diff options
author | Eric Anholt <[email protected]> | 2010-12-09 13:45:47 -0800 |
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committer | Eric Anholt <[email protected]> | 2010-12-09 14:41:50 -0800 |
commit | b4e8ec3a57c28c0881fb5b595116f95b8cbe3f02 (patch) | |
tree | fce7efdfb23baaa89fdcfa8305453c02696aec2e /src | |
parent | c3ca384e7190656afcd9f5143e811843efa2b3cb (diff) |
intel: Use plain R8 and RG8 for COMPRESSED_RED and COMPRESSED_RG.
Fixes texture-rg.
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/drivers/dri/intel/intel_tex_format.c | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_tex_format.c b/src/mesa/drivers/dri/intel/intel_tex_format.c index 9d73a2fb375..f8316ae2f8d 100644 --- a/src/mesa/drivers/dri/intel/intel_tex_format.c +++ b/src/mesa/drivers/dri/intel/intel_tex_format.c @@ -204,11 +204,13 @@ intelChooseTextureFormat(struct gl_context * ctx, GLint internalFormat, * { R, G, 1.0, 1.0 } from a red-green texture would be useful. */ case GL_RED: + case GL_COMPRESSED_RED: case GL_R8: return MESA_FORMAT_R8; case GL_R16: return MESA_FORMAT_R16; case GL_RG: + case GL_COMPRESSED_RG: case GL_RG8: return MESA_FORMAT_RG88; case GL_RG16: |