diff options
author | Kevin Rogovin <[email protected]> | 2017-12-12 14:17:27 +0200 |
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committer | Kenneth Graunke <[email protected]> | 2017-12-12 10:02:43 -0800 |
commit | b1ce812c514750f8d94a6813df351a9e5430825d (patch) | |
tree | 736535fd46ac9c5cc30e6a2ffb8d967b4ed77438 /src | |
parent | eea9027f87e42c4ebe9fcf851e189a51557c570f (diff) |
i965: compute scratch space size correctly for Gen9+
Fixes: 8ecdbb61360 "i965: Pretend there are 4 subslices for compute shader threads on Gen9+."
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104005
Signed-off-by: Kevin Rogovin <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Tested-by: Eero Tamminen <[email protected]>
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_program.c | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_program.c b/src/mesa/drivers/dri/i965/brw_program.c index 6aa41009e74..5b168c25e3d 100644 --- a/src/mesa/drivers/dri/i965/brw_program.c +++ b/src/mesa/drivers/dri/i965/brw_program.c @@ -368,9 +368,13 @@ brw_alloc_stage_scratch(struct brw_context *brw, * * According to the other driver team, this applies to compute shaders * as well. This is not currently documented at all. + * + * brw->screen->subslice_total is the TOTAL number of subslices + * and we wish to view that there are 4 subslices per slice + * instead of the actual number of subslices per slice. */ if (devinfo->gen >= 9) - subslices = 4; + subslices = 4 * brw->screen->devinfo.num_slices; /* WaCSScratchSize:hsw * |