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authorMatt Turner <[email protected]>2015-11-12 16:02:22 -0800
committerMatt Turner <[email protected]>2015-11-13 11:27:50 -0800
commit88f349c4e100acd5dd3e7137496444907a175c39 (patch)
tree6c9154ed8c74470bf1f9671f2a7c4a5920cb5de8 /src
parent3694d58e6c4a39bd84e8aef0d8e67c3ae9447f33 (diff)
i965/fs: Replace nested ternary with if ladder.
Since the types of the expression were bool ? src_reg : (bool ? brw_reg : brw_reg) the result of the second (nested) ternary would be implicitly converted to a src_reg by the src_reg(struct brw_reg) constructor. I.e., bool ? src_reg : src_reg(bool ? brw_reg : brw_reg) In the next patch, I make backend_reg (the parent of src_reg) inherit from brw_reg, which changes this expression to return brw_reg, which throws away any fields that exist in the classes derived from brw_reg. I.e., src_reg(bool ? brw_reg(src_reg) : bool ? brw_reg : brw_reg) Generally this code was gross, and wasn't actually shorter or easier to read than an if ladder. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Chris Forbes <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/mesa/drivers/dri/i965/brw_fs_builder.h13
1 files changed, 7 insertions, 6 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_fs_builder.h b/src/mesa/drivers/dri/i965/brw_fs_builder.h
index f121f3463d3..d5763f699d2 100644
--- a/src/mesa/drivers/dri/i965/brw_fs_builder.h
+++ b/src/mesa/drivers/dri/i965/brw_fs_builder.h
@@ -224,12 +224,13 @@ namespace brw {
src_reg
sample_mask_reg() const
{
- const bool uses_kill =
- (shader->stage == MESA_SHADER_FRAGMENT &&
- ((brw_wm_prog_data *)shader->stage_prog_data)->uses_kill);
- return (shader->stage != MESA_SHADER_FRAGMENT ? src_reg(0xffff) :
- uses_kill ? brw_flag_reg(0, 1) :
- retype(brw_vec1_grf(1, 7), BRW_REGISTER_TYPE_UD));
+ if (shader->stage != MESA_SHADER_FRAGMENT) {
+ return src_reg(0xffff);
+ } else if (((brw_wm_prog_data *)shader->stage_prog_data)->uses_kill) {
+ return brw_flag_reg(0, 1);
+ } else {
+ return retype(brw_vec1_grf(1, 7), BRW_REGISTER_TYPE_UD);
+ }
}
/**