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authorEric Anholt <[email protected]>2008-07-02 11:49:10 -0700
committerEric Anholt <[email protected]>2008-07-02 11:49:10 -0700
commitdef6e4f420feed4a07402a8da84e7822f6ddba99 (patch)
treedbb42eb7a5048d3b1f8a2c3b108c98f985b9edbe /src
parenta995bdced20a55759dffd901c10ec5fb251191cf (diff)
intel: span rendering requires just a flush before starting, not finish.
The dri_bo_map()s that follow will take care of idling the hardware as needed.
Diffstat (limited to 'src')
-rw-r--r--src/mesa/drivers/dri/intel/intel_span.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_span.c b/src/mesa/drivers/dri/intel/intel_span.c
index 7b079afa736..b1392f794ee 100644
--- a/src/mesa/drivers/dri/intel/intel_span.c
+++ b/src/mesa/drivers/dri/intel/intel_span.c
@@ -612,7 +612,7 @@ intelSpanRenderStart(GLcontext * ctx)
struct intel_context *intel = intel_context(ctx);
GLuint i;
- intelFinish(&intel->ctx);
+ intelFlush(&intel->ctx);
LOCK_HARDWARE(intel);
#if 0