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authorEric Anholt <[email protected]>2011-12-07 15:44:02 -0800
committerEric Anholt <[email protected]>2011-12-14 13:18:46 -0800
commit950310e7a363413bd87ce6e670a7b913fbddfbff (patch)
tree779b576c575e2c48952276d8c8efff221455ad6f /src
parenta91c31668fce46545570571468fefca216fcf881 (diff)
intel: Remove another renderbuffer allocation path.
Now there's the thing that CALLOCs and sets up window system vtable, and the thing that CALLOCs and sets up user renderbuffer vtable. The user renderbuffer vtable gets replaced later by intel_renderbuffer_update_wrapper for wrapped renderbuffers (things with name == ~0). Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/mesa/drivers/dri/intel/intel_fbo.c12
1 files changed, 4 insertions, 8 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_fbo.c b/src/mesa/drivers/dri/intel/intel_fbo.c
index 63a3d302727..b694129f486 100644
--- a/src/mesa/drivers/dri/intel/intel_fbo.c
+++ b/src/mesa/drivers/dri/intel/intel_fbo.c
@@ -619,20 +619,16 @@ intel_renderbuffer_wrap_miptree(struct intel_context *intel,
GLenum internal_format)
{
- const GLuint name = ~0; /* not significant, but distinct for debugging */
struct gl_context *ctx = &intel->ctx;
+ struct gl_renderbuffer *rb;
struct intel_renderbuffer *irb;
intel_miptree_check_level_layer(mt, level, layer);
- irb = CALLOC_STRUCT(intel_renderbuffer);
- if (!irb) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glFramebufferTexture");
+ rb = intel_new_renderbuffer(ctx, ~0);
+ irb = intel_renderbuffer(rb);
+ if (!irb)
return NULL;
- }
-
- _mesa_init_renderbuffer(&irb->Base, name);
- irb->Base.ClassID = INTEL_RB_CLASS;
if (!intel_renderbuffer_update_wrapper(intel, irb,
mt, level, layer,