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authorTimothy Arceri <[email protected]>2018-02-21 12:30:30 +1100
committerTimothy Arceri <[email protected]>2018-02-22 09:31:00 +1100
commit79dc94828aedd0edc6085911321e6e7597815478 (patch)
treeb94cd297aab10ccbe93230a1885b4ae0c54626b0 /src
parente6269ffc2e15ef98e86c472834ee1a7d9fa52b1e (diff)
radeonsi/nir: disable GLSL IR loop unrolling
Delaying unrolling and allowing NIR to do it instead has been shown to result in better code in drivers such as i965. shader-db results appear to show the same is true for radeonsi. The other advantage is that using NIR unrolling improves compile times significantly. Totals from affected shaders: SGPRS: 9624 -> 10016 (4.07 %) VGPRS: 6800 -> 6464 (-4.94 %) Spilled SGPRs: 0 -> 2 (0.00 %) Spilled VGPRs: 0 -> 0 (0.00 %) Private memory VGPRs: 0 -> 0 (0.00 %) Scratch size: 0 -> 0 (0.00 %) dwords per thread Code Size: 359176 -> 332264 (-7.49 %) bytes LDS: 0 -> 0 (0.00 %) blocks Max Waves: 1355 -> 1432 (5.68 %) Wait states: 0 -> 0 (0.00 %) Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/gallium/drivers/radeonsi/si_get.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/gallium/drivers/radeonsi/si_get.c b/src/gallium/drivers/radeonsi/si_get.c
index ea1ac1134cf..19426334fb6 100644
--- a/src/gallium/drivers/radeonsi/si_get.c
+++ b/src/gallium/drivers/radeonsi/si_get.c
@@ -441,6 +441,8 @@ static int si_get_shader_param(struct pipe_screen* pscreen,
case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
return SI_NUM_IMAGES;
case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
+ if (sscreen->debug_flags & DBG(NIR))
+ return 0;
return 32;
case PIPE_SHADER_CAP_PREFERRED_IR:
if (sscreen->debug_flags & DBG(NIR))