diff options
author | Samuel Iglesias Gonsálvez <[email protected]> | 2017-06-28 09:39:55 +0200 |
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committer | Samuel Iglesias Gonsálvez <[email protected]> | 2017-07-03 08:00:43 +0200 |
commit | ba05f6f72b3ca0e88816a6a9e3bdcae3c3f67254 (patch) | |
tree | ba9cdccdc2f7be65f24a849f7d2a3db1df3ac1ea /src | |
parent | 32c1a54bd01465e77a8e26b9cc8d2487b31509c5 (diff) |
anv: merge tessellation's primitive mode in merge_tess_info()
SPIR-V tessellation shaders that were created from HLSL will have
the primitive generation domain set in tessellation control shader
(hull shader in HLSL) instead of the tessellation evaluation shader.
v2:
- Add assert (Kenneth)
Signed-off-by: Samuel Iglesias Gonsálvez <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src')
-rw-r--r-- | src/intel/vulkan/anv_pipeline.c | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/intel/vulkan/anv_pipeline.c b/src/intel/vulkan/anv_pipeline.c index c43915e4c08..5494a6ee75e 100644 --- a/src/intel/vulkan/anv_pipeline.c +++ b/src/intel/vulkan/anv_pipeline.c @@ -587,6 +587,10 @@ merge_tess_info(struct shader_info *tes_info, tcs_info->tess.spacing == tes_info->tess.spacing); tes_info->tess.spacing |= tcs_info->tess.spacing; + assert(tcs_info->tess.primitive_mode == 0 || + tes_info->tess.primitive_mode == 0 || + tcs_info->tess.primitive_mode == tes_info->tess.primitive_mode); + tes_info->tess.primitive_mode |= tcs_info->tess.primitive_mode; tes_info->tess.ccw |= tcs_info->tess.ccw; tes_info->tess.point_mode |= tcs_info->tess.point_mode; } |