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authorBen Skeggs <[email protected]>2005-02-17 12:37:40 +0000
committerBen Skeggs <[email protected]>2005-02-17 12:37:40 +0000
commita9eb712fc9400f4f61806a5128aeeddbef816f8d (patch)
treea319ae0caa8dbb980bf3c6c6ac14ee267b0ca279 /src
parent934be3266fe7c873f8fa1154af20d378282d2d47 (diff)
Make immediate code do a LOAD_VBPNTR again
Diffstat (limited to 'src')
-rw-r--r--src/mesa/drivers/dri/r300/r300_render.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/r300/r300_render.c b/src/mesa/drivers/dri/r300/r300_render.c
index 4e90ea2152a..ff20da39d28 100644
--- a/src/mesa/drivers/dri/r300/r300_render.c
+++ b/src/mesa/drivers/dri/r300/r300_render.c
@@ -492,6 +492,8 @@ static GLboolean r300_run_immediate_render(GLcontext *ctx,
/* Why do we need this for immediate mode?? Vertex processor needs it to know proper regs */
// r300EmitLOAD_VBPNTR(rmesa, 0);
+/* Okay, it seems I misunderstood something, EmitAOS does the same thing */
+ r300EmitAOS(rmesa, 0);
for(i=0; i < VB->PrimitiveCount; i++){
GLuint prim = VB->Primitive[i].mode;