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authorChia-I Wu <[email protected]>2015-10-16 22:53:05 +0800
committerChia-I Wu <[email protected]>2015-10-18 21:35:16 +0800
commit86ccb2a16f6d21be29cd99d38831eab6079ce107 (patch)
tree7f55e57df231234befe8cc4a22eea1fcd6e2de37 /src
parentd04126a773f8a70ff6ae549751dc674133ea26b0 (diff)
ilo: set VME for 3DSTATE_PS
When the bit is not set, we can see sampling artifacts on triangle edges when the mip filter is not GEN6_MIPFILTER_NONE.
Diffstat (limited to 'src')
-rw-r--r--src/gallium/drivers/ilo/core/ilo_state_shader_ps.c7
1 files changed, 6 insertions, 1 deletions
diff --git a/src/gallium/drivers/ilo/core/ilo_state_shader_ps.c b/src/gallium/drivers/ilo/core/ilo_state_shader_ps.c
index f4d801e9b56..ceeb68a460e 100644
--- a/src/gallium/drivers/ilo/core/ilo_state_shader_ps.c
+++ b/src/gallium/drivers/ilo/core/ilo_state_shader_ps.c
@@ -592,7 +592,12 @@ ps_set_gen8_3DSTATE_PS(struct ilo_state_ps *ps,
ILO_DEV_ASSERT(dev, 8, 8);
- dw3 = ff->sampler_count << GEN6_THREADDISP_SAMPLER_COUNT__SHIFT |
+ /*
+ * Set VME here for correct computation of LODs and others. Not sure why
+ * it is needed now.
+ */
+ dw3 = GEN6_THREADDISP_VME |
+ ff->sampler_count << GEN6_THREADDISP_SAMPLER_COUNT__SHIFT |
ff->surface_count << GEN6_THREADDISP_BINDING_TABLE_SIZE__SHIFT;
if (false)