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authorMathias Fröhlich <[email protected]>2016-05-22 14:10:19 +0200
committerMathias Fröhlich <[email protected]>2016-06-16 05:50:53 +0200
commitccb1be2fab853c2d82a2159b049d5975d7fc199d (patch)
tree466a122f8689bad80efb7c5d6c980ea88dca313d /src
parentb60c7302357c2ceb0297d5ef2f748c9b686dbad5 (diff)
mesa: Use bitmask/ffs to iterate enabled lights
Replaces loops that iterate all lights and test which of them is enabled by a loop only iterating over the bits set in the enabled bitmask. v2: Use _mesa_bit_scan{,64} instead of open coding. v3: Use u_bit_scan{,64} instead of _mesa_bit_scan{,64}. Reviewed-by: Brian Paul <[email protected]> Signed-off-by: Mathias Fröhlich <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/mesa/main/light.c44
-rw-r--r--src/mesa/main/rastpos.c9
2 files changed, 39 insertions, 14 deletions
diff --git a/src/mesa/main/light.c b/src/mesa/main/light.c
index a52efdbdf87..c9e2fc2f12b 100644
--- a/src/mesa/main/light.c
+++ b/src/mesa/main/light.c
@@ -34,6 +34,7 @@
#include "util/simple_list.h"
#include "mtypes.h"
#include "math/m_matrix.h"
+#include "util/bitscan.h"
void GLAPIENTRY
@@ -612,7 +613,6 @@ _mesa_material_bitmask( struct gl_context *ctx, GLenum face, GLenum pname,
void
_mesa_update_material( struct gl_context *ctx, GLuint bitmask )
{
- struct gl_light *light, *list = &ctx->Light.EnabledList;
GLfloat (*mat)[4] = ctx->Light.Material.Attrib;
if (MESA_VERBOSE & VERBOSE_MATERIAL)
@@ -623,14 +623,20 @@ _mesa_update_material( struct gl_context *ctx, GLuint bitmask )
/* update material ambience */
if (bitmask & MAT_BIT_FRONT_AMBIENT) {
- foreach (light, list) {
+ GLbitfield mask = ctx->Light._EnabledLights;
+ while (mask) {
+ const int i = u_bit_scan(&mask);
+ struct gl_light *light = &ctx->Light.Light[i];
SCALE_3V( light->_MatAmbient[0], light->Ambient,
mat[MAT_ATTRIB_FRONT_AMBIENT]);
}
}
if (bitmask & MAT_BIT_BACK_AMBIENT) {
- foreach (light, list) {
+ GLbitfield mask = ctx->Light._EnabledLights;
+ while (mask) {
+ const int i = u_bit_scan(&mask);
+ struct gl_light *light = &ctx->Light.Light[i];
SCALE_3V( light->_MatAmbient[1], light->Ambient,
mat[MAT_ATTRIB_BACK_AMBIENT]);
}
@@ -651,14 +657,20 @@ _mesa_update_material( struct gl_context *ctx, GLuint bitmask )
/* update material diffuse values */
if (bitmask & MAT_BIT_FRONT_DIFFUSE) {
- foreach (light, list) {
+ GLbitfield mask = ctx->Light._EnabledLights;
+ while (mask) {
+ const int i = u_bit_scan(&mask);
+ struct gl_light *light = &ctx->Light.Light[i];
SCALE_3V( light->_MatDiffuse[0], light->Diffuse,
mat[MAT_ATTRIB_FRONT_DIFFUSE] );
}
}
if (bitmask & MAT_BIT_BACK_DIFFUSE) {
- foreach (light, list) {
+ GLbitfield mask = ctx->Light._EnabledLights;
+ while (mask) {
+ const int i = u_bit_scan(&mask);
+ struct gl_light *light = &ctx->Light.Light[i];
SCALE_3V( light->_MatDiffuse[1], light->Diffuse,
