 24-bit depth
* values interleaved with 8 "don't care" bits. Since depth values don't
* require any blending, it doesn't matter how we interpret the bit
* pattern as long as we copy the right amount of data, so just map it