diff options
author | Eduardo Lima Mitev <[email protected]> | 2016-11-14 15:25:14 -0800 |
---|---|---|
committer | Eduardo Lima Mitev <[email protected]> | 2016-11-15 12:26:13 +0100 |
commit | e73513f3c85f45a05a23dbdcda7901812fc4d4fa (patch) | |
tree | 5d3d70023c81997cc2598d57c480f9f2e6f1b525 /src | |
parent | 277f868e6682b9ee398ed326425274c3d1898417 (diff) |
meta/GetTexSubImage: Account for GL_PACK_SKIP_IMAGES on compressed textures
This option was being ignored when packing compressed 3D and cube textures.
Fixes CTS test (on gen8+):
* GL45-CTS.gtf32.GL3Tests.packed_pixels.packed_pixels_pixelstore
v2: Drop API checks.
v3 (Ken): Just apply the existing code in more cases.
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/drivers/common/meta.c | 20 |
1 files changed, 17 insertions, 3 deletions
diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c index 5ab1e6ca285..99c85cff17b 100644 --- a/src/mesa/drivers/common/meta.c +++ b/src/mesa/drivers/common/meta.c @@ -3243,8 +3243,20 @@ _mesa_meta_GetTexSubImage(struct gl_context *ctx, for (slice = 0; slice < depth; slice++) { void *dst; - if (texImage->TexObject->Target == GL_TEXTURE_2D_ARRAY - || texImage->TexObject->Target == GL_TEXTURE_CUBE_MAP_ARRAY) { + /* Section 8.11.4 (Texture Image Queries) of the GL 4.5 spec says: + * + * "For three-dimensional, two-dimensional array, cube map array, + * and cube map textures pixel storage operations are applied as + * if the image were two-dimensional, except that the additional + * pixel storage state values PACK_IMAGE_HEIGHT and + * PACK_SKIP_IMAGES are applied. The correspondence of texels to + * memory locations is as defined for TexImage3D in section 8.5." + */ + switch (texImage->TexObject->Target) { + case GL_TEXTURE_3D: + case GL_TEXTURE_2D_ARRAY: + case GL_TEXTURE_CUBE_MAP: + case GL_TEXTURE_CUBE_MAP_ARRAY: { /* Setup pixel packing. SkipPixels and SkipRows will be applied * in the decompress_texture_image() function's call to * glReadPixels but we need to compute the dest slice's address @@ -3255,9 +3267,11 @@ _mesa_meta_GetTexSubImage(struct gl_context *ctx, packing.SkipRows = 0; dst = _mesa_image_address3d(&packing, pixels, width, height, format, type, slice, 0, 0); + break; } - else { + default: dst = pixels; + break; } result = decompress_texture_image(ctx, texImage, slice, xoffset, yoffset, width, height, |