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authorRoland Scheidegger <[email protected]>2014-12-10 19:39:19 +0100
committerRoland Scheidegger <[email protected]>2014-12-10 22:11:16 +0100
commitdb3dfcfe90a3d27e6020e0d3642f8ab0330e57be (patch)
treebf8f972be888da1b057df97955bc9c508b9f0d36 /src
parent2b23149206c933aed473d289d79dd2f398f88389 (diff)
draw: fix another decompose bug affecting constant interpolated attributes
Previously the first provoking vertex convention would only be used if flatshading were enabled. No matter how I look at it that cannot be possibly correct. Maybe the code getting used was somewhat simpler that way at a time where there weren't constant interpolated attributes, only flatshading... (Note that all other places including the decomposition macros already do the same.) Reviewed-by: Jose Fonseca <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/gallium/auxiliary/draw/draw_pt_decompose.h3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/gallium/auxiliary/draw/draw_pt_decompose.h b/src/gallium/auxiliary/draw/draw_pt_decompose.h
index 8637085064a..0b2522c08f0 100644
--- a/src/gallium/auxiliary/draw/draw_pt_decompose.h
+++ b/src/gallium/auxiliary/draw/draw_pt_decompose.h
@@ -3,7 +3,6 @@
const boolean quads_flatshade_last = \
draw->quads_always_flatshade_last; \
const boolean last_vertex_last = \
- !(draw->rasterizer->flatshade && \
- draw->rasterizer->flatshade_first);
+ !draw->rasterizer->flatshade_first;
#include "draw_decompose_tmp.h"