diff options
author | Kenneth Graunke <[email protected]> | 2017-11-08 10:56:00 -0800 |
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committer | Kenneth Graunke <[email protected]> | 2017-11-09 12:34:11 -0800 |
commit | 8ecdbb613609e58094af435a45c357aebce5ff66 (patch) | |
tree | d1d19a6f04bb195e43ff0f1d0329423d9308d8d4 /src | |
parent | 3e9533d9b88d75d99632fa40e38cfed842d10842 (diff) |
i965: Pretend there are 4 subslices for compute shader threads on Gen9+.
Similar to what we did for pixel shader threads - see gen_device_info.c.
We don't want to bump the actual Maximum Number of Threads though, so
we adjust it here. For pixel shaders, we don't use max_wm_threads, so
we could just bump it globally.
Supposedly fixes Piglit tests:
arb_gpu_shader_int64/execution/built-in-functions/cs-op-div-i64vec3-int64_t
arb_gpu_shader_int64/execution/built-in-functions/cs-op-div-i64vec4-int64_t
arb_gpu_shader_int64/execution/built-in-functions/cs-op-div-u64vec4-uint64_t
Reviewed-by: Jordan Justen <[email protected]>
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_program.c | 14 |
1 files changed, 13 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_program.c b/src/mesa/drivers/dri/i965/brw_program.c index 7607bc38840..5ecfb9f5b11 100644 --- a/src/mesa/drivers/dri/i965/brw_program.c +++ b/src/mesa/drivers/dri/i965/brw_program.c @@ -357,7 +357,19 @@ brw_alloc_stage_scratch(struct brw_context *brw, thread_count = devinfo->max_wm_threads; break; case MESA_SHADER_COMPUTE: { - const unsigned subslices = MAX2(brw->screen->subslice_total, 1); + unsigned subslices = MAX2(brw->screen->subslice_total, 1); + + /* The documentation for 3DSTATE_PS "Scratch Space Base Pointer" says: + * + * "Scratch Space per slice is computed based on 4 sub-slices. SW must + * allocate scratch space enough so that each slice has 4 slices + * allowed." + * + * According to the other driver team, this applies to compute shaders + * as well. This is not currently documented at all. + */ + if (devinfo->gen >= 9) + subslices = 4; /* WaCSScratchSize:hsw * |