mat[MAT_ATTRIB_BACK_DIFFUSE] );
}
@@ -666,14 +678,20 @@ _mesa_update_material( struct gl_context *ctx, GLuint bitmask )
/* update material specular values */
if (bitmask & MAT_BIT_FRONT_SPECULAR) {
- foreach (light, list) {
+ GLbitfield mask = ctx->Light._EnabledLights;
+ while (mask) {
+ const int i = u_bit_scan(&mask);
+ struct gl_light *light = &ctx->Light.Light[i];
SCALE_3V( light->_MatSpecular[0], light->Specular,
mat[MAT_ATTRIB_FRONT_SPECULAR]);
}
}
if (bitmask & MAT_BIT_BACK_SPECULAR) {
- foreach (light, list) {
+ GLbitfield mask = ctx->Light._EnabledLights;
+ while (mask) {
+ const int i = u_bit_scan(&mask);
+ struct gl_light *light = &ctx->Light.Light[i];
SCALE_3V( light->_MatSpecular[1], light->Specular,
mat[MAT_ATTRIB_BACK_SPECULAR]);
}
@@ -864,13 +882,15 @@ void
_mesa_update_lighting( struct gl_context *ctx )
{
GLbitfield flags = 0;
- struct gl_light *light;
ctx->Light._NeedEyeCoords = GL_FALSE;
if (!ctx->Light.Enabled)
return;
- foreach(light, &ctx->Light.EnabledList) {
+ GLbitfield mask = ctx->Light._EnabledLights;
+ while (mask) {
+ const int i = u_bit_scan(&mask);
+ struct gl_light *light = &ctx->Light.Light[i];
flags |= light->_Flags;
}
@@ -926,7 +946,6 @@ _mesa_update_lighting( struct gl_context *ctx )
static void
compute_light_positions( struct gl_context *ctx )
{
- struct gl_light *light;
static const GLfloat eye_z[3] = { 0, 0, 1 };
if (!ctx->Light.Enabled)
@@ -939,7 +958,10 @@ compute_light_positions( struct gl_context *ctx )
TRANSFORM_NORMAL( ctx->_EyeZDir, eye_z, ctx->ModelviewMatrixStack.Top->m );
}
- foreach (light, &ctx->Light.EnabledList) {
+ GLbitfield mask = ctx->Light._EnabledLights;
+ while (mask) {
+ const int i = u_bit_scan(&mask);
+ struct gl_light *light = &ctx->Light.Light[i];
if (ctx->_NeedEyeCoords) {
/* _Position is in eye coordinate space */
diff --git a/src/mesa/main/rastpos.c b/src/mesa/main/rastpos.c
index b468219e688..8f971f5b8d4 100644
--- a/src/mesa/main/rastpos.c
+++ b/src/mesa/main/rastpos.c
@@ -37,7 +37,7 @@
#include "state.h"
#include "main/dispatch.h"
#include "main/viewport.h"
-#include "util/simple_list.h"
+#include "util/bitscan.h"
@@ -125,7 +125,7 @@ shade_rastpos(struct gl_context *ctx,
GLfloat Rspec[4])
{
/*const*/ GLfloat (*base)[3] = ctx->Light._BaseColor;
- const struct gl_light *light;
+ GLbitfield mask;
GLfloat diffuseColor[4], specularColor[4]; /* for RGB mode only */
COPY_3V(diffuseColor, base[0]);
@@ -133,7 +133,10 @@ shade_rastpos(struct gl_context *ctx,
ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3], 0.0F, 1.0F );
ASSIGN_4V(specularColor, 0.0, 0.0, 0.0, 1.0);
- foreach (light, &ctx->Light.EnabledList) {
+ mask = ctx->Light._EnabledLights;
+ while (mask) {
+ const int i = u_bit_scan(&mask);
+ struct gl_light *light = &ctx->Light.Light[i];
GLfloat attenuation = 1.0;
GLfloat VP[3]; /* vector from vertex to light pos */
GLfloat n_dot_VP;